smeargle.py/readme.txt

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Smeargle 0.7.0 readme
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---------------------
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Usage: smeargle.py game.json
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game.json is a file which follows the Game JSON format outlined below.
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Output
------
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Smeargle outputs three files per script, at present:
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* <script>_raw.png is the undeduplicated rendering of the script with the
specified font.
* <script>_compressed.png deduplicates tiles to provide the most compact
rendering of the font without delving into actual compression algorithms.
* <script>_index.txt provides a mapping of deduplicated tiles to the original
text.
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These filenames can be configured on an individual script basis; see game.json
documentation below.
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game.json format
----------------
The following format MUST be observed, or you will not get the output you want.
Remove '//' and everything following it in each line if you plan to cop/paste
this example for your own use. Do not leave a trailing comma on the final entry
in each object or array.
{
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"name": "Example", // The name of the game, for reference.
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"fonts": {
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"Melissa 8": "melissa8.json" // Font name and its filename.
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}, "scripts": {
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"test.txt": { // Script filename.
"font": "Melissa 8", // Reference to the font table, above.
"max_tiles_per_line": 8, // Optional: set to 0 for unlimited tiles.
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"min_tiles_per_line": 0, // Optional: Non-zero enforces a minimum tile-wise width.
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"output_format": "thingy", // Optional: Output format for tilemap. "thingy", "atlas"
"leading_zeroes": true, // Optional: Forces 16-bit tilemap output (i.e. 0x0012 instead of 0x12)
"tile_offset": 256, // Optional: Constant to add to tile index (first tile: 0x0000 + 256 = 0x0100)
"raw_fn": "ex_raw.png", // Optional: Output filename for raw graphic tile data.
"deduped_fn": "ex_comp.png", // Optional: Output filename for deduped tile data.
"tilemap_fn": "example.tbl" // Optional: Output filename for tilemap text.
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}
}
}
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font.json format
----------------
The following format MUST be observed, or you will not get the output you want.
Remove '//' and everything following it in each line if you plan to copy/paste
this example for your own use. Do not leave a trailing comma on the final entry
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in each object or array.
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{
"font_name": "Example", // Human-readable, not currently used
"filename": "example.png", // Filename of the font (PNG)
"bits_per_pixel": 2, // Depth in bits; 2**n is color count
"width": 8, // Width of a given tile
"height": 8, // Height of a given tile
"palette": [ // A list of colors.
'00bbbb', // A color in hex format.
[0, 0, 0] // A color in R,G,B format.
],
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"map": { // character -> index & width
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" ": {"index": 115, "width": 4}, // Must be a blank tile somewhere
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}
}
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The first color in the palette is assumed to be the background color.
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porygon.py
----------
Usage: porygon.py image format
This script converts the image into the target format. Run porygon.py without
arguments to see what formats are available.
Changelog
---------
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0.7.0
* Add an optional argument to script JSON:
** min_tiles_per_line: enforce a minimum tile count per line.
* Split classes out to separate files.
* Add girafarig, a simple script for interpolating 1bpp graphics.
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0.6.0
* Adds several optional arguments to script json elements:
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** output_format: determines how the tilemap text file gets rendered. Possible
values are "atlas", "thingy", null
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** leading_zeroes: Forces tilemap output to always be 16-bit.
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** tile_offset: Adds a constant value to the tile index. Useful if you want the
tilemap to start counting somewhere other than zero.
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** raw_fn: Filename for raw tile graphic png output.
** deduped_fn: Filename for compressed tile graphic png output.
** tilemap_fn: Filename for text index tilemap file.
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0.5.0
* Introduce a master 'game.json' file in order to enable batch processing, for
games which use multiple scripts that have different fonts or rendering
requirements.
* Emit an error if no arguments are given.
0.4.0
* A complete rewrite of Smeargle to make it more modular.
* Implemented a palette feature in order to ensure strict palette ordering in
the output images.
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0.3.3
* Added support for palette maps. Format is, one per line, 'n=m', where n and
m must be integers within the colour range for the format.
0.3.2
* Added Linear 4 bits-per-pixel format.
0.3.1
* Make supported formats actually work.
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0.3.0
* Added porygon.py script. Linear 1 & 2 and planar 2 bits-per-pixel formats
are supported.
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0.2.2
* Removed binary output. It wasn't emitting anything actually useful to anyone.
* Emit index map as hex.