tweaks: rename a function, and move it to before the one that calls it

master
Benno Schulenberg 2020-07-20 17:04:48 +02:00
parent 9067f7a0c7
commit 57c52de99a
2 changed files with 37 additions and 38 deletions

View File

@ -587,7 +587,6 @@ void implant(const char *string);
#endif
int parse_kbinput(WINDOW *win);
int get_kbinput(WINDOW *win, bool showcursor);
int get_byte_kbinput(int kbinput);
char *get_verbatim_kbinput(WINDOW *win, size_t *count);
#ifdef ENABLE_MOUSE
int get_mouseinput(int *mouse_y, int *mouse_x, bool allow_shortcuts);

View File

@ -835,6 +835,42 @@ int parse_escape_sequence(int firstbyte)
return keycode;
}
#define PROCEED -44
/* Turn a three-digit decimal number (from 000 to 255) into its corresponding
* byte value. */
int assemble_byte_code(int kbinput)
{
static int byte = 0;
/* Check that the given digit is within the allowed range for its position.
* If yes, store it. If no, return the digit (or character) itself. */
switch (++digit_count) {
case 1:
/* The first digit (the 100's position) is from zero to two. */
byte = (kbinput - '0') * 100;
return PROCEED;
case 2:
/* The second digit (the 10's position) must be from zero to five
* if the first was two, and may be any decimal value otherwise. */
if (byte < 200 || kbinput <= '5') {
byte += (kbinput - '0') * 10;
return PROCEED;
} else
return kbinput;
case 3:
/* The third digit (the 1's position) must be from zero to five
* if the first was two and the second was five, and may be any
* decimal value otherwise. */
if (byte < 250 || kbinput <= '5') {
return (byte + kbinput - '0');
} else
return kbinput;
}
return 0; /* FIXME: this suppresses a compilation warning */
}
/* Translate a normal ASCII character into its corresponding control code.
* The following groups of control keystrokes are equivalent:
* Ctrl-2 == Ctrl-@ == Ctrl-` == Ctrl-Space
@ -862,8 +898,6 @@ int convert_to_control(int kbinput)
return kbinput;
}
#define PROCEED -44
/* Extract one keystroke from the input stream. Translate escape sequences
* and possibly keypad codes into their corresponding values. Set meta_key
* to TRUE when appropriate. Supported keypad keystrokes are: the arrow keys,
@ -958,7 +992,7 @@ int parse_kbinput(WINDOW *win)
/* Two escapes followed by one digit, and no other codes
* are waiting: byte sequence mode. If the range of the
* byte sequence is limited to 2XX, interpret it. */
int byte = get_byte_kbinput(keycode);
int byte = assemble_byte_code(keycode);
/* If the decimal byte value is complete, convert it and
* put the obtained byte(s) back into the input buffer. */
@ -1315,40 +1349,6 @@ int get_kbinput(WINDOW *win, bool showcursor)
return kbinput;
}
/* Turn a three-digit decimal number (from 000 to 255) into its corresponding
* byte value. */
int get_byte_kbinput(int kbinput)
{
static int byte = 0;
/* Check that the given digit is within the allowed range for its position.
* If yes, store it. If no, return the digit (or character) itself. */
switch (++digit_count) {
case 1:
/* The first digit (the 100's position) is from zero to two. */
byte = (kbinput - '0') * 100;
return PROCEED;
case 2:
/* The second digit (the 10's position) must be from zero to five
* if the first was two, and may be any decimal value otherwise. */
if (byte < 200 || kbinput <= '5') {
byte += (kbinput - '0') * 10;
return PROCEED;
} else
return kbinput;
case 3:
/* The third digit (the 1's position) must be from zero to five
* if the first was two and the second was five, and may be any
* decimal value otherwise. */
if (byte < 250 || kbinput <= '5') {
return (byte + kbinput - '0');
} else
return kbinput;
}
return 0; /* FIXME: this suppresses a compilation warning */
}
#ifdef ENABLE_UTF8
/* If the character in kbinput is a valid hexadecimal digit, multiply it
* by factor and add the result to uni, and return PROCEED to signify okay. */