cog/Frameworks/OpenMPT.old/OpenMPT/sounddsp/EQ.cpp

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/*
* EQ.cpp
* ------
* Purpose: Mixing code for equalizer.
* Notes : Ugh... This should really be removed at some point.
* Authors: Olivier Lapicque
* OpenMPT Devs
* The OpenMPT source code is released under the BSD license. Read LICENSE for more details.
*/
#include "stdafx.h"
#include "../soundlib/MixerLoops.h"
#include "../sounddsp/EQ.h"
#include <cstddef>
OPENMPT_NAMESPACE_BEGIN
#ifndef NO_EQ
#define EQ_BANDWIDTH 2.0
#define EQ_ZERO 0.000001
static constexpr UINT gEqLinearToDB[33] =
{
16, 19, 22, 25, 28, 31, 34, 37,
40, 43, 46, 49, 52, 55, 58, 61,
64, 76, 88, 100, 112, 124, 136, 148,
160, 172, 184, 196, 208, 220, 232, 244, 256
};
static constexpr EQBANDSTRUCT gEQDefaults[MAX_EQ_BANDS*2] =
{
// Default: Flat EQ
{0,0,0,0,0, 0,0,0,0, 1, 120, false},
{0,0,0,0,0, 0,0,0,0, 1, 600, false},
{0,0,0,0,0, 0,0,0,0, 1, 1200, false},
{0,0,0,0,0, 0,0,0,0, 1, 3000, false},
{0,0,0,0,0, 0,0,0,0, 1, 6000, false},
{0,0,0,0,0, 0,0,0,0, 1, 10000, false},
{0,0,0,0,0, 0,0,0,0, 1, 120, false},
{0,0,0,0,0, 0,0,0,0, 1, 600, false},
{0,0,0,0,0, 0,0,0,0, 1, 1200, false},
{0,0,0,0,0, 0,0,0,0, 1, 3000, false},
{0,0,0,0,0, 0,0,0,0, 1, 6000, false},
{0,0,0,0,0, 0,0,0,0, 1, 10000, false},
};
#ifdef ENABLE_X86
#if MPT_COMPILER_MSVC
#pragma warning(push)
#pragma warning(disable:4100)
#endif // MPT_COMPILER_MSVC
#define PBS_A0 DWORD PTR [eax + EQBANDSTRUCT.a0]
#define PBS_A1 DWORD PTR [eax + EQBANDSTRUCT.a1]
#define PBS_A2 DWORD PTR [eax + EQBANDSTRUCT.a2]
#define PBS_B1 DWORD PTR [eax + EQBANDSTRUCT.b1]
#define PBS_B2 DWORD PTR [eax + EQBANDSTRUCT.b2]
#define PBS_X1 DWORD PTR [eax + EQBANDSTRUCT.x1]
#define PBS_X2 DWORD PTR [eax + EQBANDSTRUCT.x2]
#define PBS_Y1 DWORD PTR [eax + EQBANDSTRUCT.y1]
#define PBS_Y2 DWORD PTR [eax + EQBANDSTRUCT.y2]
static void X86_EQFilter(EQBANDSTRUCT *pbs, float32 *pbuffer, UINT nCount)
{
_asm {
mov eax, pbs // eax = pbs
mov edx, nCount // edx = nCount
mov ecx, pbuffer // ecx = pbuffer
fld PBS_Y2 // ST(3)=y2
fld PBS_Y1 // ST(2)=y1
fld PBS_X2 // ST(1)=x2
fld PBS_X1 // ST(0)=x1
EQ_Loop:
fld DWORD PTR [ecx] // ST(0):x ST(1):x1 ST(2):x2 ST(3):y1 ST(4):y2
fld PBS_A0 // ST(0):a0 ST(1):x ST(2):x1 ST(3):x2 ST(4):y1 ST(5):y2
fmul ST(0), ST(1) // ST(0):a0*x
fld PBS_A1 // ST(0):a1 ST(1):a0*x ST(2):x ST(3):x1 ST(4):x2 ST(5):y1 ST(6):y2
