cog/Frameworks/GME/gme/Ay_Core.h

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// Sinclair Spectrum AY music emulator core
// Game_Music_Emu $vers
#ifndef AY_CORE_H
#define AY_CORE_H
#include "Z80_Cpu.h"
#include "Ay_Apu.h"
class Ay_Core {
public:
// Clock count
typedef int time_t;
// Sound chip access, to assign it to Blip_Buffer etc.
Ay_Apu& apu() { return apu_; }
// Sets beeper sound buffer, or NULL to mute it. Volume and treble EQ of
// beeper are set by APU.
void set_beeper_output( Blip_Buffer* );
// Sets time between calls to play routine. Can be changed while playing.
void set_play_period( time_t p ) { play_period = p; }
// 64K memory to load code and data into before starting track. Caller
// must parse the AY file.
BOOST::uint8_t* mem() { return mem_.ram; }
enum { mem_size = 0x10000 };
enum { ram_addr = 0x4000 }; // where official RAM starts
// Starts track using specified register values, and sets play routine that
// is called periodically
typedef Z80_Cpu::registers_t registers_t;
typedef int addr_t;
void start_track( registers_t const&, addr_t play );
// Ends time frame of at most *end clocks and sets *end to number of clocks
// emulated. Until Spectrum/CPC mode is determined, *end is HALVED.
void end_frame( time_t* end );
// Called when CPC hardware is first accessed. AY file format doesn't specify
// which sound hardware is used, so it must be determined during playback
// based on which sound port is first used.
blargg_callback<void (*)( void* )> set_cpc_callback;
// Implementation
public:
Ay_Core();
~Ay_Core();
private:
Blip_Buffer* beeper_output;
int beeper_delta;
int last_beeper;
int beeper_mask;
addr_t play_addr;
time_t play_period;
time_t next_play;
int cpc_latch;
bool spectrum_mode;
bool cpc_mode;
// large items
Z80_Cpu cpu;
struct {
BOOST::uint8_t padding1 [0x100];
BOOST::uint8_t ram [mem_size + 0x100];
} mem_;
Ay_Apu apu_;
int cpu_in( addr_t );
void cpu_out( time_t, addr_t, int data );
void cpu_out_( time_t, addr_t, int data );
bool run_cpu( time_t end );
void disable_beeper();
};
#endif