cog/Frameworks/GME/ext/panning.c

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#include <stdlib.h>
#include <math.h>
#include "panning.h"
#ifndef PI
#define PI 3.14159265359
#endif
#ifndef SQRT2
#define SQRT2 1.414213562
#endif
#define RANGE 512
//-----------------------------------------------------------------
// Set the panning values for the two stereo channels (L,R)
// for a position -256..0..256 L..C..R
//-----------------------------------------------------------------
void calc_panning(float channels[2], int position)
{
if ( position > RANGE / 2 )
position = RANGE / 2;
else if ( position < -RANGE / 2 )
position = -RANGE / 2;
position += RANGE / 2; // make -256..0..256 -> 0..256..512
// Equal power law: equation is
// right = sin( position / range * pi / 2) * sqrt( 2 )
// left is equivalent to right with position = range - position
// position is in the range 0 .. RANGE
// RANGE / 2 = centre, result = 1.0f
channels[1] = (float)( sin( (double)position / RANGE * PI / 2 ) * SQRT2 );
position = RANGE - position;
channels[0] = (float)( sin( (double)position / RANGE * PI / 2 ) * SQRT2 );
}
//-----------------------------------------------------------------
// Reset the panning values to the centre position
//-----------------------------------------------------------------
void centre_panning(float channels[2])
{
channels[0] = channels[1] = 1.0f;
}
/*//-----------------------------------------------------------------
// Generate a stereo position in the range 0..RANGE
// with Gaussian distribution, mean RANGE/2, S.D. RANGE/5
//-----------------------------------------------------------------
int random_stereo()
{
int n = (int)(RANGE/2 + gauss_rand() * (RANGE * 0.2) );
if ( n > RANGE ) n = RANGE;
if ( n < 0 ) n = 0;
return n;
}
//-----------------------------------------------------------------
// Generate a Gaussian random number with mean 0, variance 1
// Copied from an ancient C newsgroup FAQ
//-----------------------------------------------------------------
double gauss_rand()
{
static double V1, V2, S;
static int phase = 0;
double X;
if(phase == 0) {
do {
double U1 = (double)rand() / RAND_MAX;
double U2 = (double)rand() / RAND_MAX;
V1 = 2 * U1 - 1;
V2 = 2 * U2 - 1;
S = V1 * V1 + V2 * V2;
} while(S >= 1 || S == 0);
X = V1 * sqrt(-2 * log(S) / S);
} else
X = V2 * sqrt(-2 * log(S) / S);
phase = 1 - phase;
return X;
}*/