135 lines
4.3 KiB
Java
135 lines
4.3 KiB
Java
package io.github.hydos.ginger.engine.renderEngine.tools;
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import io.github.hydos.ginger.engine.cameras.ThirdPersonCamera;
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import io.github.hydos.ginger.engine.io.Window;
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import io.github.hydos.ginger.engine.mathEngine.Maths;
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import io.github.hydos.ginger.engine.mathEngine.matrixes.Matrix4f;
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import io.github.hydos.ginger.engine.mathEngine.vectors.Vector2f;
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import io.github.hydos.ginger.engine.mathEngine.vectors.Vector3f;
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import io.github.hydos.ginger.engine.mathEngine.vectors.Vector4f;
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import io.github.hydos.ginger.engine.terrain.Terrain;
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public class MousePicker {
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private static final int RECURSION_COUNT = 200;
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private static final float RAY_RANGE = 600;
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private Vector3f currentRay = new Vector3f();
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private Matrix4f projectionMatrix;
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private Matrix4f viewMatrix;
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private ThirdPersonCamera camera;
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private Terrain terrain;
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private Vector3f currentTerrainPoint;
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public MousePicker(ThirdPersonCamera cam, Matrix4f projection, Terrain terrain) {
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camera = cam;
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projectionMatrix = projection;
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viewMatrix = Maths.createViewMatrix(camera);
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this.terrain = terrain;
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}
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public Vector3f getCurrentTerrainPoint() {
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return currentTerrainPoint;
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}
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public Vector3f getCurrentRay() {
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return currentRay;
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}
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public void update() {
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viewMatrix = Maths.createViewMatrix(camera);
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currentRay = calculateMouseRay();
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if (intersectionInRange(0, RAY_RANGE, currentRay)) {
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currentTerrainPoint = binarySearch(0, 0, RAY_RANGE, currentRay);
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} else {
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currentTerrainPoint = null;
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}
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}
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private Vector3f calculateMouseRay() {
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float mouseX = (float) Window.getMouseX();
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float mouseY = (float) ((float) Window.height - Window.getMouseY());
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Vector2f normalizedCoords = getNormalisedDeviceCoordinates(mouseX, mouseY);
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Vector4f clipCoords = new Vector4f(normalizedCoords.x, normalizedCoords.y, -1.0f, 1.0f);
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Vector4f eyeCoords = toEyeCoords(clipCoords);
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Vector3f worldRay = toWorldCoords(eyeCoords);
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return worldRay;
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}
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private Vector3f toWorldCoords(Vector4f eyeCoords) {
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Matrix4f invertedView = Matrix4f.invert(viewMatrix, null);
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Vector4f rayWorld = Matrix4f.transform(invertedView, eyeCoords, null);
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Vector3f mouseRay = new Vector3f(rayWorld.x, rayWorld.y, rayWorld.z);
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mouseRay.normalise();
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return mouseRay;
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}
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private Vector4f toEyeCoords(Vector4f clipCoords) {
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Matrix4f invertedProjection = Matrix4f.invert(projectionMatrix, null);
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Vector4f eyeCoords = Matrix4f.transform(invertedProjection, clipCoords, null);
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return new Vector4f(eyeCoords.x, eyeCoords.y, -1f, 0f);
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}
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private Vector2f getNormalisedDeviceCoordinates(float mouseX, float mouseY) {
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float x = (2.0f * mouseX) / Window.width - 1f;
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float y = (2.0f * mouseY) / Window.height - 1f;
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return new Vector2f(x, y);
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}
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//**********************************************************
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private Vector3f getPointOnRay(Vector3f ray, float distance) {
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Vector3f camPos = camera.getPosition();
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Vector3f start = new Vector3f(camPos.x, camPos.y, camPos.z);
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Vector3f scaledRay = new Vector3f(ray.x * distance, ray.y * distance, ray.z * distance);
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return Vector3f.add(start, scaledRay, null);
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}
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private Vector3f binarySearch(int count, float start, float finish, Vector3f ray) {
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float half = start + ((finish - start) / 2f);
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if (count >= RECURSION_COUNT) {
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Vector3f endPoint = getPointOnRay(ray, half);
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Terrain terrain = getTerrain(endPoint.getX(), endPoint.getZ());
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if (terrain != null) {
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return endPoint;
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} else {
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return null;
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}
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}
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if (intersectionInRange(start, half, ray)) {
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return binarySearch(count + 1, start, half, ray);
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} else {
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return binarySearch(count + 1, half, finish, ray);
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}
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}
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private boolean intersectionInRange(float start, float finish, Vector3f ray) {
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Vector3f startPoint = getPointOnRay(ray, start);
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Vector3f endPoint = getPointOnRay(ray, finish);
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if (!isUnderGround(startPoint) && isUnderGround(endPoint)) {
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return true;
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} else {
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return false;
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}
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}
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private boolean isUnderGround(Vector3f testPoint) {
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Terrain terrain = getTerrain(testPoint.getX(), testPoint.getZ());
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float height = 0;
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if (terrain != null) {
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height = terrain.getHeightOfTerrain(testPoint.getX(), testPoint.getZ());
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}
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if (testPoint.y < height) {
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return true;
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} else {
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return false;
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}
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}
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private Terrain getTerrain(float worldX, float worldZ) {
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return terrain;
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}
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} |