83 lines
2.9 KiB
Java
83 lines
2.9 KiB
Java
package io.github.hydos.ginger.engine.math;
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import java.lang.Math;
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import org.joml.*;
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import io.github.hydos.ginger.engine.cameras.ThirdPersonCamera;
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public class Maths
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{
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public static Matrix4f createTransformationMatrix(Vector3f translation, float rx, float ry, float rz, Vector3f scale)
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{
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Matrix4f matrix = new Matrix4f();
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matrix.identity();
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matrix.translate(translation, matrix);
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matrix.rotate((float) Math.toRadians(rx), new Vector3f(1, 0, 0), matrix);
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matrix.rotate((float) Math.toRadians(ry), new Vector3f(0, 1, 0), matrix);
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matrix.rotate((float) Math.toRadians(rz), new Vector3f(0, 0, 1), matrix);
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matrix.scale(scale, matrix);
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return matrix;
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}
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public static Matrix4f createViewMatrix(ThirdPersonCamera camera)
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{
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Matrix4f viewMatrix = new Matrix4f();
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viewMatrix.identity();
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viewMatrix.rotate((float) Math.toRadians(camera.getPitch()), new Vector3f(1, 0, 0), viewMatrix);
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viewMatrix.rotate((float) Math.toRadians(camera.getYaw()), new Vector3f(0, 1, 0), viewMatrix);
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viewMatrix.rotate((float) Math.toRadians(camera.getRoll()), new Vector3f(0, 0, 1), viewMatrix);
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Vector3f cameraPos = camera.getPosition();
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Vector3f negativeCameraPos = new Vector3f(-cameraPos.x, -cameraPos.y, -cameraPos.z);
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viewMatrix.translate(negativeCameraPos, viewMatrix);
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return viewMatrix;
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}
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public static float barryCentric(Vector3f p1, Vector3f p2, Vector3f p3, Vector2f pos)
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{
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float det = (p2.z - p3.z) * (p1.x - p3.x) + (p3.x - p2.x) * (p1.z - p3.z);
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float l1 = ((p2.z - p3.z) * (pos.x - p3.x) + (p3.x - p2.x) * (pos.y - p3.z)) / det;
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float l2 = ((p3.z - p1.z) * (pos.x - p3.x) + (p1.x - p3.x) * (pos.y - p3.z)) / det;
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float l3 = 1.0f - l1 - l2;
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return l1 * p1.y + l2 * p2.y + l3 * p3.y;
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}
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public static Matrix4f createTransformationMatrix(Vector2f translation, Vector2f scale)
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{
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Matrix4f matrix = new Matrix4f();
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matrix.identity();
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matrix.translate(new Vector3f(translation.x, translation.y, 1), matrix);
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matrix.scale(new Vector3f(scale.x, scale.y, 1f), matrix);
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return matrix;
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}
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public static Matrix4f createTransformationMatrix(Vector3f translation, float rx, float ry, float rz, float scale)
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{
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Matrix4f matrix = new Matrix4f();
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matrix.identity();
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matrix.translate(translation, matrix);
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matrix.rotate((float) Math.toRadians(rx), new Vector3f(1, 0, 0), matrix);
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matrix.rotate((float) Math.toRadians(ry), new Vector3f(0, 1, 0), matrix);
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matrix.rotate((float) Math.toRadians(rz), new Vector3f(0, 0, 1), matrix);
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Vector3f newScale = new Vector3f(scale, scale, scale);
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matrix.scale(newScale, matrix);
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return matrix;
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}
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public static Vector3f Vec4ToVec3(Vector4f eyeSpacePos)
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{
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Vector3f vec3 = new Vector3f();
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vec3.x = eyeSpacePos.x;
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vec3.y = eyeSpacePos.y;
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vec3.z = eyeSpacePos.z;
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return vec3;
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}
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public static void scale(Vector3f change, float time)
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{
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change.x = change.x * time;
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change.y = change.y * time;
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change.x = change.x * time;
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}
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}
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