fmul ST(0), ST(3) // ST(0):a1*x1
add ecx, 4
faddp ST(1), ST(0)
fld PBS_A2
fmul ST(0), ST(4)
faddp ST(1), ST(0)
fld PBS_B1
fmul ST(0), ST(5)
faddp ST(1), ST(0)
fld PBS_B2
fmul ST(0), ST(6)
sub edx, 1
faddp ST(1), ST(0)
fst DWORD PTR [ecx-4] // *pbuffer = a0*x+a1*x1+a2*x2+b1*y1+b2*y2
// Here, ST(0)=y ST(1)=x ST(2)=x1 ST(3)=x2 ST(4)=y1 ST(5)=y2
fxch ST(4) // y1=y
fstp ST(5) // y2=y1
// Here, ST(0)=x ST(1)=x1 ST(2)=x2 ST(3)=y1 ST(4)=y2
fxch ST(1) // x1=x
fstp ST(2) // x2=x1
jnz EQ_Loop
// Store x1,y1,x2,y2 and pop FPU stack
fstp PBS_X1
fstp PBS_X2
fstp PBS_Y1
fstp PBS_Y2
}
}
#if defined(ENABLE_X86) && defined(ENABLE_SSE)
static void SSE_StereoEQ(EQBANDSTRUCT *pbl, EQBANDSTRUCT *pbr, float32 *pbuffer, UINT nCount)
{
static constexpr float gk1 = 1.0f;
_asm {
mov eax, pbl
mov edx, pbr
mov ebx, pbuffer
mov ecx, nCount
movss xmm0, [eax+EQBANDSTRUCT.Gain]
movss xmm1, gk1
comiss xmm0, xmm1
jne doeq
movss xmm0, [edx+EQBANDSTRUCT.Gain]
comiss xmm0, xmm1
je done
doeq:
test ecx, ecx
jz done
movss xmm6, [eax+EQBANDSTRUCT.a1]
movss xmm7, [eax+EQBANDSTRUCT.a2]
movss xmm4, [eax+EQBANDSTRUCT.x1]
movss xmm5, [eax+EQBANDSTRUCT.x2]
movlhps xmm6, xmm7 // xmm6 = [ 0 | a2 | 0 | a1 ]
movlhps xmm4, xmm5 // xmm4 = [ 0 | x2 | 0 | x1 ]
movss xmm2, [edx+EQBANDSTRUCT.a1]
movss xmm3, [edx+EQBANDSTRUCT.a2]
movss xmm0, [edx+EQBANDSTRUCT.x1]
movss xmm1, [edx+EQBANDSTRUCT.x2]
movlhps xmm2, xmm3 // xmm2 = [ 0 | a'2 | 0 | a'1 ]
movlhps xmm0, xmm1 // xmm0 = [ 0 | x'2 | 0 | x'1 ]
shufps xmm6, xmm2, 0x88 // xmm6 = [ a'2 | a'1 | a2 | a1 ]
shufps xmm4, xmm0, 0x88 // xmm4 = [ x'2 | x'1 | x2 | x1 ]
shufps xmm6, xmm6, 0xD8 // xmm6 = [ a'2 | a2 | a'1 | a1 ]
shufps xmm4, xmm4, 0xD8 // xmm4 = [ x'2 | x2 | x'1 | x1 ]
movss xmm7, [eax+EQBANDSTRUCT.b1]
movss xmm0, [eax+EQBANDSTRUCT.b2]
movss xmm2, [edx+EQBANDSTRUCT.b1]
movss xmm1, [edx+EQBANDSTRUCT.b2]
movlhps xmm7, xmm0 // xmm7 = [ 0 | b2 | 0 | b1 ]
movlhps xmm2, xmm1 // xmm2 = [ 0 | b'2 | 0 | b'1 ]
shufps xmm7, xmm2, 0x88 // xmm7 = [ b'2 | b'1 | b2 | b1 ]
shufps xmm7, xmm7, 0xD8 // xmm7 = [ b'2 | b2 | b'1 | b1 ]
movss xmm5, [eax+EQBANDSTRUCT.y1]
movss xmm1, [eax+EQBANDSTRUCT.y2]
movss xmm3, [edx+EQBANDSTRUCT.y1]
movss xmm0, [edx+EQBANDSTRUCT.y2]
movlhps xmm5, xmm1 // xmm5 = [ 0 | y2 | 0 | y1 ]
movlhps xmm3, xmm0 // xmm3 = [ 0 | y'2 | 0 | y'1 ]
shufps xmm5, xmm3, 0x88 // xmm5 = [ y'2 | y'1 | y2 | y1 ]
