tweaks: rename two parameters, away from an abbreviation

master
Benno Schulenberg 2020-07-23 09:56:38 +02:00
parent aafda2358f
commit 7bf413db76
1 changed files with 20 additions and 20 deletions

View File

@ -1315,25 +1315,25 @@ int get_kbinput(WINDOW *win, bool showcursor)
}
#ifdef ENABLE_UTF8
/* If the character in kbinput is a valid hexadecimal digit, multiply it
* by factor and add the result to uni, and return PROCEED to signify okay. */
long add_unicode_digit(int kbinput, long factor, long *unicode)
/* If the given symbol is a valid hexadecimal digit, multiply it by factor
* and add the result to the given unicode, and return PROCEED to signify
* okay. When not a hexadecimal digit, return the symbol itself. */
long add_unicode_digit(int symbol, long factor, long *unicode)
{
if ('0' <= kbinput && kbinput <= '9')
*unicode += (kbinput - '0') * factor;
else if ('a' <= tolower(kbinput) && tolower(kbinput) <= 'f')
*unicode += (tolower(kbinput) - 'a' + 10) * factor;
if ('0' <= symbol && symbol <= '9')
*unicode += (symbol - '0') * factor;
else if ('a' <= tolower(symbol) && tolower(symbol) <= 'f')
*unicode += (tolower(symbol) - 'a' + 10) * factor;
else
/* The character isn't hexadecimal; give it as the result. */
return (long)kbinput;
return (long)symbol;
return PROCEED;
}
/* For each consecutive call, gather the given digit into a six-digit Unicode
/* For each consecutive call, gather the given symbol into a six-digit Unicode
* (from 000000 to 10FFFF, case-insensitive). When it is complete, return the
* assembled Unicode; until then, return PROCEED when the given digit is valid. */
long assemble_unicode(int kbinput)
* assembled Unicode; until then, return PROCEED when the symbol is valid. */
long assemble_unicode(int symbol)
{
static long unicode = 0;
static int digits = 0;
@ -1341,28 +1341,28 @@ long assemble_unicode(int kbinput)
switch (++digits) {
case 1:
unicode = (kbinput - '0') * 0x100000;
unicode = (symbol - '0') * 0x100000;
break;
case 2:
/* The second digit must be zero if the first was one, but
* may be any hexadecimal value if the first was zero. */
if (kbinput == '0' || unicode == 0)
retval = add_unicode_digit(kbinput, 0x10000, &unicode);
if (symbol == '0' || unicode == 0)
retval = add_unicode_digit(symbol, 0x10000, &unicode);
else
retval = kbinput;
retval = symbol;
break;
case 3:
/* Later digits may be any hexadecimal value. */
retval = add_unicode_digit(kbinput, 0x1000, &unicode);
retval = add_unicode_digit(symbol, 0x1000, &unicode);
break;
case 4:
retval = add_unicode_digit(kbinput, 0x100, &unicode);
retval = add_unicode_digit(symbol, 0x100, &unicode);
break;
case 5:
retval = add_unicode_digit(kbinput, 0x10, &unicode);
retval = add_unicode_digit(symbol, 0x10, &unicode);
break;
case 6:
retval = add_unicode_digit(kbinput, 0x1, &unicode);
retval = add_unicode_digit(symbol, 0x1, &unicode);
/* If also the sixth digit was a valid hexadecimal value, then
* the Unicode sequence is complete, so return it. */
if (retval == PROCEED)