Hello World Box
parent
9b4b3f8411
commit
bdc6b8190e
|
@ -1,7 +1,10 @@
|
|||
package com.github.halotroop.litecraft;
|
||||
|
||||
import org.lwjgl.Version;
|
||||
import org.lwjgl.*;
|
||||
import org.lwjgl.glfw.*;
|
||||
import org.lwjgl.opengl.*;
|
||||
import org.lwjgl.system.*;
|
||||
import java.nio.*;
|
||||
|
||||
public class LiteCraftMain
|
||||
{
|
||||
|
@ -9,17 +12,98 @@ public class LiteCraftMain
|
|||
|
||||
public void run()
|
||||
{
|
||||
|
||||
System.out.println("Hello LWJGL " + Version.getVersion() + "!");
|
||||
|
||||
init();
|
||||
loop();
|
||||
|
||||
// Free the window callbacks and destroy the window
|
||||
Callbacks.glfwFreeCallbacks(window);
|
||||
GLFW.glfwDestroyWindow(window);
|
||||
|
||||
// Terminate GLFW and free the error callback
|
||||
GLFW.glfwTerminate();
|
||||
GLFW.glfwSetErrorCallback(null).free();
|
||||
}
|
||||
|
||||
private void init()
|
||||
{
|
||||
|
||||
}
|
||||
// Setup an error callback. The default implementation
|
||||
// will print the error message in System.err.
|
||||
GLFWErrorCallback.createPrint(System.err).set();
|
||||
|
||||
// Initialize GLFW. Most GLFW functions will not work before doing this.
|
||||
if ( !GLFW.glfwInit() )
|
||||
throw new IllegalStateException("Unable to initialize GLFW");
|
||||
|
||||
// Configure GLFW
|
||||
GLFW.glfwDefaultWindowHints(); // optional, the current window hints are already the default
|
||||
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_FALSE); // the window will stay hidden after creation
|
||||
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE); // the window will be resizable
|
||||
|
||||
// Create the window
|
||||
window = GLFW.glfwCreateWindow(300, 300, "Hello World!", 0, 0);
|
||||
if ( window == 0 )
|
||||
throw new RuntimeException("Failed to create the GLFW window");
|
||||
|
||||
// Setup a key callback. It will be called every time a key is pressed, repeated or released.
|
||||
GLFW.glfwSetKeyCallback(window, (window, key, scancode, action, mods) -> {
|
||||
if ( key == GLFW.GLFW_KEY_ESCAPE && action == GLFW.GLFW_RELEASE )
|
||||
GLFW.glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
|
||||
});
|
||||
|
||||
// Get the thread stack and push a new frame
|
||||
try ( MemoryStack stack = MemoryStack.stackPush() ) {
|
||||
IntBuffer pWidth = stack.mallocInt(1); // int*
|
||||
IntBuffer pHeight = stack.mallocInt(1); // int*
|
||||
|
||||
// Get the window size passed to glfwCreateWindow
|
||||
GLFW.glfwGetWindowSize(window, pWidth, pHeight);
|
||||
|
||||
// Get the resolution of the primary monitor
|
||||
GLFWVidMode vidmode = GLFW.glfwGetVideoMode(GLFW.glfwGetPrimaryMonitor());
|
||||
|
||||
// Center the window
|
||||
GLFW.glfwSetWindowPos(
|
||||
window,
|
||||
(vidmode.width() - pWidth.get(0)) / 2,
|
||||
(vidmode.height() - pHeight.get(0)) / 2
|
||||
);
|
||||
} // the stack frame is popped automatically
|
||||
|
||||
// Make the OpenGL context current
|
||||
GLFW.glfwMakeContextCurrent(window);
|
||||
// Enable v-sync
|
||||
GLFW.glfwSwapInterval(1);
|
||||
|
||||
// Make the window visible
|
||||
GLFW.glfwShowWindow(window);
|
||||
}
|
||||
|
||||
private void loop()
|
||||
{
|
||||
|
||||
// This line is critical for LWJGL's interoperation with GLFW's
|
||||
// OpenGL context, or any context that is managed externally.
|
||||
// LWJGL detects the context that is current in the current thread,
|
||||
// creates the GLCapabilities instance and makes the OpenGL
|
||||
// bindings available for use.
|
||||
GL.createCapabilities();
|
||||
|
||||
// Set the clear color
|
||||
GL11.glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Run the rendering loop until the user has attempted to close
|
||||
// the window or has pressed the ESCAPE key.
|
||||
while ( !GLFW.glfwWindowShouldClose(window) ) {
|
||||
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); // clear the framebuffer
|
||||
|
||||
GLFW.glfwSwapBuffers(window); // swap the color buffers
|
||||
|
||||
// Poll for window events. The key callback above will only be
|
||||
// invoked during this call.
|
||||
GLFW.glfwPollEvents();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public static void main(String[] args)
|
||||
|
|
Loading…
Reference in New Issue