cog/Frameworks/GME/gme/Nsfe_Emu.h

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// Nintendo NES/Famicom NSFE music file emulator
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// Game_Music_Emu $vers
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#ifndef NSFE_EMU_H
#define NSFE_EMU_H
#include "blargg_common.h"
#include "Nsf_Emu.h"
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class Nsfe_Emu;
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// Allows reading info from NSFE file without creating emulator
class Nsfe_Info {
public:
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blargg_err_t load( Data_Reader&, Nsfe_Emu* );
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struct info_t : Nsf_Emu::header_t
{
char game [256];
char author [256];
char copyright [256];
char dumper [256];
} info;
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blargg_vector<unsigned char> data;
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void disable_playlist( bool = true );
blargg_err_t track_info_( track_info_t* out, int track ) const;
int remap_track( int i ) const;
void unload();
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// Implementation
public:
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Nsfe_Info();
~Nsfe_Info();
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BLARGG_DISABLE_NOTHROW
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private:
blargg_vector<char> track_name_data;
blargg_vector<const char*> track_names;
blargg_vector<unsigned char> playlist;
blargg_vector<char [4]> track_times;
int actual_track_count_;
bool playlist_disabled;
};
class Nsfe_Emu : public Nsf_Emu {
public:
static gme_type_t static_type() { return gme_nsfe_type; }
struct header_t { char tag [4]; };
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// Implementation
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public:
Nsfe_Emu();
~Nsfe_Emu();
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virtual void unload();
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protected:
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virtual blargg_err_t load_( Data_Reader& );
virtual blargg_err_t track_info_( track_info_t*, int track ) const;
virtual blargg_err_t start_track_( int );
virtual void clear_playlist_();
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private:
Nsfe_Info info;
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void disable_playlist_( bool b );
friend class Nsfe_Info;
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};
#endif