Waddler Rebalance

Hello there! First of all, thank you for taking the time to read this or even consider playing my rebalance. I really appreciate it! You can feel free to give me critique or suggestions or report any bugs in the FFV Goons Discord server, or message me directly at The Great Waddler#3967 on Discord.

My design goals for this hack are pretty simple: Give the weaker or less interesting jobs more interesting or powerful things to do. In addition to that, I'll be doing my best to fix some old bugs in the game that have been in there forever, ergo the Power Drink not actually increasing your attack and !Mineuchi having the proper paralysis associated with it.

Later on, I'll be releasing a secondary hack alongside this one that fine tunes bosses to be more fun and engaging, but this will always be an optional opt-into hack released in addition to the class rebalance. It will not be pure numbers go up, and in fact, it will include some things like tanking Omega's Evade so that non-!Rapidfire or Stoplock means of hurting it exist.

Here are the general changes from the base game to the hack!

Class-Specific Changes

Knight

Skills

Monk

Attributes

  • Base Magic is now 24 (previously 1).
  • Equipment

    Skills

    General

    Thief

    Equipment

    Skills

    Drops

    !Combine ammo now drops outside of the Sealed Temple entrance:

    Geomancer

    Attributes

    Equipment

    Skills

    Dragoon

    Attributes

    Equipment

    Skills

    Berserker

    Equipment

    Innate

    Skills

    Ranger

    Skills

    White Mage

    Equipment

    Skills

    Summmoner

    Skills

    Red Mage

    Design Notes: Red Mage has been redesigned from the ground up. This was intended to fill their niche as a unique hybrid rather than a sub-par fighter and mage past world 2.

    Equipment

    Skills

    Dancer

    Attributes

    Gladiator

    Equipment

    Oracle

    Equipment

    Monsters

    Equipment

    Version History