41 lines
935 B
C++
41 lines
935 B
C++
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/*
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* SSEQ Player - SDAT FAT (File Allocation Table) Section structures
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* By Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com]
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* Last modification on 2013-03-21
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*
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* Nintendo DS Nitro Composer (SDAT) Specification document found at
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* http://www.feshrine.net/hacking/doc/nds-sdat.html
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*/
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#include <stdexcept>
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#include "FATSection.h"
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FATRecord::FATRecord() : offset(0)
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{
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}
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void FATRecord::Read(PseudoFile &file)
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{
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this->offset = file.ReadLE<uint32_t>();
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file.ReadLE<uint32_t>(); // size
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uint32_t reserved[2];
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file.ReadLE(reserved);
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}
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FATSection::FATSection() : records()
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{
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}
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void FATSection::Read(PseudoFile &file)
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{
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int8_t type[4];
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file.ReadLE(type);
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if (!VerifyHeader(type, "FAT "))
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throw std::runtime_error("SDAT FAT Section invalid");
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file.ReadLE<uint32_t>(); // size
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uint32_t count = file.ReadLE<uint32_t>();
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this->records.resize(count);
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for (uint32_t i = 0; i < count; ++i)
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this->records[i].Read(file);
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}
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