exdeath/readme.html

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<h2>Exdeath</h2>
<p>Exdeath is a patch compactor, a tool that applies multiple patches to a single target file. You will need the US version of the Gameboy Advance release, which you can find through your favourite search engine. This version provides the following features:</p>
<h3>Main</h3>
<p>The real meat of the program: the patches.</p>
<ul>
<li><b>Base</b>:<ul>
<li>None &mdash; The base game.</li>
<li><a href="readme.waddle.html">Waddle Rebalance</a> &mdash; Yet another remixed version which aims to pump up some underwhelming Jobs without altering overall balance too much.</li>
<li><a href="https://www.dropbox.com/s/rvf9l3pwbkelu42/ffvamod-doc.txt?dl=0">Balance</a> &mdash; A remixed version which adds the Hero Job and changes things up.</li>
<li><a href="http://jeffludwig.com/ff5a/download.php">Custom Classes</a> &mdash; A different remixed version by ludmeister.</li>
</ul></li>
<li><b>Unlocked Jobs</b>: Unlocks all jobs directly out of the gate. Half of <a href="https://www.dropbox.com/s/ldlmpoepxk5nxgl/fiesta.ups?dl=0">wormsofcan's Fiesta patch</a>.</li>
<li><b>FFT-style Portraits</b>: As the name implies, this option replaces the portraits with edited Final Fantasy Tactics portraits. (missing attribution, sorry.)</li>
<li><b>Sound Restoration</b>: The <a href="http://www.romhacking.net/hacks/563/">Sound Restoration</a> hack modifies the soundfont and corrects some slow-down issues. It can cause artifacting, however. Older versions of VisualBoyAdvance will require the GBA BIOS file in order to run normally with this option.</li>
<li><b>Save Config</b>: Saves your current configuration, including the ROM location. This configuration will be automatically loaded on next run.</li>
</ul>
<h3>Randomization</h3>
<p>Randomizable components.</p>
<ul>
<li><b>Seed</b>: A number used to set the random number generator to a known state. The range accepted is 0 through 2<sup>31</sup> &ndash; 1, inclusive. Default value is the current time in seconds since 1 January 1970 00:00 UTC, divided by 3600.</li>
<li><b>Neo ExDeath</b>: Pick graphics for the final boss.<ul>
<li>Random: Chooses a random NED.</li>
<li>Vanilla: The original.</li>
<li>Barf: From Earthbound.</li>
<li>Cactuar: Jumbotender/gigantuar from Final Fantasy VI Advance.</li>
<li>Chain Chomp: From the Mario series.</li>
<li>Classic: Assembled from Final Fantasy I bosses.</li>
<li>Doomtrain: From Final Fantasy VI.</li>
<li>Flammie: From Secret of Mana; the Mana Beast versions.</li>
<li>Giant Beak: From Breath of Fire 2.</li>
<li>Godzilla: From Super Godzilla.</li>
<li>Lavos Spawn: From Chrono Trigger.</li>
<li>MechaGodzilla: From Super Godzilla.</li>
<li>Metroid: From Super Metroid.</li>
<li>Neo X Death: From The Matrix, Megaman X, and Super Castlevania IV.</li>
<li>Neon Exdeath: From the Mobile/PC port of Final Fantasy V.</li>
<li>Puzzle &amp; Dragon: From the Puzzle And Dragon crossover.</li>
<li>Romancing SaGa 3 Boss: Guess where.</li>
<li>Shaq: Himself.</li>
<li>Stupid Sexy Flanders: From The Simpsons.</li>
<li>Territorial Oak: From Earthbound?</li>
<li>Yiazmat: From Final Fantasy: Record Keeper.</li>
</ul></li>
<li><b>Abilities</b>: Shuffles abilities such that all Jobs learn five abilities and have a randomized command.</li>
</ul>
<p>There is one graphic present that will not be enumerated. You'll know it when you see it.</p>
<h3>Innate abilities</h3>
<p>Each checkbox applies the listed innate ability to all Jobs.</p>
<h3>Multipliers</h3>
<p>Multiply experience, ability point, or gil awards from battle. Experience and gil are hard-capped at 65,535 and ability points are hard-capped at 255, regardless of multiplier.</p>
<h2>Notes</h2>
<p>The 'Unlocked Jobs' mode includes a patch that allows <b>!Combine</b> ammo to drop prior to unlocking the sealed weapons. This alters the drop tables for the following enemies:</p>
<ul>
<li>Buckshot:<ul>
<li>Black Flame</li>
<li>Birostris</li>
<li>Elm Gigas</li>
</ul></li>
<li>Blastshot:<ul>
<li>Blood Slime</li>
<li>Executor</li>
</ul></li>
<li>Blitzshot:<ul>
<li>Mummy</li>
</ul></li>
</ul>
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