cog/Frameworks/GME/gme/Snes_Spc.cpp

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2007-10-11 23:11:58 +00:00
// Game_Music_Emu 0.5.2. http://www.slack.net/~ant/
#include "Snes_Spc.h"
#include <string.h>
/* Copyright (C) 2004-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
// always in the future (CPU time can go over 0, but not by this much)
int const timer_disabled_time = 127;
Snes_Spc::Snes_Spc() : dsp( mem.ram ), cpu( this, mem.ram )
{
set_tempo( 1.0 );
// Put STOP instruction around memory to catch PC underflow/overflow.
memset( mem.padding1, 0xFF, sizeof mem.padding1 );
memset( mem.padding2, 0xFF, sizeof mem.padding2 );
// A few tracks read from the last four bytes of IPL ROM
boot_rom [sizeof boot_rom - 2] = 0xC0;
boot_rom [sizeof boot_rom - 1] = 0xFF;
memset( boot_rom, 0, sizeof boot_rom - 2 );
}
void Snes_Spc::set_tempo( double t )
{
int unit = (int) (16.0 / t + 0.5);
timer [0].divisor = unit * 8; // 8 kHz
timer [1].divisor = unit * 8; // 8 kHz
timer [2].divisor = unit; // 64 kHz
}
// Load
void Snes_Spc::set_ipl_rom( void const* in )
{
memcpy( boot_rom, in, sizeof boot_rom );
}
blargg_err_t Snes_Spc::load_spc( const void* data, long size )
{
struct spc_file_t {
char signature [27];
char unused [10];
uint8_t pc [2];
uint8_t a;
uint8_t x;
uint8_t y;
uint8_t status;
uint8_t sp;
char unused2 [212];
uint8_t ram [0x10000];
uint8_t dsp [128];
uint8_t ipl_rom [128];
};
assert( offsetof (spc_file_t,ipl_rom) == spc_file_size );
const spc_file_t* spc = (spc_file_t const*) data;
if ( size < spc_file_size )
return "Not an SPC file";
if ( strncmp( spc->signature, "SNES-SPC700 Sound File Data", 27 ) != 0 )
return "Not an SPC file";
registers_t regs;
regs.pc = spc->pc [1] * 0x100 + spc->pc [0];
regs.a = spc->a;
regs.x = spc->x;
regs.y = spc->y;
regs.status = spc->status;
regs.sp = spc->sp;
if ( (unsigned long) size >= sizeof *spc )
set_ipl_rom( spc->ipl_rom );
const char* error = load_state( regs, spc->ram, spc->dsp );
echo_accessed = false;
return error;
}
void Snes_Spc::clear_echo()
{
if ( !(dsp.read( 0x6C ) & 0x20) )
{
unsigned addr = 0x100 * dsp.read( 0x6D );
size_t size = 0x800 * dsp.read( 0x7D );
memset( mem.ram + addr, 0xFF, min( size, sizeof mem.ram - addr ) );
}
}
// Handle other file formats (emulator save states) in user code, not here.
blargg_err_t Snes_Spc::load_state( const registers_t& cpu_state, const void* new_ram,
const void* dsp_state )
{
// cpu
cpu.r = cpu_state;
// Allow DSP to generate one sample before code starts
// (Tengai Makyo Zero, Tenjin's Table Toss first notes are lost since it
// clears KON 31 cycles from starting execution. It works on the SNES
// since the SPC player adds a few extra cycles delay after restoring
// KON from the DSP registers at the end of an SPC file).
extra_cycles = 32;
// ram
memcpy( mem.ram, new_ram, sizeof mem.ram );
memcpy( extra_ram, mem.ram + rom_addr, sizeof extra_ram );
// boot rom (have to force enable_rom() to update it)
rom_enabled = !(mem.ram [0xF1] & 0x80);
enable_rom( !rom_enabled );
// dsp
dsp.reset();
int i;
for ( i = 0; i < Spc_Dsp::register_count; i++ )
dsp.write( i, ((uint8_t const*) dsp_state) [i] );
// timers
for ( i = 0; i < timer_count; i++ )
{
Timer& t = timer [i];
t.next_tick = 0;
t.enabled = (mem.ram [0xF1] >> i) & 1;
if ( !t.enabled )
t.next_tick = timer_disabled_time;
t.count = 0;
t.counter = mem.ram [0xFD + i] & 15;
int p = mem.ram [0xFA + i];
t.period = p ? p : 0x100;
}
// Handle registers which already give 0 when read by setting RAM and not changing it.
