A lightweight voxel game engine built on the [Ginger3D game engine created by hYdos](https://github.com/halotroop/Ginger3D). <br/>
I ([halotroop2288](https://github.com/halotroop2288)) created this project because of the drama in the Minecraft modding community around [mappings](https://fabricmc.net/wiki/rules#mapping) and the consensus that Mojang does not write good code or make very good or popular decisions regarding the direction of the game. (For instance promising a full native modding API for years, but instead giving us "datapacks", or [choosing not to implement some features because "they don't add to the experience," but adding other features regardless of that rule](https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions)) <br/>
I feel it is very preferable to have our own codebase than work around one that everyone seems to dislike, which is always changing, and forcing us to adapt.
Yes, this project is getting stale. The code hasn't been worked on for some time by the main team, as we have mostly disbanded. If you would like to see this project continue, contribute to the game! [Submit a pull request](https://github.com/halotroop/LiteCraft/compare), or [join the Discord](https://halotroop.com/discord) if you want to become a memeber the main team. All will be considered.