tweaks: move a function to before the one that calls it
And condense its logic. And improve its comment.master
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@ -610,7 +610,6 @@ void implant(const char *string);
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#endif
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int get_kbinput(WINDOW *win, bool showcursor);
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int parse_kbinput(WINDOW *win);
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int arrow_from_ABCD(int letter);
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int parse_escape_sequence(WINDOW *win, int kbinput);
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int get_byte_kbinput(int kbinput);
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int get_control_kbinput(int kbinput);
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26
src/winio.c
26
src/winio.c
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@ -786,6 +786,16 @@ int parse_kbinput(WINDOW *win)
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return retval;
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}
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/* Return the arrow-key code that corresponds to the given letter.
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* (This mapping is common to a handful of escape sequences.) */
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int arrow_from_ABCD(int letter)
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{
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if (letter < 'C')
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return (letter == 'A' ? KEY_UP : KEY_DOWN);
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else
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return (letter == 'D' ? KEY_LEFT : KEY_RIGHT);
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}
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/* Translate escape sequences, most of which correspond to extended
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* keypad values, into their corresponding key values. These sequences
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* are generated when the keypad doesn't support the needed keys.
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@ -1256,22 +1266,6 @@ int convert_sequence(const int *seq, size_t length, int *consumed)
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return ERR;
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}
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/* Return the equivalent arrow-key value for the first four letters
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* in the alphabet, common to many escape sequences. */
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int arrow_from_ABCD(int letter)
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{
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switch (letter) {
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case 'A':
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return KEY_UP;
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case 'B':
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return KEY_DOWN;
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case 'C':
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return KEY_RIGHT;
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default:
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return KEY_LEFT;
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}
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}
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/* Interpret the escape sequence in the keystroke buffer, the first
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* character of which is kbinput. Assume that the keystroke buffer
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* isn't empty, and that the initial escape has already been read in. */
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