smeargle.py/readme.txt

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Smeargle 0.4.0 readme
---------------------
Usage: smeargle.py game.json
game.json is a file which follows the Game JSON format outlined below.
Output
------
Smeargle outputs three files per script, at present:
* <script>_raw.png is the undeduplicated rendering of the script with the
specified font.
* <script>_compressed.png deduplicates tiles to provide the most compact
rendering of the font without delving into actual compression algorithms.
* <script>_index.txt provides a mapping of deduplicated tiles to the original
text.
game.json format
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The following format MUST be observed, or you will not get the output you want.
Remove '//' and everything following it in each line if you plan to cop/paste
this example for your own use. Do not leave a trailing comma on the final entry
in each object or array.
{
"name": "Example", // The name of the game, for reference.
"fonts": {
"Melissa 8": "melissa8.json" // Font name and its filename.
}, "scripts": {
"test.txt": { // Script filename.
"max_tiles_per_line": 8, // Omit or set to 0 for unlimited tiles.
"font": "Melissa 8" // Reference to the font table, above.
}
}
}
font.json format
----------------
The following format MUST be observed, or you will not get the output you want.
Remove '//' and everything following it in each line if you plan to copy/paste
this example for your own use. Do not leave a trailing comma on the final entry
in each object or array.
{
"font_name": "Example", // Human-readable, not currently used
"filename": "example.png", // Filename of the font (PNG)
"bits_per_pixel": 2, // Depth in bits; 2**n is color count
"width": 8, // Width of a given tile
"height": 8, // Height of a given tile
"palette": [ // A list of colors.
'00bbbb', // A color in hex format.
[0, 0, 0] // A color in R,G,B format.
],
"map": { // character -> index & width
" ": {"index": 115, "width": 4}, // Must be a blank tile somewhere
}
}
The first color in the palette is assumed to be the background color.
porygon.py
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Usage: porygon.py image format
This script converts the image into the target format. Run porygon.py without
arguments to see what formats are available.
Changelog
---------
0.5.0
* Introduce a master 'game.json' file in order to enable batch processing, for
games which use multiple scripts that have different fonts or rendering
requirements.
* Emit an error if no arguments are given.
0.4.0
* A complete rewrite of Smeargle to make it more modular.
* Implemented a palette feature in order to ensure strict palette ordering in
the output images.
0.3.3
* Added support for palette maps. Format is, one per line, 'n=m', where n and
m must be integers within the colour range for the format.
0.3.2
* Added Linear 4 bits-per-pixel format.
0.3.1
* Make supported formats actually work.
0.3.0
* Added porygon.py script. Linear 1 & 2 and planar 2 bits-per-pixel formats
are supported.
0.2.2
* Removed binary output. It wasn't emitting anything actually useful to anyone.
* Emit index map as hex.