2015-11-27 10:02:41 +00:00
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// Atari XL/XE SAP music file emulator
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// Game_Music_Emu $vers
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#ifndef SAP_EMU_H
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#define SAP_EMU_H
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#include "Classic_Emu.h"
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#include "Sap_Apu.h"
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#include "Sap_Core.h"
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class Sap_Emu : public Classic_Emu {
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public:
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enum { max_tracks = 32 }; // TODO: no fixed limit
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// SAP file info (see Sap_Core.h for more)
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struct info_t : Sap_Core::info_t {
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byte const* rom_data;
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const char* warning;
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int track_count;
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int track_times [max_tracks];
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char author [256];
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char name [256];
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char copyright [ 32];
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};
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// Info for currently loaded file
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info_t const& info() const { return info_; }
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blargg_err_t hash_( Hash_Function& ) const;
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static gme_type_t static_type() { return gme_sap_type; }
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// Implementation
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public:
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Sap_Emu();
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~Sap_Emu();
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protected:
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virtual blargg_err_t track_info_( track_info_t*, int track ) const;
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virtual blargg_err_t load_mem_( byte const [], int );
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virtual blargg_err_t start_track_( int );
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virtual blargg_err_t run_clocks( blip_time_t&, int );
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virtual void set_tempo_( double );
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virtual void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* );
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virtual void update_eq( blip_eq_t const& );
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private:
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info_t info_;
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byte const* file_end;
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Sap_Core core;
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};
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#endif
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