2016-07-02 09:57:36 +00:00
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// Game_Music_Emu $vers. http://www.slack.net/~ant/
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#include "Vgm_Core.h"
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#include "blargg_endian.h"
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#include <math.h>
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#include <stdio.h>
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/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
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can redistribute it and/or modify it under the terms of the GNU Lesser
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General Public License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version. This
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module is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details. You should have received a copy of the GNU Lesser General Public
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License along with this module; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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#include "blargg_source.h"
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Vgm_Core::Vgm_Core()
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{
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vgmp = (VGM_PLAYER *) VGMPlay_Init();
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vgmp->VGMMaxLoop = 0;
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VGMPlay_Init2(vgmp);
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}
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Vgm_Core::~Vgm_Core()
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{
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StopVGM(vgmp);
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CloseVGMFile(vgmp);
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VGMPlay_Deinit(vgmp);
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}
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static UINT32 gcd(UINT32 x, UINT32 y)
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{
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UINT32 shift;
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UINT32 diff;
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// Thanks to Wikipedia for this algorithm
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// http://en.wikipedia.org/wiki/Binary_GCD_algorithm
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if (! x || ! y)
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return x | y;
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for (shift = 0; ((x | y) & 1) == 0; shift ++)
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{
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x >>= 1;
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y >>= 1;
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}
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while((x & 1) == 0)
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x >>= 1;
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do
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{
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while((y & 1) == 0)
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y >>= 1;
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if (x < y)
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{
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y -= x;
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}
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else
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{
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diff = x - y;
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x = y;
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y = diff;
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}
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y >>= 1;
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} while(y);
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return x << shift;
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}
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void Vgm_Core::set_tempo( double t )
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{
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if ( file_begin() )
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{
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int vgm_rate_unit = header().lngRate;
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if (!vgm_rate_unit)
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vgm_rate_unit = 44100;
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int vgm_rate = (int) (vgm_rate_unit * t + 0.5);
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int old_rate = vgmp->VGMPbRate;
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vgmp->VGMPbRate = vgm_rate;
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vgmp->SampleRate = sample_rate;
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if (vgmp->PlayingMode != 0xFF)
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{
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if (!old_rate)
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old_rate = vgm_rate_unit;
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INT32 TempSLng = gcd(vgm_rate_unit, vgmp->VGMPbRate);
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vgmp->VGMPbRateMul = vgm_rate_unit / TempSLng;
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vgmp->VGMPbRateDiv = vgmp->VGMPbRate / TempSLng;
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vgmp->VGMSmplRateMul = vgmp->SampleRate * vgmp->VGMPbRateMul;
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vgmp->VGMSmplRateDiv = vgmp->VGMSampleRate * vgmp->VGMPbRateDiv;
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// same as above - to speed up the VGM <-> Playback calculation
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TempSLng = gcd(vgmp->VGMSmplRateMul, vgmp->VGMSmplRateDiv);
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vgmp->VGMSmplRateMul /= TempSLng;
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vgmp->VGMSmplRateDiv /= TempSLng;
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vgmp->VGMSmplPlayed = (INT32)((INT64)vgmp->VGMSmplPlayed * old_rate / vgm_rate);
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}
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}
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}
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struct VGM_FILE_mem
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{
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VGM_FILE vf;
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const BOOST::uint8_t* buffer;
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UINT32 ptr;
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UINT32 size;
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};
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static int VGMF_mem_Read(VGM_FILE* f, void* out, UINT32 count)
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{
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VGM_FILE_mem* mf = (VGM_FILE_mem *) f;
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if (count + mf->ptr > mf->size)
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count = mf->size - mf->ptr;
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memcpy(out, mf->buffer + mf->ptr, count);
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mf->ptr += count;
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return count;
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}
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static int VGMF_mem_Seek(VGM_FILE* f, UINT32 offset)
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{
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VGM_FILE_mem* mf = (VGM_FILE_mem *) f;
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if (offset > mf->size)
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offset = mf->size;
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mf->ptr = offset;
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return 0;
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}
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static UINT32 VGMF_mem_GetSize(VGM_FILE* f)
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{
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VGM_FILE_mem* mf = (VGM_FILE_mem *) f;
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return mf->size;
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}
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static UINT32 VGMF_mem_Tell(VGM_FILE* f)
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{
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VGM_FILE_mem* mf = (VGM_FILE_mem *) f;
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return mf->ptr;
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}
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blargg_err_t Vgm_Core::load_mem_( byte const data [], int size )
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{
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VGM_FILE_mem memFile;
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memFile.vf.Read = &VGMF_mem_Read;
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memFile.vf.Seek = &VGMF_mem_Seek;
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memFile.vf.GetSize = &VGMF_mem_GetSize;
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memFile.vf.Tell = &VGMF_mem_Tell;
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memFile.buffer = data;
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memFile.ptr = 0;
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memFile.size = size;
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if ( !GetVGMFileInfo_Handle( (VGM_FILE *) &memFile, &_header, 0 ) )
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return blargg_err_file_type;
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memFile.ptr = 0;
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if ( !OpenVGMFile_Handle( vgmp, (VGM_FILE *) &memFile ) )
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return blargg_err_file_type;
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if ( !header().lngLoopOffset )
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vgmp->VGMMaxLoop = 1;
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set_tempo( 1 );
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return blargg_ok;
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}
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int Vgm_Core::get_channel_count()
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{
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// XXX may support more than this, but 32 bit masks and all...
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unsigned i;
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UINT32 j;
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for (i = 0; i < 32; i++)
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{
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if (!GetAccurateChipNameByChannel(vgmp, i, &j))
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break;
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}
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return i;
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}
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char* Vgm_Core::get_voice_name(int channel)
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{
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UINT32 realChannel;
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const char * name = GetAccurateChipNameByChannel(vgmp, channel, &realChannel);
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size_t length = strlen(name) + 16;
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char * finalName = (char *) malloc(length);
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if (finalName)
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#ifdef _MSC_VER
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sprintf_s(finalName, length, "%s #%u", name, realChannel);
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#else
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sprintf(finalName, "%s #%u", name, realChannel);
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#endif
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return finalName;
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}
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void Vgm_Core::free_voice_name(char *name)
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{
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free(name);
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}
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void Vgm_Core::set_mute(int mask)
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{
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for (int i = 0; i < 32; i++)
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{
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SetChannelMute(vgmp, i, (mask >> i) & 1);
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}
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}
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void Vgm_Core::start_track()
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{
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PlayVGM(vgmp);
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RestartVGM(vgmp);
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}
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int Vgm_Core::play_( int sample_count, short out [] )
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{
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// to do: timing is working mostly by luck
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int pairs = (unsigned) sample_count / 2;
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memset(out, 0, sizeof(short) * pairs * 2);
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FillBuffer(vgmp, (WAVE_16BS*) out, pairs);
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return pairs * 2;
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}
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void Vgm_Core::skip_( int count )
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{
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SeekVGM( vgmp, true, count / 2 );
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}
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