cog/Preferences/General/OutputsArrayController.m

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#import "OutputsArrayController.h"
@implementation OutputsArrayController
- (void)awakeFromNib
{
[self removeObjects:[self arrangedObjects]];
[self setSelectsInsertedObjects:NO];
UInt32 propsize;
verify_noerr(AudioHardwareGetPropertyInfo(kAudioHardwarePropertyDevices, &propsize, NULL));
int nDevices = propsize / sizeof(AudioDeviceID);
AudioDeviceID *devids = malloc(propsize);
verify_noerr(AudioHardwareGetProperty(kAudioHardwarePropertyDevices, &propsize, devids));
int i;
NSDictionary *defaultDevice = [[[NSUserDefaultsController sharedUserDefaultsController] defaults] objectForKey:@"outputDevice"];
for (i = 0; i < nDevices; ++i) {
char name[256];
UInt32 maxlen = 256;
verify_noerr(AudioDeviceGetProperty(devids[i], 0, false, kAudioDevicePropertyDeviceName, &maxlen, name));
// Ignore devices that have no output channels:
// This tells us the size of the buffer required to hold the information about the channels
UInt32 propSize;
verify_noerr(AudioDeviceGetPropertyInfo(devids[i], 0, false, kAudioDevicePropertyStreamConfiguration, &propSize, NULL));
// Knowing the size of the required buffer, we can determine how many channels there are
// without actually allocating a buffer and requesting the information.
// (we don't care about the exact number of channels, only if there are more than zero or not)
if (propSize <= sizeof(UInt32)) continue;
NSObject *deviceInfo = [NSDictionary dictionaryWithObjectsAndKeys:
[NSString stringWithUTF8String:name], @"name",
[NSNumber numberWithLong:devids[i]], @"deviceID",
nil];
[self addObject:deviceInfo];
if (defaultDevice) {
if ([[defaultDevice objectForKey:@"deviceID"] isEqualToNumber:[deviceInfo objectForKey:@"deviceID"]]) {
[self setSelectedObjects:[NSArray arrayWithObject:deviceInfo]];
}
}
[deviceInfo release];
}
free(devids);
if (!defaultDevice)
[self setSelectionIndex:0];
}
@end