tweaks: elide an 'if', by moving the relevant code to a better place
parent
7567a67cdd
commit
486d4956ff
24
src/winio.c
24
src/winio.c
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@ -1617,7 +1617,6 @@ int get_mouseinput(int *mouse_y, int *mouse_x, bool allow_shortcuts)
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{
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MEVENT mevent;
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bool in_bottomwin;
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funcstruct *f;
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/* First, get the actual mouse event. */
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if (getmouse(&mevent) == ERR)
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@ -1675,25 +1674,24 @@ int get_mouseinput(int *mouse_y, int *mouse_x, bool allow_shortcuts)
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if (index > number)
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return 2;
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/* Go through the list of functions to determine which
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* shortcut in the current menu we clicked/released on. */
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for (f = allfuncs; f != NULL; f = f->next) {
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/* Search through the list of functions to determine which
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* shortcut in the current menu the user clicked on; then
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* put the corresponding keystroke into the keyboard buffer. */
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for (funcstruct *f = allfuncs; f != NULL; f = f->next) {
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if ((f->menus & currmenu) == 0)
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continue;
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if (first_sc_for(currmenu, f->func) == NULL)
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continue;
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/* Tick off an actually shown shortcut. */
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if (--index == 0)
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if (--index == 0) {
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const keystruct *shortcut = first_sc_for(currmenu, f->func);
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put_back(shortcut->keycode);
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if (shortcut->meta)
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put_back(ESC_CODE);
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break;
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}
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/* And put the corresponding key into the keyboard buffer. */
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if (f != NULL) {
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const keystruct *s = first_sc_for(currmenu, f->func);
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put_back(s->keycode);
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if (s->meta)
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put_back(ESC_CODE);
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}
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return 1;
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} else
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/* Clicks outside of bottomwin are handled elsewhere. */
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