cog/Frameworks/GME/vgmplay/stdbool.h

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// custom stdbool.h to for 1-byte bool types
#ifndef _CSTM_STDBOOL_H_
#define _CSTM_STDBOOL_H_
#ifndef __cplusplus // C++ already has the bool-type
#define false 0x00
#define true 0x01
// the MS VC++ 6 compiler uses a one-byte-type (unsigned char, to be exact), so I'll reproduce this here
typedef unsigned char bool;
#endif // !__cplusplus
#endif // !_CSTM_STDBOOL_H_