cog/Frameworks/GME/gme/Sap_Core.h

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// Atari XL/XE SAP core CPU and RAM emulator
// Game_Music_Emu $vers
#ifndef SAP_CORE_H
#define SAP_CORE_H
#include "Sap_Apu.h"
#include "Nes_Cpu.h"
class Sap_Core {
public:
// Sound chips and common state
Sap_Apu& apu() { return apu_; }
Sap_Apu& apu2() { return apu2_; }
Sap_Apu_Impl& apu_impl() { return apu_impl_; }
// Adjusts music tempo, where 1.0 is normal. Can be changed while playing.
void set_tempo( double );
// Clears RAM and sets up default vectors, etc.
void setup_ram();
// 64K RAM to load file data blocks into
BOOST::uint8_t* ram() { return mem.ram; }
// Calls init routine and configures playback. RAM must have been
// set up already.
struct info_t {
int init_addr;
int play_addr;
int music_addr;
int type;
int fastplay;
bool stereo;
};
blargg_err_t start_track( int track, info_t const& );
// Ends time frame at time t, then begins new at time 0
typedef Nes_Cpu::time_t time_t; // Clock count
blargg_err_t end_frame( time_t t );
// Implementation
public:
Sap_Core();
private:
enum { base_scanline_period = 114 };
enum { lines_per_frame = 312 };
typedef Nes_Cpu::addr_t addr_t;
time_t scanline_period;
time_t next_play;
time_t time_mask;
time_t frame_start;
Nes_Cpu cpu;
Nes_Cpu::registers_t saved_state;
info_t info;
Sap_Apu apu_;
Sap_Apu apu2_;
// large items
struct {
BOOST::uint8_t padding1 [ 0x100];
BOOST::uint8_t ram [0x10000];
BOOST::uint8_t padding2 [ 0x100];
} mem; // TODO: put on freestore
Sap_Apu_Impl apu_impl_;
void push( int b );
void jsr_then_stop( addr_t );
void run_routine( addr_t );
void call_init( int track );
bool run_cpu( time_t end );
int play_addr();
int read_d40b();
int read_mem( addr_t );
void write_D2xx( int d2xx, int data );
time_t time() const { return cpu.time() & time_mask; }
blargg_err_t run_until( time_t t );
time_t play_period() const { return info.fastplay * scanline_period; }
};
inline void Sap_Core::set_tempo( double t )
{
scanline_period = (int) (base_scanline_period / t + 0.5);
}
#endif