// Put STOP instruction in registers which can be read, to catch attempted CPU execution.
mem.ram [0xF0] = 0;
mem.ram [0xF1] = 0;
mem.ram [0xF3] = 0xFF;
mem.ram [0xFA] = 0;
mem.ram [0xFB] = 0;
mem.ram [0xFC] = 0;
mem.ram [0xFD] = 0xFF;
mem.ram [0xFE] = 0xFF;
mem.ram [0xFF] = 0xFF;
return 0; // success
}
// Hardware
// Current time starts negative and ends at 0
inline spc_time_t Snes_Spc::time() const
{
return -cpu.remain();
}
// Keep track of next time to run and avoid a function call if it hasn't been reached.
// Timers
void Snes_Spc::Timer::run_until_( spc_time_t time )
{
if ( !enabled )
dprintf( "next_tick: %ld, time: %ld", (long) next_tick, (long) time );
assert( enabled ); // when disabled, next_tick should always be in the future
int elapsed = ((time - next_tick) / divisor) + 1;
next_tick += elapsed * divisor;
elapsed += count;
if ( elapsed >= period ) // avoid unnecessary division
{
int n = elapsed / period;
elapsed -= n * period;
counter = (counter + n) & 15;
}
count = elapsed;
}
// DSP
const int clocks_per_sample = 32; // 1.024 MHz CPU clock / 32000 samples per second
void Snes_Spc::run_dsp_( spc_time_t time )
{
int count = ((time - next_dsp) >> 5) + 1; // divide by clocks_per_sample
sample_t* buf = sample_buf;
if ( buf ) {
sample_buf = buf + count * 2; // stereo
assert( sample_buf <= buf_end );
}
next_dsp += count * clocks_per_sample;
dsp.run( count, buf );
}
inline void Snes_Spc::run_dsp( spc_time_t time )
{
if ( time >= next_dsp )
run_dsp_( time );
}
// Debug-only check for read/write within echo buffer, since this might result in
// inaccurate emulation due to the DSP not being caught up to the present.
inline void Snes_Spc::check_for_echo_access( spc_addr_t addr )
{
if ( !echo_accessed && !(dsp.read( 0x6C ) & 0x20) )
{
// ** If echo accesses are found that require running the DSP, cache
// the start and end address on DSP writes to speed up checking.
unsigned start = 0x100 * dsp.read( 0x6D );
unsigned end = start + 0x800 * dsp.read( 0x7D );
if ( start <= addr && addr < end ) {
echo_accessed = true;
dprintf( "Read/write at $%04X within echo buffer\n", (unsigned) addr );
}
}
}
// Read
int Snes_Spc::read( spc_addr_t addr )
{
int result = mem.ram [addr];
if ( (rom_addr <= addr && addr < 0xFFFC || addr >= 0xFFFE) && rom_enabled )
dprintf( "Read from ROM: %04X -> %02X\n", addr, result );
if ( unsigned (addr - 0xF0) < 0x10 )
{
assert( 0xF0 <= addr && addr <= 0xFF );
// counters
int i = addr - 0xFD;
if ( i >= 0 )
{
Timer& t = timer [i];
t.run_until( time() );
int old = t.counter;
t.counter = 0;
return old;
}
// dsp
if ( addr == 0xF3 )
{
run_dsp( time() );
if ( mem.ram [0xF2] >= Spc_Dsp::register_count )
dprintf( "DSP read from $%02X\n", (int) mem.ram [0xF2] );
return dsp.read( mem.ram [0xF2] & 0x7F );
}
if ( addr == 0xF0 || addr == 0xF1 || addr == 0xF8 ||
addr == 0xF9 || addr == 0xFA )
dprintf( "Read from register $%02X\n", (int) addr );
// Registers which always read as 0 are handled by setting mem.ram [reg] to 0
// at startup then never changing that value.
