tweaks: rename a variable and flip its logic, to avoid two negations

Plus, it makes more sense to start in the state "not saved" than in
the state "failed".
master
Benno Schulenberg 2021-07-10 15:56:38 +02:00
parent d0cb64650b
commit 30aaea2d04
1 changed files with 3 additions and 3 deletions

View File

@ -313,7 +313,7 @@ void do_exit(void)
* for a nameless buffer). If needed, the name is modified to be unique. */ * for a nameless buffer). If needed, the name is modified to be unique. */
void emergency_save(const char *plainname) void emergency_save(const char *plainname)
{ {
bool failed = TRUE; bool saved = FALSE;
char *targetname; char *targetname;
if (*plainname == '\0') if (*plainname == '\0')
@ -322,9 +322,9 @@ void emergency_save(const char *plainname)
targetname = get_next_filename(plainname, ".save"); targetname = get_next_filename(plainname, ".save");
if (*targetname != '\0') if (*targetname != '\0')
failed = !write_file(targetname, NULL, TRUE, OVERWRITE, FALSE); saved = write_file(targetname, NULL, TRUE, OVERWRITE, FALSE);
if (!failed) if (saved)
fprintf(stderr, _("\nBuffer written to %s\n"), targetname); fprintf(stderr, _("\nBuffer written to %s\n"), targetname);
else if (*targetname != '\0') else if (*targetname != '\0')
fprintf(stderr, _("\nBuffer not written to %s: %s\n"), fprintf(stderr, _("\nBuffer not written to %s: %s\n"),