453 lines
17 KiB
TeX
453 lines
17 KiB
TeX
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% -*- mode: latex; TeX-master: "Vorbis_I_spec"; -*-
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%!TEX root = Vorbis_I_spec.tex
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% $Id$
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\section{Residue setup and decode} \label{vorbis:spec:residue}
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\subsection{Overview}
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A residue vector represents the fine detail of the audio spectrum of
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one channel in an audio frame after the encoder subtracts the floor
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curve and performs any channel coupling. A residue vector may
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represent spectral lines, spectral magnitude, spectral phase or
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hybrids as mixed by channel coupling. The exact semantic content of
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the vector does not matter to the residue abstraction.
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Whatever the exact qualities, the Vorbis residue abstraction codes the
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residue vectors into the bitstream packet, and then reconstructs the
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vectors during decode. Vorbis makes use of three different encoding
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variants (numbered 0, 1 and 2) of the same basic vector encoding
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abstraction.
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\subsection{Residue format}
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Residue format partitions each vector in the vector bundle into chunks,
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classifies each chunk, encodes the chunk classifications and finally
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encodes the chunks themselves using the the specific VQ arrangement
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defined for each selected classification.
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The exact interleaving and partitioning vary by residue encoding number,
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however the high-level process used to classify and encode the residue
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vector is the same in all three variants.
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A set of coded residue vectors are all of the same length. High level
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coding structure, ignoring for the moment exactly how a partition is
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encoded and simply trusting that it is, is as follows:
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\begin{itemize}
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\item Each vector is partitioned into multiple equal sized chunks
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according to configuration specified. If we have a vector size of
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\emph{n}, a partition size \emph{residue\_partition\_size}, and a total
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of \emph{ch} residue vectors, the total number of partitioned chunks
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coded is \emph{n}/\emph{residue\_partition\_size}*\emph{ch}. It is
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important to note that the integer division truncates. In the below
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example, we assume an example \emph{residue\_partition\_size} of 8.
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\item Each partition in each vector has a classification number that
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specifies which of multiple configured VQ codebook setups are used to
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decode that partition. The classification numbers of each partition
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can be thought of as forming a vector in their own right, as in the
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illustration below. Just as the residue vectors are coded in grouped
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partitions to increase encoding efficiency, the classification vector
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is also partitioned into chunks. The integer elements of each scalar
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in a classification chunk are built into a single scalar that
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represents the classification numbers in that chunk. In the below
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example, the classification codeword encodes two classification
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numbers.
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\item The values in a residue vector may be encoded monolithically in a
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single pass through the residue vector, but more often efficient
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codebook design dictates that each vector is encoded as the additive
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sum of several passes through the residue vector using more than one
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VQ codebook. Thus, each residue value potentially accumulates values
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from multiple decode passes. The classification value associated with
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a partition is the same in each pass, thus the classification codeword
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is coded only in the first pass.
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\end{itemize}
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\begin{center}
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\includegraphics[width=\textwidth]{residue-pack}
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\captionof{figure}{illustration of residue vector format}
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\end{center}
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\subsection{residue 0}
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Residue 0 and 1 differ only in the way the values within a residue
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partition are interleaved during partition encoding (visually treated
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as a black box--or cyan box or brown box--in the above figure).
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Residue encoding 0 interleaves VQ encoding according to the
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dimension of the codebook used to encode a partition in a specific
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pass. The dimension of the codebook need not be the same in multiple
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passes, however the partition size must be an even multiple of the
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codebook dimension.
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As an example, assume a partition vector of size eight, to be encoded
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by residue 0 using codebook sizes of 8, 4, 2 and 1:
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\begin{programlisting}
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original residue vector: [ 0 1 2 3 4 5 6 7 ]
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codebook dimensions = 8 encoded as: [ 0 1 2 3 4 5 6 7 ]
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codebook dimensions = 4 encoded as: [ 0 2 4 6 ], [ 1 3 5 7 ]
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codebook dimensions = 2 encoded as: [ 0 4 ], [ 1 5 ], [ 2 6 ], [ 3 7 ]
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codebook dimensions = 1 encoded as: [ 0 ], [ 1 ], [ 2 ], [ 3 ], [ 4 ], [ 5 ], [ 6 ], [ 7 ]
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\end{programlisting}
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It is worth mentioning at this point that no configurable value in the
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residue coding setup is restricted to a power of two.
