Ensure innates are available for Waddle Rebalance.
parent
8ed58cc82e
commit
e6ef25b701
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@ -222,6 +222,7 @@ void Exdeath::initConfig(void) {
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chkPortraits->setChecked(_cfg->value("main/portraits", false).toBool());
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chkSound->setChecked(_cfg->value("main/sound_restore", false).toBool());
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innates_enabled = _cfg->value("innate/enabled", true).toBool();
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chkPassages->setChecked(_cfg->value("innate/passages", false).toBool());
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chkPitfalls->setChecked(_cfg->value("innate/pitfalls", false).toBool());
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chkLiteStep->setChecked(_cfg->value("innate/litestep", false).toBool());
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@ -236,14 +237,26 @@ void Exdeath::initConfig(void) {
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void Exdeath::selMode_index(int idx) {
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bool random_ok = false;
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bool unlock_ok = false;
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bool innate_ok = false;
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if (idx < 2) {
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unlock_ok = true;
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innate_ok = true;
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}
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if (idx == 0) {
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random_ok = true;
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}
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chkRandom->setEnabled(random_ok);
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chkUnlock->setEnabled(unlock_ok);
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chkPassages->setEnabled(innate_ok);
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chkPitfalls->setEnabled(innate_ok);
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chkLiteStep->setEnabled(innate_ok);
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chkDash->setEnabled(innate_ok);
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chkLearning->setEnabled(innate_ok);
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innates_enabled = innate_ok;
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}
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void Exdeath::btnSave_clicked(bool trigger) {
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@ -254,6 +267,7 @@ void Exdeath::btnSave_clicked(bool trigger) {
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_cfg->setValue("main/portraits", chkPortraits->isChecked());
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_cfg->setValue("main/sound_restore", chkSound->isChecked());
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_cfg->setValue("innate/enabled", innates_enabled);
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_cfg->setValue("innate/passages", chkPassages->isChecked());
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_cfg->setValue("innate/pitfalls", chkPitfalls->isChecked());
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_cfg->setValue("innate/litestep", chkLiteStep->isChecked());
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@ -319,7 +333,7 @@ void Exdeath::btnApply_clicked(bool trigger) {
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if (idx == 0) {
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idx = dist(rand);
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}
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if ((idx == 1) && ((mode > 2) && (mode < 5))) {
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if ((idx == 1) && (mode > 1)) {
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error->showMessage("You can't set a custom NED with this mode; it'll break.");
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return;
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}
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@ -358,7 +372,7 @@ void Exdeath::btnApply_clicked(bool trigger) {
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}
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}
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bool global_innates = (chkPassages->isChecked() || chkPitfalls->isChecked() || chkLiteStep->isChecked() || chkDash->isChecked() || chkLearning->isChecked());
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bool global_innates = innates_enabled && (chkPassages->isChecked() || chkPitfalls->isChecked() || chkLiteStep->isChecked() || chkDash->isChecked() || chkLearning->isChecked());
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if (chkRandom->isChecked() && chkRandom->isEnabled()) {
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Randomizer *rando = new Randomizer(rand);
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QFile *pfile = new QFile(output + ".ips");
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@ -414,12 +428,6 @@ void Exdeath::applyPatch(QFile *file, QIODevice *data) {
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}
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void Exdeath::applyInnates(QFile *file) {
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unsigned char base = 0;
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int mode = selMode->currentIndex();
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if (mode > 1) {
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error->showMessage("You must use Base or Unlocked Jobs to use these options.");
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return;
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}
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if (chkPassages->isChecked()) base |= Job::Passages;
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if (chkPitfalls->isChecked()) base |= Job::Pitfalls;
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@ -73,6 +73,7 @@ private:
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QCheckBox *chkLiteStep;
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QCheckBox *chkDash;
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QCheckBox *chkLearning;
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bool innates_enabled;
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// Multipliers
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QGroupBox *grpMulti;
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@ -1,5 +1,7 @@
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#pragma once
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#include <QMap>
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enum Skill {
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// Action skills
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Guard = 0x06,
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@ -117,3 +119,5 @@ const int tier3_jobs[] = {0, 3, 4, 5, 7, 8, 15};
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const int job_tier[] = {
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3, 2, 2, 3, 3, 3, 0, 3, 3, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 2
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};
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extern const QMap<QString, int> *JobsList;
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