Several changes (bad maintainer, bad)
- Update Waddle Rebalance to v3.1 - Add two NED options - Add Random NED optionmain
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@ -9,5 +9,7 @@
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<file>patches/portraits.ips</file>
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<file>patches/sound_restoration.ips</file>
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<file>patches/ned/cactuar.ips</file>
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<file>patches/ned/fancy.ips</file>
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<file>patches/ned/pad.ips</file>
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</qresource>
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</RCC>
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@ -21,14 +21,16 @@ body {
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<li><a href="https://www.dropbox.com/s/ldlmpoepxk5nxgl/fiesta.ups?dl=0">Unlocked Jobs</a> — All Jobs are unlocked from the beginning.</li>
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<li><a href="https://www.dropbox.com/s/g52xshu0juaa2c7/ffvamod-doc.txt?dl=0">Balance</a> — A remixed version which adds the Hero Job and changes things up.</li>
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<li><a href="http://jeffludwig.com/ff5a/download.php">Custom Classes</a> — A different remixed version by ludmeister.</li>
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<li>Waddle Rebalance — Yet another remixed version which aims to pump up some underwhelming Jobs without altering overall balance too much.</li>
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<li><a href="https://freki.aerdan.org/~TheGreatWaddler/readme.txt">Waddle Rebalance</a> — Yet another remixed version which aims to pump up some underwhelming Jobs without altering overall balance too much.</li>
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</ul></li>
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<li>FFT-style Portraits: As the name implies, this option replaces the portraits with edited Final Fantasy Tactics portraits.</li>
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<li><a href="https://drive.google.com/file/d/1kQeTEu55-Pt_0-fLSYIeUW50LxW6CcLN/view?usp=sharing">Double AP</a>: This option doubles the ABP gains, making it faster to master Jobs (most relevant for !Dualcast).</li>
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<li><a href="http://www.romhacking.net/hacks/563/">Sound Restoration</a>: This option modifies the soundfont and corrects some slow-down issues. It can cause artifacting, however. Older versions of VisualBoyAdvance will require the GBA BIOS file in order to run normally with this option.</li>
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<li>Neo Exdeath: Pick graphics for the final boss. <ul>
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<li>Neo ExDeath: Pick graphics for the final boss. <ul>
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<li>Random: Chooses a random NED.</li>
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<li>Vanilla: The original.</li>
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<li>Cactuar: Replaces NED with a jumbotender/gigantuar.</li>
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<li>Neon Exdeath: NED from the Mobile/PC port.</li>
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<li>Puzzle & Dragon: NED from the Puzzle And Dragon crossover.</li>
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</ul></li>
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</ul>
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<h3>Innate abilities</h3>
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@ -29,8 +29,10 @@
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#include <cstring>
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#include <cstdlib>
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#include <cstdio>
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#include <Ctime>
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Exdeath::Exdeath(QWidget *parent) : QWidget(parent) {
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rand = new QRandomGenerator(time(NULL));
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error = new QErrorMessage();
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filename = nullptr;
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@ -79,9 +81,12 @@ void Exdeath::initMain(void) {
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chkSound = new QCheckBox("Yes");
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selNED = new QComboBox();
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selNED->addItem("Random");
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selNED->addItem("Vanilla");
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selNED->setCurrentIndex(0);
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selNED->setCurrentIndex(1);
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selNED->addItem("Cactuar", "cactuar.ips");
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selNED->addItem("Neon ExDeath", "fancy.ips");
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selNED->addItem("Puzzle & Dragon", "pad.ips");
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layMain->addWidget(txtROM, 0, 0);
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layMain->addWidget(btnROM, 0, 1);
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@ -195,9 +200,13 @@ void Exdeath::btnApply_clicked(bool trigger) {
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if (chkSound->isChecked()) {
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patches << ":/patches/sound_restoration.ips";
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}
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if (selNED->currentIndex() != 0) {
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int idx = selNED->currentIndex();
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if (idx == 0) {
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idx = rand->bounded(1, selNED->count() - 1);
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}
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if (idx > 1) {
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QString temp = QString(":/patches/ned/");
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temp.append(selNED->currentData().toString());
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temp.append(selNED->itemData(idx).toString());
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patches << temp;
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}
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@ -15,6 +15,7 @@
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#include <QLabel>
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#include <QPushButton>
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#include <QRadioButton>
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#include <QRandomGenerator>
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#include <QStandardPaths>
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#include <QVBoxLayout>
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#include <QWidget>
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@ -28,6 +29,7 @@ public:
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private:
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QString filename;
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QRandomGenerator *rand;
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QErrorMessage *error;
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