2015-11-27 10:02:41 +00:00
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// Game_Music_Emu $vers. http://www.slack.net/~ant/
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#include "Ay_Core.h"
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/* Copyright (C) 2006-2009 Shay Green. This module is free software; you
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can redistribute it and/or modify it under the terms of the GNU Lesser
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General Public License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version. This
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module is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details. You should have received a copy of the GNU Lesser General Public
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License along with this module; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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#include "blargg_source.h"
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inline void Ay_Core::disable_beeper()
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{
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beeper_mask = 0;
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last_beeper = 0;
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}
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Ay_Core::Ay_Core()
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{
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beeper_output = NULL;
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disable_beeper();
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}
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Ay_Core::~Ay_Core() { }
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void Ay_Core::set_beeper_output( Blip_Buffer* b )
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{
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beeper_output = b;
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if ( b && !cpc_mode )
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beeper_mask = 0x10;
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else
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disable_beeper();
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}
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void Ay_Core::start_track( registers_t const& r, addr_t play )
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{
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play_addr = play;
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memset( mem_.padding1, 0xFF, sizeof mem_.padding1 );
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int const mirrored = 0x80; // this much is mirrored after end of memory
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memset( mem_.ram + mem_size + mirrored, 0xFF, sizeof mem_.ram - mem_size - mirrored );
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memcpy( mem_.ram + mem_size, mem_.ram, mirrored ); // some code wraps around (ugh)
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cpu.reset( mem_.padding1, mem_.padding1 );
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cpu.map_mem( 0, mem_size, mem_.ram, mem_.ram );
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cpu.r = r;
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beeper_delta = (int) (apu_.amp_range * 0.8);
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last_beeper = 0;
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next_play = play_period;
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spectrum_mode = false;
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cpc_mode = false;
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cpc_latch = 0;
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set_beeper_output( beeper_output );
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apu_.reset();
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// a few tunes rely on channels having tone enabled at the beginning
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apu_.write_addr( 7 );
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apu_.write_data( 0, 0x38 );
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}
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// Emulation
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void Ay_Core::cpu_out_( time_t time, addr_t addr, int data )
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{
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// Spectrum
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if ( !cpc_mode )
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{
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switch ( addr & 0xFEFF )
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{
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case 0xFEFD:
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spectrum_mode = true;
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apu_.write_addr( data );
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return;
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case 0xBEFD:
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spectrum_mode = true;
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apu_.write_data( time, data );
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return;
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}
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}
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// CPC
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if ( !spectrum_mode )
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{
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switch ( addr >> 8 )
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{
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case 0xF6:
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switch ( data & 0xC0 )
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{
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case 0xC0:
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apu_.write_addr( cpc_latch );
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goto enable_cpc;
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case 0x80:
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apu_.write_data( time, cpc_latch );
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goto enable_cpc;
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}
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break;
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case 0xF4:
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cpc_latch = data;
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goto enable_cpc;
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}
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}
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dprintf( "Unmapped OUT: $%04X <- $%02X\n", addr, data );
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return;
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enable_cpc:
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if ( !cpc_mode )
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{
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cpc_mode = true;
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disable_beeper();
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set_cpc_callback.f( set_cpc_callback.data );
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}
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}
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int Ay_Core::cpu_in( addr_t addr )
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{
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// keyboard read and other things
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if ( (addr & 0xFF) == 0xFE )
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return 0xFF; // other values break some beeper tunes
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dprintf( "Unmapped IN : $%04X\n", addr );
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return 0xFF;
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}
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void Ay_Core::end_frame( time_t* end )
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{
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cpu.set_time( 0 );
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// Since detection of CPC mode will halve clock rate during the frame
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// and thus generate up to twice as much sound, we must generate half
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// as much until mode is known.
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if ( !(spectrum_mode | cpc_mode) )
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*end /= 2;
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while ( cpu.time() < *end )
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{
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run_cpu( min( *end, next_play ) );
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if ( cpu.time() >= next_play )
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{
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// next frame
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next_play += play_period;
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if ( cpu.r.iff1 )
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{
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// interrupt enabled
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if ( mem_.ram [cpu.r.pc] == 0x76 )
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cpu.r.pc++; // advance past HALT instruction
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cpu.r.iff1 = 0;
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cpu.r.iff2 = 0;
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mem_.ram [--cpu.r.sp] = byte (cpu.r.pc >> 8);
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mem_.ram [--cpu.r.sp] = byte (cpu.r.pc);
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// fixed interrupt
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cpu.r.pc = 0x38;
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cpu.adjust_time( 12 );
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if ( cpu.r.im == 2 )
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{
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// vectored interrupt
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addr_t addr = cpu.r.i * 0x100 + 0xFF;
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cpu.r.pc = mem_.ram [(addr + 1) & 0xFFFF] * 0x100 + mem_.ram [addr];
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cpu.adjust_time( 6 );
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}
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}
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}
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}
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// End time frame
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*end = cpu.time();
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next_play -= *end;
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check( next_play >= 0 );
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cpu.adjust_time( -*end );
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apu_.end_frame( *end );
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}
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