diff --git a/site/docs/install/index.md b/site/docs/install/index.md
index 4bec308..f1b434c 100644
--- a/site/docs/install/index.md
+++ b/site/docs/install/index.md
@@ -37,6 +37,11 @@ systems, you can use the U-Boot payload (coreboot still initialises hardware).
Canoeboot currently supports the following systems:
+Games consoles
+--------------
+
+- [Sony Playstation](playstation.md) (PS1/PSX)
+
Servers (AMD, x86)
------------------
diff --git a/site/docs/install/playstation.md b/site/docs/install/playstation.md
new file mode 100644
index 0000000..8fd62e7
--- /dev/null
+++ b/site/docs/install/playstation.md
@@ -0,0 +1,224 @@
+---
+title: Sony PlayStation (PS1/PSX)
+x-toc-enable: true
+...
+
+The PlayStation is a computer like any other. It ought to run all Free Software
+if you want it to, and you can!
+
+
+Introduction
+============
+
+**Unavailable in Canoeboot 20240612 or earlier. You must compile from source;
+first, check the [main build guide source](../build/) to get dependencies.**
+
+You can use the following command in lbmk (on Linux) to build the BIOS:
+
+ ./mk -b pcsx-redux
+
+This command only compiles the BIOS code found in `src/mips/openbios/`, of
+PCSX-Redux, which is downloaded to `src/pcsx-redux/`, so the BIOS source code
+in full would be located at `src/pcsx-redux/src/mips/openbios` within lbmk.
+
+You will then find the BIOS image under `bin/playstation/openbios.bin`. This
+can be used on PlayStation emulators, and it can also be used on the real
+hardware. It has a relatively [high
+compatibility](https://docs.google.com/spreadsheets/d/1UNGs7uYb8viAbm7YJaf1CR4dkgX7ZzntUdcowGsjcVc/edit?pli=1&gid=772799649#gid=772799649) according to the developers.
+
+This uses the free/opensource BIOS developed by the PCSX-Redux team, which you
+can learn more about here:
+
+
+
+NOTE: As of 26 September 2024, lbmk for PlayStation has only been build-tested
+on Debian 12 (x86\_64). The build dependencies script provides a `mipsel` cross
+compiler; otherwise, PCSX-Redux's page has general instructions for how to get
+a compatible toolchain:\
+
+
+Installation
+============
+
+Emulators
+---------
+
+Most PlayStation emulators rely on low-level emulation to execute the real BIOS.
+The Open BIOS by PCSX-Redux (as distributed by Canoeboot) can also be used, and
+boots many commercial games, plus homebrew.
+
+These emulators can boot many commercial games, with varying degrees of
+compatibility, and they can also boot any homebrew/opensource games that you
+might develop yourself, or that others have written.
+
+Hardware
+--------
+
+Not yet tested by the Canoeboot project, but the PCSX-Redux developers have
+stated that it will work on the real console. It should be noted that the Open
+BIOS does not seem to implement a memory card save handler at present. If
+someone can recommend a boot disc that could replace this, that'd be nice;
+otherwise, read on.
+
+Game compatibility
+==================
+
+The upstream maintains a compatibility list, here:
+
+
+
+NOTE: Google Docs, but an option exists on there to export it for LibreOffice
+Calc. The list is provided as a spreadsheet.
+
+Memory card handling
+====================
+
+Basically, the Open BIOS from PCSX-Redux does not yet support handling the
+memory cards. The game compatibility is also not complete, though it is
+excellent. Therefore, you might consider a *dual BIOS* setup - and this has
+not been tested, but should work just fine (it will be tested at a later date).
+
+Using it on hardware
+====================
+
+The dual BIOS works like so: manipulate the OE/chip select pins on the BIOS
+chip (original one), between that and the one on the replacement chip. You
+would have both chips present, one of them containing your Open BIOS. You would
+control the OE/CS pins via a toggle switch. When the switch is set one way, it
+boots the original Sony BIOS, and the other position boots the Open BIOS. You
+would take care not to switch it while the machine is in operation, but it could
+be set before turning the machine on.
+
+Modern NOR flash can be used. You specifically want a TSOP-32 SMD/SMT type device,
+one that operates at 3.3v (tolerance 2.7 to 3.6v), organised into 512KB blocks,
+for example 512KB x8 is a common part, for example [SST39VF040](https://eu.mouser.com/ProductDetail/Microchip-Technology/SST39VF040-70-4C-WHE?qs=I6DYTe5pEPUDs7BrdNtR9w%3D%3D).
+
+Look here:
+
+
+This person has designed PCBs that can be used to add a NOR flash, adapting to
+the pinout of the playstation BIOS. Some early launch model PlayStations used
+a 40-pin chip but most later ones soon after and to end of life were 32-pin.
+This page only sells adapters for use with 32-bit boards.
