LiteCraft/src/main/resources/shaders/fontVertexShader.glsl

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#version 330
in vec2 position;
in vec2 textureCoords;
out vec2 pass_textureCoords;
uniform vec2 translation;
void main(void){
gl_Position = vec4(position + translation, 0.0, 1.0);
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pass_textureCoords = textureCoords;
}