Hello World Box

master
Desmond 2019-09-16 22:05:11 -05:00
parent 9b4b3f8411
commit bdc6b8190e
1 changed files with 89 additions and 5 deletions

View File

@ -1,7 +1,10 @@
package com.github.halotroop.litecraft;
import org.lwjgl.Version;
import org.lwjgl.*;
import org.lwjgl.glfw.*;
import org.lwjgl.opengl.*;
import org.lwjgl.system.*;
import java.nio.*;
public class LiteCraftMain
{
@ -9,17 +12,98 @@ public class LiteCraftMain
public void run()
{
System.out.println("Hello LWJGL " + Version.getVersion() + "!");
init();
loop();
// Free the window callbacks and destroy the window
Callbacks.glfwFreeCallbacks(window);
GLFW.glfwDestroyWindow(window);
// Terminate GLFW and free the error callback
GLFW.glfwTerminate();
GLFW.glfwSetErrorCallback(null).free();
}
private void init()
{
}
// Setup an error callback. The default implementation
// will print the error message in System.err.
GLFWErrorCallback.createPrint(System.err).set();
// Initialize GLFW. Most GLFW functions will not work before doing this.
if ( !GLFW.glfwInit() )
throw new IllegalStateException("Unable to initialize GLFW");
// Configure GLFW
GLFW.glfwDefaultWindowHints(); // optional, the current window hints are already the default
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_FALSE); // the window will stay hidden after creation
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE); // the window will be resizable
// Create the window
window = GLFW.glfwCreateWindow(300, 300, "Hello World!", 0, 0);
if ( window == 0 )
throw new RuntimeException("Failed to create the GLFW window");
// Setup a key callback. It will be called every time a key is pressed, repeated or released.
GLFW.glfwSetKeyCallback(window, (window, key, scancode, action, mods) -> {
if ( key == GLFW.GLFW_KEY_ESCAPE && action == GLFW.GLFW_RELEASE )
GLFW.glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
});
// Get the thread stack and push a new frame
try ( MemoryStack stack = MemoryStack.stackPush() ) {
IntBuffer pWidth = stack.mallocInt(1); // int*
IntBuffer pHeight = stack.mallocInt(1); // int*
// Get the window size passed to glfwCreateWindow
GLFW.glfwGetWindowSize(window, pWidth, pHeight);
// Get the resolution of the primary monitor
GLFWVidMode vidmode = GLFW.glfwGetVideoMode(GLFW.glfwGetPrimaryMonitor());
// Center the window
GLFW.glfwSetWindowPos(
window,
(vidmode.width() - pWidth.get(0)) / 2,
(vidmode.height() - pHeight.get(0)) / 2
);
} // the stack frame is popped automatically
// Make the OpenGL context current
GLFW.glfwMakeContextCurrent(window);
// Enable v-sync
GLFW.glfwSwapInterval(1);
// Make the window visible
GLFW.glfwShowWindow(window);
}
private void loop()
{
// This line is critical for LWJGL's interoperation with GLFW's
// OpenGL context, or any context that is managed externally.
// LWJGL detects the context that is current in the current thread,
// creates the GLCapabilities instance and makes the OpenGL
// bindings available for use.
GL.createCapabilities();
// Set the clear color
GL11.glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
// Run the rendering loop until the user has attempted to close
// the window or has pressed the ESCAPE key.
while ( !GLFW.glfwWindowShouldClose(window) ) {
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); // clear the framebuffer
GLFW.glfwSwapBuffers(window); // swap the color buffers
// Poll for window events. The key callback above will only be
// invoked during this call.
GLFW.glfwPollEvents();
}
}
public static void main(String[] args)