2015-11-27 10:02:41 +00:00
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// Nintendo NES/Famicom NSFE music file emulator
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// Game_Music_Emu $vers
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#ifndef NSFE_EMU_H
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#define NSFE_EMU_H
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#include "blargg_common.h"
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#include "Nsf_Emu.h"
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class Nsfe_Emu;
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// Allows reading info from NSFE file without creating emulator
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class Nsfe_Info {
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public:
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blargg_err_t load( Data_Reader&, Nsfe_Emu* );
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struct info_t : Nsf_Emu::header_t
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{
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char game [256];
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char author [256];
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char copyright [256];
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char dumper [256];
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} info;
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blargg_vector<unsigned char> data;
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void disable_playlist( bool = true );
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blargg_err_t track_info_( track_info_t* out, int track ) const;
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int remap_track( int i ) const;
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void unload();
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// Implementation
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public:
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Nsfe_Info();
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~Nsfe_Info();
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BLARGG_DISABLE_NOTHROW
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private:
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blargg_vector<char> track_name_data;
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blargg_vector<const char*> track_names;
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blargg_vector<unsigned char> playlist;
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blargg_vector<char [4]> track_times;
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int actual_track_count_;
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bool playlist_disabled;
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};
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class Nsfe_Emu : public Nsf_Emu {
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public:
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static gme_type_t static_type() { return gme_nsfe_type; }
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struct header_t { char tag [4]; };
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// Implementation
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public:
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Nsfe_Emu();
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~Nsfe_Emu();
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virtual void unload();
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protected:
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virtual blargg_err_t load_( Data_Reader& );
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virtual blargg_err_t track_info_( track_info_t*, int track ) const;
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virtual blargg_err_t start_track_( int );
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virtual void clear_playlist_();
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private:
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Nsfe_Info info;
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void disable_playlist_( bool b );
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friend class Nsfe_Info;
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};
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#endif
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