195 lines
5.1 KiB
C
195 lines
5.1 KiB
C
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// Loads NSF file and emulates CPU and RAM, no sound chips
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// Game_Music_Emu $vers
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#ifndef NSF_IMPL_H
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#define NSF_IMPL_H
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#include "Gme_Loader.h"
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#include "Nes_Cpu.h"
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#include "Rom_Data.h"
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#include "Nes_Apu.h"
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// NSF file header
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struct nsf_header_t
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{
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typedef unsigned char byte;
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enum { size = 0x80 };
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char tag [ 5];
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byte vers;
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byte track_count;
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byte first_track;
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byte load_addr [ 2];
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byte init_addr [ 2];
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byte play_addr [ 2];
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char game [32]; // NOT null-terminated if 32 chars in length
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char author [32];
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char copyright [32];
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byte ntsc_speed [ 2];
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byte banks [ 8];
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byte pal_speed [ 2];
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byte speed_flags;
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byte chip_flags;
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byte unused [ 4];
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// Sound chip masks
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enum {
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vrc6_mask = 1 << 0,
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vrc7_mask = 1 << 1,
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fds_mask = 1 << 2,
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mmc5_mask = 1 << 3,
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namco_mask = 1 << 4,
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fme7_mask = 1 << 5,
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all_mask = (1 << 6) - 1
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};
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// True if header has proper NSF file signature
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bool valid_tag() const;
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// True if file supports only PAL speed
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bool pal_only() const { return (speed_flags & 3) == 1; }
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// Clocks per second
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double clock_rate() const;
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// Clocks between calls to play routine
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int play_period() const;
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};
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/* Loads NSF file into memory, then emulates CPU, RAM, and ROM.
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Non-memory accesses are routed through cpu_read() and cpu_write(). */
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class Nsf_Impl : public Gme_Loader {
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public:
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// Sound chip
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Nes_Apu* nes_apu() { return &apu; }
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// Starts track, where 0 is the first
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virtual blargg_err_t start_track( int );
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// Emulates to at least time t, then begins new time frame at
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// time t. Might emulate a few clocks extra, so after returning,
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// time() may not be zero.
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typedef int time_t; // clock count
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virtual void end_frame( time_t n );
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// Finer control
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// Header for currently loaded file
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typedef nsf_header_t header_t;
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header_t const& header() const { return header_; }
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// Sets clocks between calls to play routine to p + 1/2 clock
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void set_play_period( int p ) { play_period = p; }
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// Time play routine will next be called
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time_t play_time() const { return next_play; }
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// Emulates to at least time t. Might emulate a few clocks extra.
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virtual void run_until( time_t t );
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// Time emulated to
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time_t time() const { return cpu.time(); }
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void enable_w4011_(bool enable = true) { enable_w4011 = enable; }
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Rom_Data const& rom_() const { return rom; }
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protected:
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// Nsf_Core use
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typedef int addr_t;
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// Called for unmapped accesses. Default just prints info if debugging.
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virtual void unmapped_write( addr_t, int data );
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virtual int unmapped_read( addr_t );
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// Override in derived class
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// Bank writes and RAM at 0-$7FF and $6000-$7FFF are handled internally
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virtual int cpu_read( addr_t a ) { return unmapped_read( a ); }
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virtual void cpu_write( addr_t a, int data ){ unmapped_write( a, data ); }
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// Reads byte as CPU would when executing code. Only works for RAM/ROM,
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// NOT I/O like sound chips.
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int read_code( addr_t addr ) const;
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// Debugger services
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enum { mem_size = 0x10000 };
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// CPU sits here when waiting for next call to play routine
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enum { idle_addr = 0x5FF6 };
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Nes_Cpu cpu;
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// Runs CPU to at least time t and returns false, or returns true
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// if it encounters illegal instruction (halt).
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virtual bool run_cpu_until( time_t t );
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// CPU calls through to these to access memory (except instructions)
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int read_mem( addr_t );
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void write_mem( addr_t, int );
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// Address of play routine
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addr_t play_addr() const { return get_addr( header_.play_addr ); }
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// Same as run_until, except emulation stops for any event (routine returned,
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// play routine called, illegal instruction).
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void run_once( time_t );
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// Make a note of event
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virtual void special_event( const char str [] );
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// Implementation
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public:
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Nsf_Impl();
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~Nsf_Impl();
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protected:
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virtual blargg_err_t load_( Data_Reader& );
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virtual void unload();
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private:
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enum { low_ram_size = 0x800 };
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enum { fdsram_size = 0x6000 };
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enum { sram_size = 0x2000 };
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enum { unmapped_size= Nes_Cpu::page_size + 8 };
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enum { fds_banks = 2 };
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enum { bank_count = fds_banks + 8 };
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enum { banks_addr = idle_addr };
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enum { sram_addr = 0x6000 };
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blargg_vector<byte> high_ram;
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Rom_Data rom;
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// Play routine timing
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time_t next_play;
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time_t play_period;
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int play_extra;
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int play_delay;
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bool enable_w4011;
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Nes_Cpu::registers_t saved_state; // of interrupted init routine
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// Large objects after others
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header_t header_;
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Nes_Apu apu;
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byte low_ram [low_ram_size];
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// Larger RAM areas allocated separately
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enum { fdsram_offset = sram_size + unmapped_size };
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byte* sram() { return high_ram.begin(); }
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byte* unmapped_code() { return &high_ram [sram_size]; }
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byte* fdsram() { return &high_ram [fdsram_offset]; }
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int fds_enabled() const { return header_.chip_flags & header_t::fds_mask; }
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void map_memory();
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void write_bank( int index, int data );
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void jsr_then_stop( byte const addr [] );
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void push_byte( int );
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static addr_t get_addr( byte const [] );
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static int pcm_read( void*, int );
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};
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#endif
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