340 lines
8.2 KiB
Java
340 lines
8.2 KiB
Java
/*
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* Copyright (c) 2002-2008 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package io.github.hydos.ginger.engine.mathEngine.vectors;
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import java.io.Serializable;
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import java.nio.FloatBuffer;
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/** Holds a 3-tuple vector.
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*
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* @author cix_foo <cix_foo@users.sourceforge.net>
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* @version $Revision$
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* $Id$ */
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public class Vector3f extends Vector implements Serializable, ReadableVector3f, WritableVector3f
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{
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private static final long serialVersionUID = 1L;
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public float x, y, z;
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/** Constructor for Vector3f. */
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public Vector3f()
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{ super(); }
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/** Constructor */
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public Vector3f(ReadableVector3f src)
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{ set(src); }
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/** Constructor */
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public Vector3f(float x, float y, float z)
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{ set(x, y, z); }
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/* (non-Javadoc)
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* @see org.lwjgl.util.vector.WritableVector2f#set(float, float)
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*/
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@Override
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public void set(float x, float y)
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{
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this.x = x;
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this.y = y;
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}
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/* (non-Javadoc)
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* @see org.lwjgl.util.vector.WritableVector3f#set(float, float, float)
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*/
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@Override
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public void set(float x, float y, float z)
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{
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this.x = x;
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this.y = y;
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this.z = z;
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}
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/** Load from another Vector3f
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*
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* @param src The source vector
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* @return this */
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public Vector3f set(ReadableVector3f src)
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{
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x = src.getX();
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y = src.getY();
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z = src.getZ();
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return this;
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}
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/** @return the length squared of the vector */
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@Override
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public float lengthSquared()
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{ return x * x + y * y + z * z; }
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/** Translate a vector
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*
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* @param x The translation in x
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* @param y the translation in y
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* @return this */
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public Vector3f translate(float x, float y, float z)
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{
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this.x += x;
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this.y += y;
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this.z += z;
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return this;
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}
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/** Add a vector to another vector and place the result in a destination
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* vector.
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*
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* @param left The LHS vector
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* @param right The RHS vector
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* @param dest The destination vector, or null if a new vector is to be created
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* @return the sum of left and right in dest */
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public static Vector3f add(Vector3f left, Vector3f right, Vector3f dest)
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{
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if (dest == null)
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return new Vector3f(left.x + right.x, left.y + right.y, left.z + right.z);
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else
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{
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dest.set(left.x + right.x, left.y + right.y, left.z + right.z);
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return dest;
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}
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}
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public Vector3f add(Vector3f vector)
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{ return new Vector3f(x + vector.x, y + vector.y, z + vector.z); }
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/** Subtract a vector from another vector and place the result in a destination
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* vector.
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*
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* @param left The LHS vector
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* @param right The RHS vector
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* @param dest The destination vector, or null if a new vector is to be created
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* @return left minus right in dest */
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public static Vector3f sub(Vector3f left, Vector3f right, Vector3f dest)
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{
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if (dest == null)
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return new Vector3f(left.x - right.x, left.y - right.y, left.z - right.z);
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else
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{
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dest.set(left.x - right.x, left.y - right.y, left.z - right.z);
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return dest;
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}
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}
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/** The cross product of two vectors.
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*
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* @param left The LHS vector
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* @param right The RHS vector
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* @param dest The destination result, or null if a new vector is to be created
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* @return left cross right */
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public static Vector3f cross(
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Vector3f left,
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Vector3f right,
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Vector3f dest)
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{
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if (dest == null)
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dest = new Vector3f();
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dest.set(
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left.y * right.z - left.z * right.y,
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right.x * left.z - right.z * left.x,
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left.x * right.y - left.y * right.x);
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return dest;
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}
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/** Negate a vector
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*
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* @return this */
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@Override
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public Vector negate()
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{
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x = -x;
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y = -y;
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z = -z;
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return this;
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}
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/** Negate a vector and place the result in a destination vector.