shufps xmm5, xmm5, 0xD8 // xmm5 = [ y'2 | y2 | y'1 | y1 ]
movss xmm3, [eax+EQBANDSTRUCT.a0]
movss xmm2, [edx+EQBANDSTRUCT.a0]
shufps xmm3, xmm2, 0x88
shufps xmm3, xmm3, 0xD8 // xmm3 = [ 0 | 0 | a'0 | a0 ]
mainloop:
movlps xmm0, qword ptr [ebx]
add ebx, 8
movaps xmm1, xmm5 // xmm1 = [ y2r | y2l | y1r | y1l ]
mulps xmm1, xmm7 // xmm1 = [b2r*y2r|b2l*y2l|b1r*y1r|b1l*y1l]
movaps xmm2, xmm4 // xmm2 = [ x2r | x2l | x1r | x1l ]
mulps xmm2, xmm6 // xmm6 = [a2r*x2r|a2l*x2l|a1r*x1r|a1l*x1l]
shufps xmm4, xmm0, 0x44 // xmm4 = [ xr | xl | x1r | x1l ]
mulps xmm0, xmm3 // xmm0 = [ 0 | 0 |a0r*xr|a0l*xl]
shufps xmm4, xmm4, 0x4E // xmm4 = [ x1r | x1l | xr | xl ]
addps xmm1, xmm2 // xmm1 = [b2r*y2r+a2r*x2r|b2l*y2l+a2l*x2l|b1r*y1r+a1r*x1r|b1l*y1l+a1l*x1l]
addps xmm1, xmm0 // xmm1 = [b2r*y2r+a2r*x2r|b2l*y2l+a2l*x2l|b1r*y1r+a1r*x1r+a0r*xr|b1l*y1l+a1l*x1l+a0l*xl]
sub ecx, 1
movhlps xmm0, xmm1
addps xmm0, xmm1 // xmm0 = [ ? | ? | yr(n) | yl(n) ]
movlps [ebx-8], xmm0
shufps xmm0, xmm5, 0x44
movaps xmm5, xmm0
jnz mainloop
movhlps xmm0, xmm4
movhlps xmm1, xmm5
movss [eax+EQBANDSTRUCT.x1], xmm4
movss [eax+EQBANDSTRUCT.x2], xmm0
movss [eax+EQBANDSTRUCT.y1], xmm5
movss [eax+EQBANDSTRUCT.y2], xmm1
shufps xmm4, xmm4, 0x01
shufps xmm0, xmm0, 0x01
shufps xmm5, xmm5, 0x01
shufps xmm1, xmm1, 0x01
movss [edx+EQBANDSTRUCT.x1], xmm4
movss [edx+EQBANDSTRUCT.x2], xmm0
movss [edx+EQBANDSTRUCT.y1], xmm5
movss [edx+EQBANDSTRUCT.y2], xmm1
done:;
}
}
#endif // ENABLE_X86 && ENABLE_SSE
#if MPT_COMPILER_MSVC
#pragma warning(pop)
#endif // MPT_COMPILER_MSVC
#endif
static void EQFilter(EQBANDSTRUCT *pbs, float32 *pbuffer, UINT nCount)
{
for (UINT i=0; i<nCount; i++)
{
float32 x = pbuffer[i];
float32 y = pbs->a1 * pbs->x1 + pbs->a2 * pbs->x2 + pbs->a0 * x + pbs->b1 * pbs->y1 + pbs->b2 * pbs->y2;
pbs->x2 = pbs->x1;
pbs->y2 = pbs->y1;
pbs->x1 = x;
pbuffer[i] = y;
pbs->y1 = y;
}
}
void CEQ::ProcessMono(int *pbuffer, float *MixFloatBuffer, UINT nCount)
{
MonoMixToFloat(pbuffer, MixFloatBuffer, nCount, 1.0f/MIXING_SCALEF);
for (UINT b=0; b<MAX_EQ_BANDS; b++)
{
#ifdef ENABLE_X86
if(GetProcSupport() & PROCSUPPORT_ASM_INTRIN)
{
if ((gEQ[b].bEnable) && (gEQ[b].Gain != 1.0f)) X86_EQFilter(&gEQ[b], MixFloatBuffer, nCount);
} else
#endif // ENABLE_X86
{
if ((gEQ[b].bEnable) && (gEQ[b].Gain != 1.0f)) EQFilter(&gEQ[b], MixFloatBuffer, nCount);
}
}
FloatToMonoMix(MixFloatBuffer, pbuffer, nCount, MIXING_SCALEF);
}
