cog/Frameworks/GME/gme/Gbs_Emu.h

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// Nintendo Game Boy GBS music file emulator
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef GBS_EMU_H
#define GBS_EMU_H
#include "Classic_Emu.h"
#include "Gb_Apu.h"
#include "Gb_Cpu.h"
class Gbs_Emu : private Gb_Cpu, public Classic_Emu {
typedef Gb_Cpu cpu;
public:
// Equalizer profiles for Game Boy Color speaker and headphones
static equalizer_t const handheld_eq;
static equalizer_t const headphones_eq;
// GBS file header
enum { header_size = 112 };
struct header_t
{
char tag [3];
byte vers;
byte track_count;
byte first_track;
byte load_addr [2];
byte init_addr [2];
byte play_addr [2];
byte stack_ptr [2];
byte timer_modulo;
byte timer_mode;
char game [32];
char author [32];
char copyright [32];
};
// Header for currently loaded file
header_t const& header() const { return header_; }
static gme_type_t static_type() { return gme_gbs_type; }
public:
// deprecated
using Music_Emu::load;
blargg_err_t load( header_t const& h, Data_Reader& in ) // use Remaining_Reader
{ return load_remaining_( &h, sizeof h, in ); }
public:
Gbs_Emu();
~Gbs_Emu();
protected:
blargg_err_t track_info_( track_info_t*, int track ) const;
blargg_err_t load_( Data_Reader& );
blargg_err_t start_track_( int );
blargg_err_t run_clocks( blip_time_t&, int );
void set_tempo_( double );
void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* );
void update_eq( blip_eq_t const& );
void unload();
private:
// rom
enum { bank_size = 0x4000 };
Rom_Data<bank_size> rom;
void set_bank( int );
// timer
blip_time_t cpu_time;
blip_time_t play_period;
blip_time_t next_play;
void update_timer();
header_t header_;
void cpu_jsr( gb_addr_t );
public: private: friend class Gb_Cpu;
blip_time_t clock() const { return cpu_time - cpu::remain(); }
enum { joypad_addr = 0xFF00 };
enum { ram_addr = 0xA000 };
enum { hi_page = 0xFF00 - ram_addr };
byte ram [0x4000 + 0x2000 + Gb_Cpu::cpu_padding];
Gb_Apu apu;
int cpu_read( gb_addr_t );
void cpu_write( gb_addr_t, int );
};
#endif