package com.github.hydos.ginger.engine.postprocessing;

import com.github.hydos.ginger.engine.render.shaders.ShaderProgram;

public class ContrastShader extends ShaderProgram
{
	private static final String VERTEX_FILE = "contrastVertex.glsl";
	private static final String FRAGMENT_FILE = "contrastFragment.glsl";

	public ContrastShader()
	{ super(VERTEX_FILE, FRAGMENT_FILE); }

	@Override
	protected void bindAttributes()
	{ super.bindAttribute(0, "position"); }

	@Override
	protected void getAllUniformLocations()
	{}
}