void CEQ::ProcessStereo(int *pbuffer, float *MixFloatBuffer, UINT nCount)
{
#if defined(ENABLE_X86) && defined(ENABLE_SSE)
if(GetProcSupport() & PROCSUPPORT_SSE)
{
int sse_state, sse_eqstate;
MonoMixToFloat(pbuffer, MixFloatBuffer, nCount*2, 1.0f/MIXING_SCALEF);
_asm stmxcsr sse_state;
sse_eqstate = sse_state | 0xFF80; // set flush-to-zero, denormals-are-zero, round-to-zero, mask all exception, leave flags alone
_asm ldmxcsr sse_eqstate;
for (UINT b=0; b<MAX_EQ_BANDS; b++)
{
if ((gEQ[b].bEnable) || (gEQ[b+MAX_EQ_BANDS].bEnable))
SSE_StereoEQ(&gEQ[b], &gEQ[b+MAX_EQ_BANDS], MixFloatBuffer, nCount);
}
_asm ldmxcsr sse_state;
FloatToMonoMix(MixFloatBuffer, pbuffer, nCount*2, MIXING_SCALEF);
} else
#endif // ENABLE_X86 && ENABLE_SSE
#ifdef ENABLE_X86
if(GetProcSupport() & PROCSUPPORT_ASM_INTRIN)
{
StereoMixToFloat(pbuffer, MixFloatBuffer, MixFloatBuffer+MIXBUFFERSIZE, nCount, 1.0f/MIXING_SCALEF);
for (UINT bl=0; bl<MAX_EQ_BANDS; bl++)
{
if ((gEQ[bl].bEnable) && (gEQ[bl].Gain != 1.0f)) X86_EQFilter(&gEQ[bl], MixFloatBuffer, nCount);
}
for (UINT br=MAX_EQ_BANDS; br<MAX_EQ_BANDS*2; br++)
{
if ((gEQ[br].bEnable) && (gEQ[br].Gain != 1.0f)) X86_EQFilter(&gEQ[br], MixFloatBuffer+MIXBUFFERSIZE, nCount);
}
FloatToStereoMix(MixFloatBuffer, MixFloatBuffer+MIXBUFFERSIZE, pbuffer, nCount, MIXING_SCALEF);
} else
#endif // ENABLE_X86
{
StereoMixToFloat(pbuffer, MixFloatBuffer, MixFloatBuffer+MIXBUFFERSIZE, nCount, 1.0f/MIXING_SCALEF);
for (UINT bl=0; bl<MAX_EQ_BANDS; bl++)
{
if ((gEQ[bl].bEnable) && (gEQ[bl].Gain != 1.0f)) EQFilter(&gEQ[bl], MixFloatBuffer, nCount);
}
for (UINT br=MAX_EQ_BANDS; br<MAX_EQ_BANDS*2; br++)
{
if ((gEQ[br].bEnable) && (gEQ[br].Gain != 1.0f)) EQFilter(&gEQ[br], MixFloatBuffer+MIXBUFFERSIZE, nCount);
}
FloatToStereoMix(MixFloatBuffer, MixFloatBuffer+MIXBUFFERSIZE, pbuffer, nCount, MIXING_SCALEF);
}
}
CEQ::CEQ()
{
memcpy(gEQ, gEQDefaults, sizeof(gEQ));
}
void CEQ::Initialize(bool bReset, DWORD MixingFreq)
{
float32 fMixingFreq = (float32)MixingFreq;
// Gain = 0.5 (-6dB) .. 2 (+6dB)
for (UINT band=0; band<MAX_EQ_BANDS*2; band++) if (gEQ[band].bEnable)
{
float32 k, k2, r, f;
float32 v0, v1;
bool b = bReset;
f = gEQ[band].CenterFrequency / fMixingFreq;
if (f > 0.45f) gEQ[band].Gain = 1;
// if (f > 0.25) f = 0.25;
// k = tan(PI*f);
k = f * 3.141592654f;
k = k + k*f;
// if (k > (float32)0.707) k = (float32)0.707;
k2 = k*k;
