LiteCraft/src/com/github/halotroop/litecraft/LiteCraftMain.java

73 lines
2.2 KiB
Java

package com.github.halotroop.litecraft;
import org.lwjgl.*;
import org.lwjgl.glfw.*;
import org.lwjgl.opengl.*;
import org.lwjgl.system.*;
import java.nio.*;
public class LiteCraftMain
{
protected LCWindow window;
public static int width = 400, height = 300; // Don't change these values. They just initialize it in case we forget to set them later.
public void run()
{
System.out.println("LWJGL version: " + Version.getVersion());
init();
loop();
destroy();
}
private void init()
{
// Setup an error callback. The default implementation will print the error message in System.err.
GLFWErrorCallback.createPrint(System.err).set();
// Initialize GLFW. Most GLFW functions will not work before doing this.
if (!GLFW.glfwInit()) throw new IllegalStateException("Unable to initialize GLFW");
// Configure GLFW
window = new LCWindow(width, height);
window.setDefaultTitle("LiteCraft " + "INSERT SPLASH TEXT HERE!");
// Setup a key callback. It will be called every time a key is pressed, repeated or released.
GLFW.glfwSetKeyCallback(window.getWindowLong(), (window, key, scancode, action, mods) ->
{
if (key == GLFW.GLFW_KEY_ESCAPE && action == GLFW.GLFW_RELEASE)
GLFW.glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
});
}
private void destroy()
{
window.dispose();
// Terminate GLFW and free the error callback
GLFW.glfwTerminate();
GLFW.glfwSetErrorCallback(null).free();
}
private void loop()
{
// This line is critical for LWJGL's interoperation with GLFW.
GL.createCapabilities();
// Set the background color
GL11.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
// Run the rendering loop until the user has attempted to close the window or has pressed the ESCAPE key.
while (!GLFW.glfwWindowShouldClose(window.getWindowLong()))
{
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); // clear the framebuffer
GLFW.glfwSwapBuffers(window.getWindowLong()); // swap the color buffers
// Poll for window events. The key callback above will only be invoked during this call.
GLFW.glfwPollEvents();
}
}
public static void main(String[] args)
{
width = 1600;
height = 900;
new LiteCraftMain().run();
}
}