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\subsection{residue 1}
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Residue 1 does not interleave VQ encoding. It represents partition
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vector scalars in order. As with residue 0, however, partition length
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must be an integer multiple of the codebook dimension, although
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dimension may vary from pass to pass.
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As an example, assume a partition vector of size eight, to be encoded
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by residue 0 using codebook sizes of 8, 4, 2 and 1:
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\begin{programlisting}
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original residue vector: [ 0 1 2 3 4 5 6 7 ]
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codebook dimensions = 8 encoded as: [ 0 1 2 3 4 5 6 7 ]
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codebook dimensions = 4 encoded as: [ 0 1 2 3 ], [ 4 5 6 7 ]
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codebook dimensions = 2 encoded as: [ 0 1 ], [ 2 3 ], [ 4 5 ], [ 6 7 ]
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codebook dimensions = 1 encoded as: [ 0 ], [ 1 ], [ 2 ], [ 3 ], [ 4 ], [ 5 ], [ 6 ], [ 7 ]
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\end{programlisting}
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\subsection{residue 2}
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Residue type two can be thought of as a variant of residue type 1.
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Rather than encoding multiple passed-in vectors as in residue type 1,
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the \emph{ch} passed in vectors of length \emph{n} are first
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interleaved and flattened into a single vector of length
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\emph{ch}*\emph{n}. Encoding then proceeds as in type 1. Decoding is
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as in type 1 with decode interleave reversed. If operating on a single
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vector to begin with, residue type 1 and type 2 are equivalent.
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\begin{center}
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\includegraphics[width=\textwidth]{residue2}
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\captionof{figure}{illustration of residue type 2}
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\end{center}
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\subsection{Residue decode}
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\subsubsection{header decode}
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Header decode for all three residue types is identical.
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\begin{programlisting}
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1) [residue\_begin] = read 24 bits as unsigned integer
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2) [residue\_end] = read 24 bits as unsigned integer
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3) [residue\_partition\_size] = read 24 bits as unsigned integer and add one
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4) [residue\_classifications] = read 6 bits as unsigned integer and add one
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5) [residue\_classbook] = read 8 bits as unsigned integer
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\end{programlisting}
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\varname{[residue\_begin]} and
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\varname{[residue\_end]} select the specific sub-portion of
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each vector that is actually coded; it implements akin to a bandpass
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where, for coding purposes, the vector effectively begins at element
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\varname{[residue\_begin]} and ends at
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\varname{[residue\_end]}. Preceding and following values in
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the unpacked vectors are zeroed. Note that for residue type 2, these
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values as well as \varname{[residue\_partition\_size]}apply to
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the interleaved vector, not the individual vectors before interleave.
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\varname{[residue\_partition\_size]} is as explained above,
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\varname{[residue\_classifications]} is the number of possible
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classification to which a partition can belong and
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\varname{[residue\_classbook]} is the codebook number used to
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code classification codewords. The number of dimensions in book
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\varname{[residue\_classbook]} determines how many
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classification values are grouped into a single classification
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codeword. Note that the number of entries and dimensions in book
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\varname{[residue\_classbook]}, along with
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\varname{[residue\_classifications]}, overdetermines to
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possible number of classification codewords.
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If \varname{[residue\_classifications]}\^{}\varname{[residue\_classbook]}.dimensions
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exceeds \varname{[residue\_classbook]}.entries, the
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bitstream should be regarded to be undecodable.
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Next we read a bitmap pattern that specifies which partition classes
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code values in which passes.