v0 = gEQ[band].Gain;
v1 = 1;
if (gEQ[band].Gain < 1.0)
{
v0 *= (0.5f/EQ_BANDWIDTH);
v1 *= (0.5f/EQ_BANDWIDTH);
} else
{
v0 *= (1.0f/EQ_BANDWIDTH);
v1 *= (1.0f/EQ_BANDWIDTH);
}
r = (1 + v0*k + k2) / (1 + v1*k + k2);
if (r != gEQ[band].a0)
{
gEQ[band].a0 = r;
b = true;
}
r = 2 * (k2 - 1) / (1 + v1*k + k2);
if (r != gEQ[band].a1)
{
gEQ[band].a1 = r;
b = true;
}
r = (1 - v0*k + k2) / (1 + v1*k + k2);
if (r != gEQ[band].a2)
{
gEQ[band].a2 = r;
b = true;
}
r = - 2 * (k2 - 1) / (1 + v1*k + k2);
if (r != gEQ[band].b1)
{
gEQ[band].b1 = r;
b = true;
}
r = - (1 - v1*k + k2) / (1 + v1*k + k2);
if (r != gEQ[band].b2)
{
gEQ[band].b2 = r;
b = true;
}
if (b)
{
gEQ[band].x1 = 0;
gEQ[band].x2 = 0;
gEQ[band].y1 = 0;
gEQ[band].y2 = 0;
}
} else
{
gEQ[band].a0 = 0;
gEQ[band].a1 = 0;
gEQ[band].a2 = 0;
gEQ[band].b1 = 0;
gEQ[band].b2 = 0;
gEQ[band].x1 = 0;
gEQ[band].x2 = 0;
gEQ[band].y1 = 0;
gEQ[band].y2 = 0;
}
}
void CEQ::SetEQGains(const UINT *pGains, UINT nGains, const UINT *pFreqs, bool bReset, DWORD MixingFreq)
{
for (UINT i=0; i<MAX_EQ_BANDS; i++)
{
float32 g, f = 0;
if (i < nGains)
{
UINT n = pGains[i];
if (n > 32) n = 32;
g = ((float32)gEqLinearToDB[n]) / 64.0f;
if (pFreqs) f = (float32)(int)pFreqs[i];
} else
{
g = 1;
}
gEQ[i].Gain = g;
gEQ[i].CenterFrequency = f;
gEQ[i+MAX_EQ_BANDS].Gain = g;
gEQ[i+MAX_EQ_BANDS].CenterFrequency = f;
if (f > 20.0f)
{
gEQ[i].bEnable = true;
gEQ[i+MAX_EQ_BANDS].bEnable = true;
} else
{
gEQ[i].bEnable = false;
gEQ[i+MAX_EQ_BANDS].bEnable = false;
}
}
Initialize(bReset, MixingFreq);
}
void CQuadEQ::Initialize(bool bReset, DWORD MixingFreq)
{
front.Initialize(bReset, MixingFreq);
rear.Initialize(bReset, MixingFreq);
}
void CQuadEQ::SetEQGains(const UINT *pGains, UINT nGains, const UINT *pFreqs, bool bReset, DWORD MixingFreq)
{
front.SetEQGains(pGains, nGains, pFreqs, bReset, MixingFreq);
rear.SetEQGains(pGains, nGains, pFreqs, bReset, MixingFreq);
}
void CQuadEQ::Process(int *frontBuffer, int *rearBuffer, UINT nCount, UINT nChannels)
{
if(nChannels == 1)
{
front.ProcessMono(frontBuffer, EQTempFloatBuffer, nCount);
} else if(nChannels == 2)
{
front.ProcessStereo(frontBuffer, EQTempFloatBuffer, nCount);
} else if(nChannels == 4)
{
front.ProcessStereo(frontBuffer, EQTempFloatBuffer, nCount);
rear.ProcessStereo(rearBuffer, EQTempFloatBuffer, nCount);
}
}
#else
MPT_MSVC_WORKAROUND_LNK4221(EQ)
#endif // !NO_EQ
OPENMPT_NAMESPACE_END