LiteCraft/src/main/java/io/github/hydos/ginger/engine/mathEngine/vectors/Vector3f.java

340 lines
8.2 KiB
Java

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package io.github.hydos.ginger.engine.mathEngine.vectors;
import java.io.Serializable;
import java.nio.FloatBuffer;
/** Holds a 3-tuple vector.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$
* $Id$ */
public class Vector3f extends Vector implements Serializable, ReadableVector3f, WritableVector3f
{
private static final long serialVersionUID = 1L;
public float x, y, z;
/** Constructor for Vector3f. */
public Vector3f()
{ super(); }
/** Constructor */
public Vector3f(ReadableVector3f src)
{ set(src); }
/** Constructor */
public Vector3f(float x, float y, float z)
{ set(x, y, z); }
/* (non-Javadoc)
* @see org.lwjgl.util.vector.WritableVector2f#set(float, float)
*/
@Override
public void set(float x, float y)
{
this.x = x;
this.y = y;
}
/* (non-Javadoc)
* @see org.lwjgl.util.vector.WritableVector3f#set(float, float, float)
*/
@Override
public void set(float x, float y, float z)
{
this.x = x;
this.y = y;
this.z = z;
}
/** Load from another Vector3f
*
* @param src The source vector
* @return this */
public Vector3f set(ReadableVector3f src)
{
x = src.getX();
y = src.getY();
z = src.getZ();
return this;
}
/** @return the length squared of the vector */
@Override
public float lengthSquared()
{ return x * x + y * y + z * z; }
/** Translate a vector
*
* @param x The translation in x
* @param y the translation in y
* @return this */
public Vector3f translate(float x, float y, float z)
{
this.x += x;
this.y += y;
this.z += z;
return this;
}
/** Add a vector to another vector and place the result in a destination
* vector.
*
* @param left The LHS vector
* @param right The RHS vector
* @param dest The destination vector, or null if a new vector is to be created
* @return the sum of left and right in dest */
public static Vector3f add(Vector3f left, Vector3f right, Vector3f dest)
{
if (dest == null)
return new Vector3f(left.x + right.x, left.y + right.y, left.z + right.z);
else
{
dest.set(left.x + right.x, left.y + right.y, left.z + right.z);
return dest;
}
}
public Vector3f add(Vector3f vector)
{ return new Vector3f(x + vector.x, y + vector.y, z + vector.z); }
/** Subtract a vector from another vector and place the result in a destination
* vector.
*
* @param left The LHS vector
* @param right The RHS vector
* @param dest The destination vector, or null if a new vector is to be created
* @return left minus right in dest */
public static Vector3f sub(Vector3f left, Vector3f right, Vector3f dest)
{
if (dest == null)
return new Vector3f(left.x - right.x, left.y - right.y, left.z - right.z);
else
{
dest.set(left.x - right.x, left.y - right.y, left.z - right.z);
return dest;
}
}
/** The cross product of two vectors.
*
* @param left The LHS vector
* @param right The RHS vector
* @param dest The destination result, or null if a new vector is to be created
* @return left cross right */
public static Vector3f cross(
Vector3f left,
Vector3f right,
Vector3f dest)
{
if (dest == null)
dest = new Vector3f();
dest.set(
left.y * right.z - left.z * right.y,
right.x * left.z - right.z * left.x,
left.x * right.y - left.y * right.x);
return dest;
}
/** Negate a vector
*
* @return this */
@Override
public Vector negate()
{
x = -x;
y = -y;
z = -z;
return this;
}
/** Negate a vector and place the result in a destination vector.
*
* @param dest The destination vector or null if a new vector is to be created
* @return the negated vector */
public Vector3f negate(Vector3f dest)
{
if (dest == null)
dest = new Vector3f();
dest.x = -x;
dest.y = -y;
dest.z = -z;
return dest;
}
public Vector3f mul(float value)
{ return new Vector3f(x * value, y * value, z * value); }
public Vector3f mul(Vector3f vector)
{ return new Vector3f(x * vector.x, y * vector.y, z * vector.z); }
/** Normalise this vector and place the result in another vector.
*
* @param dest The destination vector, or null if a new vector is to be created
* @return the normalised vector */
public Vector3f normalise(Vector3f dest)
{
float l = length();
if (dest == null)
dest = new Vector3f(x / l, y / l, z / l);
else
dest.set(x / l, y / l, z / l);
return dest;
}
/** The dot product of two vectors is calculated as
* v1.x * v2.x + v1.y * v2.y + v1.z * v2.z
*
* @param left The LHS vector
* @param right The RHS vector
* @return left dot right */
public static float dot(Vector3f left, Vector3f right)
{ return left.x * right.x + left.y * right.y + left.z * right.z; }
/** Calculate the angle between two vectors, in radians
*
* @param a A vector
* @param b The other vector
* @return the angle between the two vectors, in radians */
public static float angle(Vector3f a, Vector3f b)
{
float dls = dot(a, b) / (a.length() * b.length());
if (dls < -1f)
dls = -1f;
else if (dls > 1.0f)
dls = 1.0f;
return (float) Math.acos(dls);
}
/* (non-Javadoc)
* @see org.lwjgl.vector.Vector#load(FloatBuffer)
*/
@Override
public Vector load(FloatBuffer buf)
{
x = buf.get();
y = buf.get();
z = buf.get();
return this;
}
/* (non-Javadoc)
* @see org.lwjgl.vector.Vector#scale(float)
*/
@Override
public Vector scale(float scale)
{
x *= scale;
y *= scale;
z *= scale;
return this;
}
/* (non-Javadoc)
* @see org.lwjgl.vector.Vector#store(FloatBuffer)
*/
@Override
public Vector store(FloatBuffer buf)
{
buf.put(x);
buf.put(y);
buf.put(z);
return this;
}
/* (non-Javadoc)
* @see java.lang.Object#toString()
*/
@Override
public String toString()
{
StringBuilder sb = new StringBuilder(64);
sb.append("Vector3f[");
sb.append(x);
sb.append(", ");
sb.append(y);
sb.append(", ");
sb.append(z);
sb.append(']');
return sb.toString();
}
/** @return x */
@Override
public final float getX()
{ return x; }
/** @return y */
@Override
public final float getY()
{ return y; }
/** Set X
*
* @param x */
@Override
public final void setX(float x)
{ this.x = x; }
/** Set Y
*
* @param y */
@Override
public final void setY(float y)
{ this.y = y; }
/** Set Z
*
* @param z */
@Override
public void setZ(float z)
{ this.z = z; }
/* (Overrides)
* @see org.lwjgl.vector.ReadableVector3f#getZ()
*/
@Override
public float getZ()
{ return z; }
@Override
public boolean equals(Object obj)
{
if (this == obj) return true;
if (obj == null) return false;
if (getClass() != obj.getClass()) return false;
Vector3f other = (Vector3f) obj;
if (x == other.x && y == other.y && z == other.z) return true;
return false;
}
}