cog/Frameworks/GME/gme/Ym2612_Emu.h

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// YM2612 FM sound chip emulator
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// Game_Music_Emu $vers
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#ifndef YM2612_EMU_H
#define YM2612_EMU_H
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// Gens is buggy and inaccurate, but faster
// #define USE_GENS
#ifdef USE_GENS
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struct Ym2612_Impl;
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#else
typedef void Ym2612_Impl;
#endif
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class Ym2612_Emu {
Ym2612_Impl* impl;
public:
Ym2612_Emu() { impl = 0; }
~Ym2612_Emu();
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// Sets sample rate and chip clock rate, in Hz. Returns non-zero
// if error. If clock_rate=0, uses sample_rate*144
const char* set_rate( double sample_rate, double clock_rate = 0 );
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// Resets to power-up state
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void reset();
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// Mutes voice n if bit n (1 << n) of mask is set
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enum { channel_count = 6 };
void mute_voices( int mask );
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// Writes addr to register 0 then data to register 1
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void write0( int addr, int data );
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// Writes addr to register 2 then data to register 3
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void write1( int addr, int data );
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// Runs and adds pair_count*2 samples into current output buffer contents
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typedef short sample_t;
enum { out_chan_count = 2 }; // stereo
void run( int pair_count, sample_t* out );
};
#endif