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\begin{programlisting}
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1) iterate [i] over the range 0 ... [residue\_classifications]-1 {
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2) [high\_bits] = 0
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3) [low\_bits] = read 3 bits as unsigned integer
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4) [bitflag] = read one bit as boolean
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5) if ( [bitflag] is set ) then [high\_bits] = read five bits as unsigned integer
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6) vector [residue\_cascade] element [i] = [high\_bits] * 8 + [low\_bits]
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}
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7) done
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\end{programlisting}
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Finally, we read in a list of book numbers, each corresponding to
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specific bit set in the cascade bitmap. We loop over the possible
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codebook classifications and the maximum possible number of encoding
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stages (8 in Vorbis I, as constrained by the elements of the cascade
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bitmap being eight bits):
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\begin{programlisting}
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1) iterate [i] over the range 0 ... [residue\_classifications]-1 {
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2) iterate [j] over the range 0 ... 7 {
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3) if ( vector [residue\_cascade] element [i] bit [j] is set ) {
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4) array [residue\_books] element [i][j] = read 8 bits as unsigned integer
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} else {
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5) array [residue\_books] element [i][j] = unused
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}
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}
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}
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6) done
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\end{programlisting}
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An end-of-packet condition at any point in header decode renders the
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stream undecodable. In addition, any codebook number greater than the
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maximum numbered codebook set up in this stream also renders the
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stream undecodable. All codebooks in array [residue\_books] are
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required to have a value mapping. The presence of codebook in array
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[residue\_books] without a value mapping (maptype equals zero) renders
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the stream undecodable.
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\subsubsection{packet decode}
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Format 0 and 1 packet decode is identical except for specific
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partition interleave. Format 2 packet decode can be built out of the
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format 1 decode process. Thus we describe first the decode
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infrastructure identical to all three formats.
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In addition to configuration information, the residue decode process
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is passed the number of vectors in the submap bundle and a vector of
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flags indicating if any of the vectors are not to be decoded. If the
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passed in number of vectors is 3 and vector number 1 is marked 'do not
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decode', decode skips vector 1 during the decode loop. However, even
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'do not decode' vectors are allocated and zeroed.
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Depending on the values of \varname{[residue\_begin]} and
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\varname{[residue\_end]}, it is obvious that the encoded
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portion of a residue vector may be the entire possible residue vector
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or some other strict subset of the actual residue vector size with
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zero padding at either uncoded end. However, it is also possible to
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set \varname{[residue\_begin]} and
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\varname{[residue\_end]} to specify a range partially or
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wholly beyond the maximum vector size. Before beginning residue
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decode, limit \varname{[residue\_begin]} and
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\varname{[residue\_end]} to the maximum possible vector size
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as follows. We assume that the number of vectors being encoded,
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\varname{[ch]} is provided by the higher level decoding
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process.
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\begin{programlisting}
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1) [actual\_size] = current blocksize/2;
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2) if residue encoding is format 2
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3) [actual\_size] = [actual\_size] * [ch];
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4) [limit\_residue\_begin] = maximum of ([residue\_begin],[actual\_size]);
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5) [limit\_residue\_end] = maximum of ([residue\_end],[actual\_size]);
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\end{programlisting}
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The following convenience values are conceptually useful to clarifying
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the decode process:
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\begin{programlisting}
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1) [classwords\_per\_codeword] = [codebook\_dimensions] value of codebook [residue\_classbook]
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2) [n\_to\_read] = [limit\_residue\_end] - [limit\_residue\_begin]
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3) [partitions\_to\_read] = [n\_to\_read] / [residue\_partition\_size]
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\end{programlisting}
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Packet decode proceeds as follows, matching the description offered earlier in the document.
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\begin{programlisting}
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1) allocate and zero all vectors that will be returned.
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2) if ([n\_to\_read] is zero), stop; there is no residue to decode.
