Add a new balance patch
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@ -0,0 +1,108 @@
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==External patches==
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Magic fix (by wormsofcan)
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Music Player names fix
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==Knight==
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Bladeblitz replaces Equip Armor.
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Equip Armor is now the Level 5 ability.
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==Thief==
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Long Reach replaces Find Passages. Find Passages is still innate.
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Light Step replaces Sprint. Sprint is still innate.
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==Monk==
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!Drink replaces Counter. Counter is still innate.
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!Spellblade4 replaces HP + 10%
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EXP Up replaces HP + 20%
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==White Mage==
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Can now equip Hammers
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Gains !Revive instead of MP +10% as its capstone
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==Blue Mage==
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Scan is now a Level 1 ability
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MP +30% is the new capstone
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==Red Mage==
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Strength upped to 37 (was 32)
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!Red3 is the Level 1 ability
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!Focus is the Level 2 ability
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!Time4 is the Level 3 ability
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Reduced the ABP needed to master X-Magic to 400
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==Berserker==
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Can now have 3 innate abilities equipped.
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==Summoner==
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!Call is now the Level 1 ability. The 5 levels of Summon are moved up 1 level.
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==Ninja==
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!Black3 replaces First Strike. First Strike is still innate.
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==Geomancer==
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Strength raised to 32 (was 27)
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Can now equip Axes
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Equip Axes replaces Light Step. Light Step is still innate.
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==Samurai==
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Translated ability names, which were simply romanized in Vanilla Advance.
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==Mime==
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Reduced the ABP needed to master Mimic to 255.
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==Advance jobs==
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The 3 GBA jobs now have innate Sprint.
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Oracle can now equip Hammers.
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Gladiator can no longer equip Knight Swords.
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Gladiator's main ability is now Bladeblitz.
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==Equipment names==
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Ultima Weapon -> Atma Weapon
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Red Slippers -> Red Shoes
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==Equipment==
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Flametounge and Icebrand are now a Sword rather than a Knight Sword.
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Gold Hairpin is now usable by all classes.
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Thor's Hammer now casts Thundaga when used as an item.
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==Ability names==
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Zeninage -> Gil Toss
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Mineuchi -> Blade Bash
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Iainuki -> Slash
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Shirahadori -> Evade
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Rapid Fire -> X-Fight
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Dualcase-> X-Magic
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==Enemy names==
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Wendigo -> Stalker
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Archeodemon -> Atma Weapon
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Guardian -> Vegnagun
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==Enemy steals==
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Gogo's Leather Armor is replaced with a second Mirage Vest.
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==Enemy drops==
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The human form of Liquid Flame now drops a Flame Rod.
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The hand form of Liquid Flame now drops a Flame Shield.
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==Enemy data==
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Reduced Omega's evade from 95% to 65%
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Removed Exdeath's unused Meteo AI phase from his Meatfort battle
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Replaced Atma Weapon's Death counter with a 33% each chance of Firaga, Haste or Blink.
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==Chests==
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The Karnak 500 chest that once contained a Thunder Scroll now contains a Thunder Rod
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The Thief's Glove is moved to the Chest in Ronka that contained a second Main Gauche.
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The chest the Thief's Gloves once occupied now holds Blizzara.
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The chest in Bal that contained a Hero Cocktail now has a Gaia Gear.
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A Phoenix Down chest in Drakenvale now holds Romeo's Ballad.
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A Reflect Ring replaces the Blood Sword as a Monster-in-a-Box in Barrier Tower.
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A Gold Hairpin replaces a Red Shoes pair guarded by 3 old men.
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==Special Thanks==
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Square Enix for making this awesome game.
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Nintendo for their localization of FFV.
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Can of Worms for helping with hex editing.
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The Great Waddler for his balance patch, which provided inspiration.
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The FFVGoons Discord for their friendliness.
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@ -3,6 +3,7 @@
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<qresource>
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<file>patches/fixnames.ips</file>
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<file>patches/unlock.ips</file>
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<file>patches/Ian's Balance Patch.ips</file>
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<file>patches/balance.ips</file>
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<file>patches/custom_classes.ips</file>
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<file>patches/waddle.ips</file>
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Binary file not shown.
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@ -78,6 +78,7 @@ void Exdeath::initMain(void) {
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txtMode = new QLabel("Mode:");
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selMode = new QComboBox();
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selMode->addItem("Base");
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selMode->addItem("Ian's Balance", "Ian's Balance Patch.ips");
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selMode->addItem("Waddler Rebalance", "waddle.ips");
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selMode->addItem("Balance", "balance.ips");
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selMode->addItem("Custom Classes", "custom_classes.ips");
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@ -308,13 +309,13 @@ void Exdeath::selMode_index(int idx) {
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bool sound_ok = false;
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bool ned_ok = false;
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if (idx < 2) {
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if (idx < 3) {
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unlock_ok = true;
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innate_ok = true;
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sound_ok = true;
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ned_ok = true;
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}
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if (idx == 0) {
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if (idx <= 1) {
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random_ok = true;
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}
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@ -35,7 +35,7 @@ int main(int argc, char **argv) {
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QApplication::setOrganizationDomain("aerdan.org");
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QApplication::setApplicationName("Exdeath");
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QApplication::setApplicationDisplayName("Exdeath");
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QApplication::setApplicationVersion("0.8.2");
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QApplication::setApplicationVersion("0.9.0");
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QSettings *cfg = new QSettings();
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Exdeath *win = new Exdeath(cfg);
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