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*
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* @param dest The destination vector or null if a new vector is to be created
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* @return the negated vector */
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public Vector3f negate(Vector3f dest)
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{
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if (dest == null)
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dest = new Vector3f();
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dest.x = -x;
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dest.y = -y;
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dest.z = -z;
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return dest;
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}
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public Vector3f mul(float value)
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{ return new Vector3f(x * value, y * value, z * value); }
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public Vector3f mul(Vector3f vector)
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{ return new Vector3f(x * vector.x, y * vector.y, z * vector.z); }
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/** Normalise this vector and place the result in another vector.
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*
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* @param dest The destination vector, or null if a new vector is to be created
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* @return the normalised vector */
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public Vector3f normalise(Vector3f dest)
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{
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float l = length();
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if (dest == null)
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dest = new Vector3f(x / l, y / l, z / l);
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else
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dest.set(x / l, y / l, z / l);
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return dest;
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}
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/** The dot product of two vectors is calculated as
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* v1.x * v2.x + v1.y * v2.y + v1.z * v2.z
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*
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* @param left The LHS vector
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* @param right The RHS vector
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* @return left dot right */
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public static float dot(Vector3f left, Vector3f right)
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{ return left.x * right.x + left.y * right.y + left.z * right.z; }
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/** Calculate the angle between two vectors, in radians
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*
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* @param a A vector
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* @param b The other vector
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* @return the angle between the two vectors, in radians */
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public static float angle(Vector3f a, Vector3f b)
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{
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float dls = dot(a, b) / (a.length() * b.length());
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if (dls < -1f)
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dls = -1f;
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else if (dls > 1.0f)
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dls = 1.0f;
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return (float) Math.acos(dls);
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}
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/* (non-Javadoc)
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* @see org.lwjgl.vector.Vector#load(FloatBuffer)
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*/
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@Override
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public Vector load(FloatBuffer buf)
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{
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x = buf.get();
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y = buf.get();
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z = buf.get();
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return this;
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}
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/* (non-Javadoc)
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* @see org.lwjgl.vector.Vector#scale(float)
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*/
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@Override
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public Vector scale(float scale)
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{
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x *= scale;
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y *= scale;
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z *= scale;
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return this;
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}
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/* (non-Javadoc)
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* @see org.lwjgl.vector.Vector#store(FloatBuffer)
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*/
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@Override
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public Vector store(FloatBuffer buf)
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{
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buf.put(x);
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buf.put(y);
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buf.put(z);
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return this;
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}
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/* (non-Javadoc)
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* @see java.lang.Object#toString()
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*/
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@Override
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public String toString()
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{
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StringBuilder sb = new StringBuilder(64);
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sb.append("Vector3f[");
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sb.append(x);
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sb.append(", ");
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sb.append(y);
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sb.append(", ");
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sb.append(z);
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sb.append(']');
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return sb.toString();
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}
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/** @return x */
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@Override
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public final float getX()
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{ return x; }
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/** @return y */
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@Override
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public final float getY()
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{ return y; }
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/** Set X
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*
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* @param x */
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@Override
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public final void setX(float x)
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{ this.x = x; }
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/** Set Y
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*
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* @param y */
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@Override
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public final void setY(float y)
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{ this.y = y; }
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/** Set Z
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*
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* @param z */
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@Override
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public void setZ(float z)
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{ this.z = z; }
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/* (Overrides)
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* @see org.lwjgl.vector.ReadableVector3f#getZ()
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*/
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@Override
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public float getZ()
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{ return z; }
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@Override
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public boolean equals(Object obj)
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{
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if (this == obj) return true;
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if (obj == null) return false;
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if (getClass() != obj.getClass()) return false;
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Vector3f other = (Vector3f) obj;
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if (x == other.x && y == other.y && z == other.z) return true;
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return false;
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}
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} |