+
+For most boards, the one you want is probably the `PS1_Flash_Bios_(A)` one.
+You must flash the chip first, before soldering it onto this adapter board.
+You can then de-solder the BIOS chip; look for a 512K mask ROM on the board.
+
+Make sure the adapter is soldered properly, and solder it into place. You can
+find some videos online for how to do this. Canoeboot cannot verify the quality
+of all of them and may provide such guidance itself in the future.
+
+**Do not** assume that the dual-BIOS idea will even work, because to our
+knowledge, it has not been tested. It is highly theoretical at this point, and
+recommended (assuming it would work) instead of simply replacing the original
+BIOS outright. Even if game compatibility were 100%, it helps to have a backup
+solution in case of bugs.
+
+There are a few edge cases: PsNee (referenced below) might not work well on
+some Japanese playstations, or PAL PSOne Slim, due to extra restrictions in
+the Sony BIOS; therefore, if doing Dual BIOS, it might be wise to use two of
+those adapter PCBs stacker, using the same OE/CE switch idea. On the one
+containing Sony BIOS, you might use a dump for US NTSC console for example, if
+setting it up on a PAL PSOne or Japanese console. Japanese consoles otherwise
+have additional region checks at startup, and PAL PSOne slims check what video
+mode a game starts in.
+
+This page may or may not be updated at some point, to document installation on
+real hardware. For now, the Open BIOS is only intended for use with emulators.
+
+Video timings
+-------------
+
+The purpose of these kinds of mods *on hardware* is typically that the user
+wants to remove all DRM. Well, there's something many people overlook: video
+timings out-of-region are often wrong on these machines. The GPUs have two
+clock inputs (early launch models only have one clock input): one for PAL and
+one for NTSC. More info could be written here at a later date but these consoles
+typically don't have a PAL GPU clock on NTSC consoles, and vice versa. You can
+correct this.
+Look up the PS1 "dual frequency oscillator" mod.
+
+Other mods
+==========
+
+If using hardware, you will probably still want a modchip. Many proprietary
+modchip firmwares exist, such as Old crow, MultiMode3 and Mayumi; these run on
+PIC chips e.g. PIC12C508A. A special *OneChip* firmware is often used on PAL
+PSOne Slims.
+
+There is a *free/opensource* modchip type called PsNee, which is what Canoeboot
+recommends:
+
+
+Unlike the other modchips, PsNee runs mostly on Arduino-type boards. You can
+find more info on its GitHub page.
+
+The way copy protection works on a playstation is: the commercial discs have
+a special wobble in them, that can't be reproduced on consumer hardware. This
+wobble encodes region data for the disc, and it's checked for by the CD controller;
+if no wobble is present, or the region is incorrect, the disc stops booting,
+though it will still play music CDs regardless (in the Sony BIOS).
+
+The Open BIOS will contain no restrictions whatsoever, but you are still advised
+to have a modchip.
+
+The [PicoStation](https://github.com/paulocode/picostation) project provides
+free firmware for RP2040 devices, which you can solder into a modboard which
+then emulates the PS1 CD drive. It then lets you boot software (including
+many games) from an SD card instead of a CD, using disc image files.
+
+Combined with PsNee and PicoStation, the Open BIOS from PCSX-Redux team will
+turn your 90s PlayStation into a very hackable machine. There is
+also PSXSDX (which is also free/opensource) allowing for libre game
+development, also known (somewhat ambiguously) as "homebrew" development. The
+fact that these old consoles were designed to boot proprietary games, they are
+simply computers, fully reprogrammable and as such, Canoeboot is happy to provide
+this support, for the Sony PlayStation
+
+This page is very new, as of 26 September 2024, because the PS1 Open BIOS was
+only added on this day (26 September). It'll be fleshed out over time, especially
+to talk about hardware. The Open BIOS does boot a lot of software, but it is
+mostly only recommended for use in emulators at this time.
+
+Credit
+======
+
+Thanks go to the PCSX-Redux team for their excellent work reverse engineering
+the Sony PS1 BIOS.
+
+The two photos shown are as follows:
+
+* PSOne Slim photo was taken from here (the one provided by Canoeboot is
+ scaled down and cropped, with color levels enhanced for better contrast):
+ -
+ released under the terms of Creative Commons Attribution-Share Alike 3.0 Unported license
+* The cube screenshot is of the PCSX-Redux Open BIOS in operation, on an emulator.
+
+PlayStation, PS1, PSOne and other terms are the trademark of Sony Interactive
+Entertainment. Canoeboot is in no way affiliated to Sony Interactive
+Entertainment; this page is not an endorsement of Sony Interactive Entertainment,
+nor do they endorse Canoeboot.
+
+PCSX-Redux developers are not affiliated with Canoeboot in any way. We simply
+integrate their Open BIOS into Canoeboot because their work is awesome.