check(( check_for_echo_access( addr ), true ));
}
return result;
}
// Write
void Snes_Spc::enable_rom( bool enable )
{
if ( rom_enabled != enable )
{
rom_enabled = enable;
memcpy( mem.ram + rom_addr, (enable ? boot_rom : extra_ram), rom_size );
// TODO: ROM can still get overwritten when DSP writes to echo buffer
}
}
void Snes_Spc::write( spc_addr_t addr, int data )
{
// first page is very common
if ( addr < 0xF0 ) {
mem.ram [addr] = (uint8_t) data;
}
else switch ( addr )
{
// RAM
default:
check(( check_for_echo_access( addr ), true ));
if ( addr < rom_addr ) {
mem.ram [addr] = (uint8_t) data;
}
else {
extra_ram [addr - rom_addr] = (uint8_t) data;
if ( !rom_enabled )
mem.ram [addr] = (uint8_t) data;
}
break;
// DSP
//case 0xF2: // mapped to RAM
case 0xF3: {
run_dsp( time() );
int reg = mem.ram [0xF2];
if ( next_dsp > 0 ) {
// skip mode
// key press
if ( reg == 0x4C )
keys_pressed |= data & ~dsp.read( 0x5C );
// key release
if ( reg == 0x5C ) {
keys_released |= data;
keys_pressed &= ~data;
}
}
if ( reg < Spc_Dsp::register_count ) {
dsp.write( reg, data );
}
else {
dprintf( "DSP write to $%02X\n", (int) reg );
}
break;
}
case 0xF0: // Test register
dprintf( "Wrote $%02X to $F0\n", (int) data );
break;
// Config
case 0xF1:
{
// timers
for ( int i = 0; i < timer_count; i++ )
{
Timer& t = timer [i];
if ( !(data & (1 << i)) ) {
t.enabled = 0;
t.next_tick = timer_disabled_time;
}
else if ( !t.enabled ) {
// just enabled
t.enabled = 1;
t.counter = 0;
t.count = 0;
t.next_tick = time();
}
}
// port clears
if ( data & 0x10 ) {
mem.ram [0xF4] = 0;
mem.ram [0xF5] = 0;
}
if ( data & 0x20 ) {
mem.ram [0xF6] = 0;
mem.ram [0xF7] = 0;
}
enable_rom( (data & 0x80) != 0 );
break;
}
// Ports
case 0xF4:
case 0xF5:
case 0xF6:
case 0xF7:
// to do: handle output ports
break;
//case 0xF8: // verified on SNES that these are read/write (RAM)
//case 0xF9:
// Timers
case 0xFA:
case 0xFB:
case 0xFC: {
Timer& t = timer [addr - 0xFA];
if ( (t.period & 0xFF) != data ) {
t.run_until( time() );
t.period = data ? data : 0x100;
}
break;
}
// Counters (cleared on write)
case 0xFD:
case 0xFE:
case 0xFF:
dprintf( "Wrote to counter $%02X\n", (int) addr );
timer [addr - 0xFD].counter = 0;
break;
}
}
// Play
blargg_err_t Snes_Spc::skip( long count )
{
if ( count > 4 * 32000L )
{
// don't run DSP for long durations (2-3 times faster)
const long sync_count = 32000L * 2;
// keep track of any keys pressed/released (and not subsequently released)
keys_pressed = 0;
keys_released = 0;
// sentinel tells play to ignore DSP
RETURN_ERR( play( count - sync_count, skip_sentinel ) );
// press/release keys now
dsp.write( 0x5C, keys_released & ~keys_pressed );
dsp.write( 0x4C, keys_pressed );
clear_echo();
// play the last few seconds normally to help synchronize DSP
count = sync_count;
}
return play( count );
}
blargg_err_t Snes_Spc::play( long count, sample_t* out )
{
require( count % 2 == 0 ); // output is always in pairs of samples
// CPU time() runs from -duration to 0
spc_time_t duration = (count / 2) * clocks_per_sample;
// DSP output is made on-the-fly when the CPU reads/writes DSP registers
sample_buf = out;
buf_end = out + (out && out != skip_sentinel ? count : 0);
next_dsp = (out == skip_sentinel) ? clocks_per_sample : -duration + clocks_per_sample;
// Localize timer next_tick times and run them to the present to prevent a running
// but ignored timer's next_tick from getting too far behind and overflowing.
for ( int i = 0; i < timer_count; i++ )
{
Timer& t = timer [i];
if ( t.enabled )
{
t.next_tick -= duration;
t.run_until( -duration );
}
}
// Run CPU for duration, reduced by any extra cycles from previous run
int elapsed = cpu.run( duration - extra_cycles );
if ( elapsed > 0 )
{
dprintf( "Unhandled instruction $%02X, pc = $%04X\n",
(int) cpu.read( cpu.r.pc ), (unsigned) cpu.r.pc );
return "Emulation error (illegal/unsupported instruction)";
}
extra_cycles = -elapsed;
// Catch DSP up to present.
run_dsp( 0 );
if ( out ) {
assert( next_dsp == clocks_per_sample );
assert( out == skip_sentinel || sample_buf - out == count );
}
buf_end = 0;
return 0;
}