LiteCraft/src/main/java/io/github/hydos/ginger/engine/renderEngine/tools/MousePicker.java

135 lines
4.3 KiB
Java

package io.github.hydos.ginger.engine.renderEngine.tools;
import io.github.hydos.ginger.engine.cameras.ThirdPersonCamera;
import io.github.hydos.ginger.engine.io.Window;
import io.github.hydos.ginger.engine.mathEngine.Maths;
import io.github.hydos.ginger.engine.mathEngine.matrixes.Matrix4f;
import io.github.hydos.ginger.engine.mathEngine.vectors.Vector2f;
import io.github.hydos.ginger.engine.mathEngine.vectors.Vector3f;
import io.github.hydos.ginger.engine.mathEngine.vectors.Vector4f;
import io.github.hydos.ginger.engine.terrain.Terrain;
public class MousePicker {
private static final int RECURSION_COUNT = 200;
private static final float RAY_RANGE = 600;
private Vector3f currentRay = new Vector3f();
private Matrix4f projectionMatrix;
private Matrix4f viewMatrix;
private ThirdPersonCamera camera;
private Terrain terrain;
private Vector3f currentTerrainPoint;
public MousePicker(ThirdPersonCamera cam, Matrix4f projection, Terrain terrain) {
camera = cam;
projectionMatrix = projection;
viewMatrix = Maths.createViewMatrix(camera);
this.terrain = terrain;
}
public Vector3f getCurrentTerrainPoint() {
return currentTerrainPoint;
}
public Vector3f getCurrentRay() {
return currentRay;
}
public void update() {
viewMatrix = Maths.createViewMatrix(camera);
currentRay = calculateMouseRay();
if (intersectionInRange(0, RAY_RANGE, currentRay)) {
currentTerrainPoint = binarySearch(0, 0, RAY_RANGE, currentRay);
} else {
currentTerrainPoint = null;
}
}
private Vector3f calculateMouseRay() {
float mouseX = (float) Window.getMouseX();
float mouseY = (float) ((float) Window.height - Window.getMouseY());
Vector2f normalizedCoords = getNormalisedDeviceCoordinates(mouseX, mouseY);
Vector4f clipCoords = new Vector4f(normalizedCoords.x, normalizedCoords.y, -1.0f, 1.0f);
Vector4f eyeCoords = toEyeCoords(clipCoords);
Vector3f worldRay = toWorldCoords(eyeCoords);
return worldRay;
}
private Vector3f toWorldCoords(Vector4f eyeCoords) {
Matrix4f invertedView = Matrix4f.invert(viewMatrix, null);
Vector4f rayWorld = Matrix4f.transform(invertedView, eyeCoords, null);
Vector3f mouseRay = new Vector3f(rayWorld.x, rayWorld.y, rayWorld.z);
mouseRay.normalise();
return mouseRay;
}
private Vector4f toEyeCoords(Vector4f clipCoords) {
Matrix4f invertedProjection = Matrix4f.invert(projectionMatrix, null);
Vector4f eyeCoords = Matrix4f.transform(invertedProjection, clipCoords, null);
return new Vector4f(eyeCoords.x, eyeCoords.y, -1f, 0f);
}
private Vector2f getNormalisedDeviceCoordinates(float mouseX, float mouseY) {
float x = (2.0f * mouseX) / Window.width - 1f;
float y = (2.0f * mouseY) / Window.height - 1f;
return new Vector2f(x, y);
}
//**********************************************************
private Vector3f getPointOnRay(Vector3f ray, float distance) {
Vector3f camPos = camera.getPosition();
Vector3f start = new Vector3f(camPos.x, camPos.y, camPos.z);
Vector3f scaledRay = new Vector3f(ray.x * distance, ray.y * distance, ray.z * distance);
return Vector3f.add(start, scaledRay, null);
}
private Vector3f binarySearch(int count, float start, float finish, Vector3f ray) {
float half = start + ((finish - start) / 2f);
if (count >= RECURSION_COUNT) {
Vector3f endPoint = getPointOnRay(ray, half);
Terrain terrain = getTerrain(endPoint.getX(), endPoint.getZ());
if (terrain != null) {
return endPoint;
} else {
return null;
}
}
if (intersectionInRange(start, half, ray)) {
return binarySearch(count + 1, start, half, ray);
} else {
return binarySearch(count + 1, half, finish, ray);
}
}
private boolean intersectionInRange(float start, float finish, Vector3f ray) {
Vector3f startPoint = getPointOnRay(ray, start);
Vector3f endPoint = getPointOnRay(ray, finish);
if (!isUnderGround(startPoint) && isUnderGround(endPoint)) {
return true;
} else {
return false;
}
}
private boolean isUnderGround(Vector3f testPoint) {
Terrain terrain = getTerrain(testPoint.getX(), testPoint.getZ());
float height = 0;
if (terrain != null) {
height = terrain.getHeightOfTerrain(testPoint.getX(), testPoint.getZ());
}
if (testPoint.y < height) {
return true;
} else {
return false;
}
}
private Terrain getTerrain(float worldX, float worldZ) {
return terrain;
}
}