cog/Frameworks/GME/vgmplay/VGMPlay.h

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// Header File for structures and constants used within VGMPlay.c
#include "chips/mamedef.h"
#include "VGMFile.h"
#include "VGMPlay_Intf.h"
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#define VGMPLAY_VER_STR "0.40.7"
//#define APLHA
//#define BETA
#define VGM_VER_STR "1.71b"
#define VGM_VER_NUM 0x170
#define CHIP_COUNT 0x29
typedef struct chip_options
{
bool Disabled;
UINT8 EmuCore;
UINT8 ChnCnt;
// Special Flags:
// YM2612: Bit 0 - DAC Highpass Enable, Bit 1 - SSG-EG Enable
// YM-OPN: Bit 0 - Disable AY8910-Part
UINT16 SpecialFlags;
// Channel Mute Mask - 1 Channel is represented by 1 bit
UINT32 ChnMute1;
// Mask 2 - used by YMF287B for OPL4 Wavetable Synth and by YM2608/YM2610 for PCM
UINT32 ChnMute2;
// Mask 3 - used for the AY-part of some OPN-chips
UINT32 ChnMute3;
INT16* Panning;
} CHIP_OPTS;
typedef struct chips_options
{
CHIP_OPTS SN76496;
CHIP_OPTS YM2413;
CHIP_OPTS YM2612;
CHIP_OPTS YM2151;
CHIP_OPTS SegaPCM;
CHIP_OPTS RF5C68;
CHIP_OPTS YM2203;
CHIP_OPTS YM2608;
CHIP_OPTS YM2610;
CHIP_OPTS YM3812;
CHIP_OPTS YM3526;
CHIP_OPTS Y8950;
CHIP_OPTS YMF262;
CHIP_OPTS YMF278B;
CHIP_OPTS YMF271;
CHIP_OPTS YMZ280B;
CHIP_OPTS RF5C164;
CHIP_OPTS PWM;
CHIP_OPTS AY8910;
CHIP_OPTS GameBoy;
CHIP_OPTS NES;
CHIP_OPTS MultiPCM;
CHIP_OPTS UPD7759;
CHIP_OPTS OKIM6258;
CHIP_OPTS OKIM6295;
CHIP_OPTS K051649;
CHIP_OPTS K054539;
CHIP_OPTS HuC6280;
CHIP_OPTS C140;
CHIP_OPTS K053260;
CHIP_OPTS Pokey;
CHIP_OPTS QSound;
CHIP_OPTS SCSP;
CHIP_OPTS WSwan;
CHIP_OPTS VSU;
CHIP_OPTS SAA1099;
CHIP_OPTS ES5503;
CHIP_OPTS ES5506;
CHIP_OPTS X1_010;
CHIP_OPTS C352;
CHIP_OPTS GA20;
// CHIP_OPTS OKIM6376;
} CHIPS_OPTION;
typedef void (*strm_func)(void *, stream_sample_t **outputs, int samples);
typedef struct chip_audio_attributes CAUD_ATTR;
struct chip_audio_attributes
{
UINT32 TargetSmpRate;
UINT32 SmpRate;
UINT32 LastSmpRate;
UINT16 Volume;
UINT8 ChipType;
UINT8 ChipID; // 0 - 1st chip, 1 - 2nd chip, etc.
void* Resampler;
strm_func StreamUpdate;
void* StreamUpdateParam;
CAUD_ATTR* Paired;
};
typedef struct chip_audio_struct
{
CAUD_ATTR SN76496;
CAUD_ATTR YM2413;
CAUD_ATTR YM2612;
CAUD_ATTR YM2151;
CAUD_ATTR SegaPCM;
CAUD_ATTR RF5C68;
CAUD_ATTR YM2203;
CAUD_ATTR YM2608;
CAUD_ATTR YM2610;
CAUD_ATTR YM3812;
CAUD_ATTR YM3526;
CAUD_ATTR Y8950;
CAUD_ATTR YMF262;
CAUD_ATTR YMF278B;
CAUD_ATTR YMF271;
CAUD_ATTR YMZ280B;
CAUD_ATTR RF5C164;
CAUD_ATTR PWM;
CAUD_ATTR AY8910;
CAUD_ATTR GameBoy;
CAUD_ATTR NES;
CAUD_ATTR MultiPCM;
CAUD_ATTR UPD7759;
CAUD_ATTR OKIM6258;
CAUD_ATTR OKIM6295;
CAUD_ATTR K051649;
CAUD_ATTR K054539;
CAUD_ATTR HuC6280;
CAUD_ATTR C140;
CAUD_ATTR K053260;
CAUD_ATTR Pokey;
CAUD_ATTR QSound;
CAUD_ATTR SCSP;
CAUD_ATTR WSwan;
CAUD_ATTR VSU;
CAUD_ATTR SAA1099;
CAUD_ATTR ES5503;
CAUD_ATTR ES5506;
CAUD_ATTR X1_010;
CAUD_ATTR C352;
CAUD_ATTR GA20;
// CAUD_ATTR OKIM6376;
} CHIP_AUDIO;
typedef struct chip_aud_list CA_LIST;