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3) iterate [pass] over the range 0 ... 7 {
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4) [partition\_count] = 0
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5) while [partition\_count] is less than [partitions\_to\_read]
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6) if ([pass] is zero) {
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7) iterate [j] over the range 0 .. [ch]-1 {
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8) if vector [j] is not marked 'do not decode' {
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9) [temp] = read from packet using codebook [residue\_classbook] in scalar context
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10) iterate [i] descending over the range [classwords\_per\_codeword]-1 ... 0 {
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11) array [classifications] element [j],([i]+[partition\_count]) =
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[temp] integer modulo [residue\_classifications]
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12) [temp] = [temp] / [residue\_classifications] using integer division
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}
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}
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}
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}
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13) iterate [i] over the range 0 .. ([classwords\_per\_codeword] - 1) while [partition\_count]
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is also less than [partitions\_to\_read] {
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14) iterate [j] over the range 0 .. [ch]-1 {
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15) if vector [j] is not marked 'do not decode' {
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16) [vqclass] = array [classifications] element [j],[partition\_count]
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17) [vqbook] = array [residue\_books] element [vqclass],[pass]
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18) if ([vqbook] is not 'unused') {
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19) decode partition into output vector number [j], starting at scalar
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offset [limit\_residue\_begin]+[partition\_count]*[residue\_partition\_size] using
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codebook number [vqbook] in VQ context
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}
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}
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20) increment [partition\_count] by one
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}
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}
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}
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21) done
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\end{programlisting}
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An end-of-packet condition during packet decode is to be considered a
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nominal occurrence. Decode returns the result of vector decode up to
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that point.
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\subsubsection{format 0 specifics}
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Format zero decodes partitions exactly as described earlier in the
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'Residue Format: residue 0' section. The following pseudocode
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presents the same algorithm. Assume:
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\begin{itemize}
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\item \varname{[n]} is the value in \varname{[residue\_partition\_size]}
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\item \varname{[v]} is the residue vector
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\item \varname{[offset]} is the beginning read offset in [v]
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\end{itemize}
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\begin{programlisting}
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1) [step] = [n] / [codebook\_dimensions]
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2) iterate [i] over the range 0 ... [step]-1 {
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3) vector [entry\_temp] = read vector from packet using current codebook in VQ context
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4) iterate [j] over the range 0 ... [codebook\_dimensions]-1 {
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5) vector [v] element ([offset]+[i]+[j]*[step]) =
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vector [v] element ([offset]+[i]+[j]*[step]) +
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vector [entry\_temp] element [j]
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}
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}
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6) done
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\end{programlisting}
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\subsubsection{format 1 specifics}
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Format 1 decodes partitions exactly as described earlier in the
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'Residue Format: residue 1' section. The following pseudocode
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presents the same algorithm. Assume:
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\begin{itemize}
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\item \varname{[n]} is the value in
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\varname{[residue\_partition\_size]}
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\item \varname{[v]} is the residue vector
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\item \varname{[offset]} is the beginning read offset in [v]
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\end{itemize}
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\begin{programlisting}
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1) [i] = 0
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2) vector [entry\_temp] = read vector from packet using current codebook in VQ context
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3) iterate [j] over the range 0 ... [codebook\_dimensions]-1 {
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4) vector [v] element ([offset]+[i]) =
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vector [v] element ([offset]+[i]) +
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vector [entry\_temp] element [j]
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5) increment [i]
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}
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6) if ( [i] is less than [n] ) continue at step 2
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7) done
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\end{programlisting}
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\subsubsection{format 2 specifics}
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Format 2 is reducible to format 1. It may be implemented as an additional step prior to and an additional post-decode step after a normal format 1 decode.
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Format 2 handles 'do not decode' vectors differently than residue 0 or
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1; if all vectors are marked 'do not decode', no decode occurrs.
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However, if at least one vector is to be decoded, all the vectors are
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decoded. We then request normal format 1 to decode a single vector
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representing all output channels, rather than a vector for each
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channel. After decode, deinterleave the vector into independent vectors, one for each output channel. That is:
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\begin{enumerate}
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\item If all vectors 0 through \emph{ch}-1 are marked 'do not decode', allocate and clear a single vector \varname{[v]}of length \emph{ch*n} and skip step 2 below; proceed directly to the post-decode step.
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\item Rather than performing format 1 decode to produce \emph{ch} vectors of length \emph{n} each, call format 1 decode to produce a single vector \varname{[v]} of length \emph{ch*n}.
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\item Post decode: Deinterleave the single vector \varname{[v]} returned by format 1 decode as described above into \emph{ch} independent vectors, one for each outputchannel, according to:
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\begin{programlisting}
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1) iterate [i] over the range 0 ... [n]-1 {
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2) iterate [j] over the range 0 ... [ch]-1 {
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3) output vector number [j] element [i] = vector [v] element ([i] * [ch] + [j])
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}
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}
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4) done
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\end{programlisting}
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\end{enumerate}
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