106 lines
3.4 KiB
Java
106 lines
3.4 KiB
Java
/*
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* Copyright (c) 2002-2008 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package io.github.hydos.ginger.engine.math.matrixes;
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import java.io.Serializable;
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import java.nio.FloatBuffer;
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/** Base class for matrices. When a matrix is constructed it will be the identity
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* matrix unless otherwise stated.
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*
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* @author cix_foo <cix_foo@users.sourceforge.net>
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* @version $Revision$
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* $Id$ */
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public abstract class Matrix implements Serializable
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{
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private static final long serialVersionUID = 1L;
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/** Constructor for Matrix. */
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protected Matrix()
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{ super(); }
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/** Set this matrix to be the identity matrix.
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*
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* @return this */
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public abstract Matrix setIdentity();
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/** Invert this matrix
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*
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* @return this */
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public abstract Matrix invert();
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/** Load from a float buffer. The buffer stores the matrix in column major
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* (OpenGL) order.
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*
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* @param buf A float buffer to read from
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* @return this */
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public abstract Matrix load(FloatBuffer buf);
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/** Load from a float buffer. The buffer stores the matrix in row major
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* (mathematical) order.
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*
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* @param buf A float buffer to read from
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* @return this */
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public abstract Matrix loadTranspose(FloatBuffer buf);
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/** Negate this matrix
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*
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* @return this */
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public abstract Matrix negate();
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/** Store this matrix in a float buffer. The matrix is stored in column
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* major (openGL) order.
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*
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* @param buf The buffer to store this matrix in
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* @return this */
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public abstract Matrix store(FloatBuffer buf);
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/** Store this matrix in a float buffer. The matrix is stored in row
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* major (maths) order.
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*
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* @param buf The buffer to store this matrix in
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* @return this */
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public abstract Matrix storeTranspose(FloatBuffer buf);
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/** Transpose this matrix
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*
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* @return this */
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public abstract Matrix transpose();
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/** Set this matrix to 0.
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*
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* @return this */
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public abstract Matrix setZero();
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/** @return the determinant of the matrix */
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public abstract float determinant();
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} |