struct chip_aud_list
{
CAUD_ATTR* CAud;
CHIP_OPTS* COpts;
CA_LIST* next;
};
typedef struct daccontrol_data
{
bool Enable;
UINT8 Bank;
} DACCTRL_DATA;
typedef struct pcmbank_table
{
UINT8 ComprType;
UINT8 CmpSubType;
UINT8 BitDec;
UINT8 BitCmp;
UINT16 EntryCount;
void* Entries;
} PCMBANK_TBL;
typedef struct vgm_player
{
// Options Variables
UINT32 SampleRate; // Note: also used by some sound cores to determinate the chip sample rate
UINT32 VGMMaxLoop;
UINT32 VGMPbRate; // in Hz, ignored if this value or VGM's lngRate Header value is 0
#ifdef ADDITIONAL_FORMATS
UINT32 CMFMaxLoop;
#endif
UINT32 FadeTime;
float VolumeLevel;
bool SurroundSound;
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UINT8 HardStopOldVGMs;
bool FadeRAWLog;
//bool FullBufFill; // Fill Buffer until it's full
bool DoubleSSGVol;
UINT8 ResampleMode; // 00 - HQ both, 01 - LQ downsampling, 02 - LQ both
UINT8 CHIP_SAMPLING_MODE;
INT32 CHIP_SAMPLE_RATE;
CHIPS_OPTION ChipOpts[0x02];
stream_sample_t* DUMMYBUF[0x02];
char* AppPaths[8];
UINT8 FileMode;
VGM_HEADER VGMHead;
VGM_HDR_EXTRA VGMHeadX;
VGM_EXTRA VGMH_Extra;
UINT32 VGMDataLen;
UINT8* VGMData;
GD3_TAG VGMTag;
#define PCM_BANK_COUNT 0x40
VGM_PCM_BANK PCMBank[PCM_BANK_COUNT];
PCMBANK_TBL PCMTbl;
UINT8 DacCtrlUsed;
UINT8 DacCtrlUsg[0xFF];
DACCTRL_DATA DacCtrl[0xFF];
CHIP_AUDIO ChipAudio[0x02];
CAUD_ATTR CA_Paired[0x02][0x03];
float MasterVol;
CA_LIST ChipListBuffer[0x200];
CA_LIST* ChipListAll; // all chips needed for playback (in general)
//CA_LIST* ChipListOpt; // ChipListAll minus muted chips
#define SMPL_BUFSIZE 0x100
INT32* StreamBufs[0x02];
UINT32 VGMPos;
INT32 VGMSmplPos;
INT32 VGMSmplPlayed;
INT32 VGMSampleRate;
UINT32 VGMPbRateMul;
UINT32 VGMPbRateDiv;
UINT32 VGMSmplRateMul;
UINT32 VGMSmplRateDiv;
bool VGMEnd;
bool EndPlay;
bool FadePlay;
bool ForceVGMExec;
UINT8 PlayingMode;
UINT32 PlayingTime;
UINT32 FadeStart;
UINT32 VGMMaxLoopM;
UINT32 VGMCurLoop;
float VolumeLevelM;
float FinalVol;
bool ResetPBTimer;
UINT8 IsVGMInit;
UINT16 Last95Drum; // for optvgm debugging
UINT16 Last95Max; // for optvgm debugging
UINT32 Last95Freq; // for optvgm debugging
bool ErrorHappened;
// the chips' states
void * sn764xx[2];
void * ym2413[2];
void * ym2612[2];
void * ym2151[2];
void * segapcm[2];
void * rf5c68;
void * ym2203[2];
void * ym2608[2];
void * ym2610[2];
void * ym3812[2];
void * ym3812_dual_data[2];
void * ym3526[2];
void * y8950[2];
void * ymf262[2];
void * ymf278b[2];
void * ymf271[2];
void * ymz280b[2];
void * rf5c164;
void * pwm;
void * ay8910[2];
void * gbdmg[2];
void * nesapu[2];
void * multipcm[2];
void * upd7759[2];
void * okim6258[2];
void * okim6295[2];
void * k051649[2];
void * k054539[2];
void * huc6280[2];
void * c140[2];
void * k053260[2];
void * pokey[2];
void * qsound[2];
void * scsp[2];
void * wswan[2];
void * vsu[2];
void * saa1099[2];
void * es5503[2];
void * es550x[2];
void * x1_010[2];
void * c352[2];
void * ga20[2];
void * daccontrol[255];
} VGM_PLAYER;