cog/Audio/Chain/InputNode.h

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//
// InputNode.h
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// Cog
//
// Created by Vincent Spader on 8/2/05.
// Copyright 2005 Vincent Spader. All rights reserved.
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//
#import <Cocoa/Cocoa.h>
#import <AudioToolbox/AudioToolbox.h>
#import <AudioUnit/AudioUnit.h>
#import <CoreAudio/AudioHardware.h>
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#import "AudioDecoder.h"
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#import "Node.h"
#import "Plugin.h"
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#define INPUT_NODE_SEEK
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@interface InputNode : Node {
id<CogDecoder> decoder;
int bytesPerSample;
int bytesPerFrame;
BOOL floatingPoint;
BOOL swapEndian;
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BOOL shouldSeek;
long seekFrame;
BOOL observersAdded;
Semaphore *exitAtTheEndOfTheStream;
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}
@property(readonly) Semaphore *exitAtTheEndOfTheStream;
@property(readonly) BOOL threadExited;
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- (BOOL)openWithSource:(id<CogSource>)source;
- (BOOL)openWithDecoder:(id<CogDecoder>)d;
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- (void)process;
- (NSDictionary *)properties;
- (void)seek:(long)frame;
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- (void)registerObservers;
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- (BOOL)setTrack:(NSURL *)track;
- (id<CogDecoder>)decoder;
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@end