227 lines
6.8 KiB
C
227 lines
6.8 KiB
C
|
/*
|
||
|
* Reverb.h
|
||
|
* --------
|
||
|
* Purpose: Mixing code for reverb.
|
||
|
* Notes : Ugh... This should really be removed at some point.
|
||
|
* Authors: Olivier Lapicque
|
||
|
* OpenMPT Devs
|
||
|
* The OpenMPT source code is released under the BSD license. Read LICENSE for more details.
|
||
|
*/
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include "BuildSettings.h"
|
||
|
|
||
|
#ifndef NO_REVERB
|
||
|
|
||
|
#include "../soundlib/Mixer.h" // For MIXBUFFERSIZE
|
||
|
|
||
|
OPENMPT_NAMESPACE_BEGIN
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////
|
||
|
// Reverberation
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// SW Reverb structures
|
||
|
//
|
||
|
|
||
|
// Length-1 (in samples) of the reflections delay buffer: 32K, 371ms@22kHz
|
||
|
#define SNDMIX_REFLECTIONS_DELAY_MASK 0x1fff
|
||
|
#define SNDMIX_PREDIFFUSION_DELAY_MASK 0x7f // 128 samples
|
||
|
#define SNDMIX_REVERB_DELAY_MASK 0xfff // 4K samples (92ms @ 44kHz)
|
||
|
|
||
|
union LR16
|
||
|
{
|
||
|
struct { int16 l, r; } c;
|
||
|
int32 lr;
|
||
|
};
|
||
|
|
||
|
struct SWRvbReflection
|
||
|
{
|
||
|
uint32 Delay, DelayDest;
|
||
|
LR16 Gains[2]; // g_ll, g_rl, g_lr, g_rr
|
||
|
};
|
||
|
|
||
|
struct SWRvbRefDelay
|
||
|
{
|
||
|
uint32 nDelayPos, nPreDifPos, nRefOutPos;
|
||
|
int32 lMasterGain; // reflections linear master gain
|
||
|
LR16 nCoeffs; // room low-pass coefficients
|
||
|
LR16 History; // room low-pass history
|
||
|
LR16 nPreDifCoeffs; // prediffusion coefficients
|
||
|
LR16 ReflectionsGain; // master reflections gain
|
||
|
SWRvbReflection Reflections[8]; // Up to 8 SW Reflections
|
||
|
LR16 RefDelayBuffer[SNDMIX_REFLECTIONS_DELAY_MASK + 1]; // reflections delay buffer
|
||
|
LR16 PreDifBuffer[SNDMIX_PREDIFFUSION_DELAY_MASK + 1]; // pre-diffusion
|
||
|
LR16 RefOut[SNDMIX_REVERB_DELAY_MASK + 1]; // stereo output of reflections
|
||
|
};
|
||
|
|
||
|
struct SNDMIX_REVERB_PROPERTIES;
|
||
|
|
||
|
|
||
|
// Late reverberation
|
||
|
// Tank diffusers lengths
|
||
|
#define RVBDIF1L_LEN (149*2) // 6.8ms
|
||
|
#define RVBDIF1R_LEN (223*2) // 10.1ms
|
||
|
#define RVBDIF2L_LEN (421*2) // 19.1ms
|
||
|
#define RVBDIF2R_LEN (647*2) // 29.3ms
|
||
|
// Tank delay lines lengths
|
||
|
#define RVBDLY1L_LEN (683*2) // 30.9ms
|
||
|
#define RVBDLY1R_LEN (811*2) // 36.7ms
|
||
|
#define RVBDLY2L_LEN (773*2) // 35.1ms
|
||
|
#define RVBDLY2R_LEN (1013*2) // 45.9ms
|
||
|
// Tank delay lines mask
|
||
|
#define RVBDLY_MASK 2047
|
||
|
|
||
|
// Min/Max reflections delay
|
||
|
#define RVBMINREFDELAY 96 // 96 samples
|
||
|
#define RVBMAXREFDELAY 7500 // 7500 samples
|
||
|
// Min/Max reverb delay
|
||
|
#define RVBMINRVBDELAY 128 // 256 samples (11.6ms @ 22kHz)
|
||
|
#define RVBMAXRVBDELAY 3800 // 1900 samples (86ms @ 24kHz)
|
||
|
|
||
|
struct SWLateReverb
|
||
|
{
|
||
|
uint32 nReverbDelay; // Reverb delay (in samples)
|
||
|
uint32 nDelayPos; // Delay line position
|
||
|
LR16 nDifCoeffs[2]; // Reverb diffusion
|
||
|
LR16 nDecayDC[2]; // Reverb DC decay
|
||
|
LR16 nDecayLP[2]; // Reverb HF decay
|
||
|
LR16 LPHistory[2]; // Low-pass history
|
||
|
LR16 Dif2InGains[2]; // 2nd diffuser input gains
|
||
|
LR16 RvbOutGains[2]; // 4x2 Reverb output gains
|
||
|
int32 lMasterGain; // late reverb master gain
|
||
|
int32 lDummyAlign;
|
||
|
// Tank Delay lines
|
||
|
LR16 Diffusion1[RVBDLY_MASK + 1]; // {dif1_l, dif1_r}
|
||
|
LR16 Diffusion2[RVBDLY_MASK + 1]; // {dif2_l, dif2_r}
|
||
|
LR16 Delay1[RVBDLY_MASK + 1]; // {dly1_l, dly1_r}
|
||
|
LR16 Delay2[RVBDLY_MASK + 1]; // {dly2_l, dly2_r}
|
||
|
};
|
||
|
|
||
|
#define ENVIRONMENT_NUMREFLECTIONS 8
|
||
|
|
||
|
struct EnvironmentReflection
|
||
|
{
|
||
|
int16 GainLL, GainRR, GainLR, GainRL; // +/- 32K scale
|
||
|
uint32 Delay; // In samples
|
||
|
};
|
||
|
|
||
|
struct EnvironmentReverb
|
||
|
{
|
||
|
int32 ReverbLevel; // Late reverb gain (mB)
|
||
|
int32 ReflectionsLevel; // Master reflections gain (mB)
|
||
|
int32 RoomHF; // Room gain HF (mB)
|
||
|
uint32 ReverbDecay; // Reverb tank decay (0-7fff scale)
|
||
|
int32 PreDiffusion; // Reverb pre-diffusion amount (+/- 32K scale)
|
||
|
int32 TankDiffusion; // Reverb tank diffusion (+/- 32K scale)
|
||
|
uint32 ReverbDelay; // Reverb delay (in samples)
|
||
|
float flReverbDamping; // HF tank gain [0.0, 1.0]
|
||
|
int32 ReverbDecaySamples; // Reverb decay time (in samples)
|
||
|
EnvironmentReflection Reflections[ENVIRONMENT_NUMREFLECTIONS];
|
||
|
};
|
||
|
|
||
|
|
||
|
class CReverbSettings
|
||
|
{
|
||
|
public:
|
||
|
uint32 m_nReverbDepth = 8; // 50%
|
||
|
uint32 m_nReverbType = 0;
|
||
|
};
|
||
|
|
||
|
|
||
|
class CReverb
|
||
|
{
|
||
|
public:
|
||
|
CReverbSettings m_Settings;
|
||
|
|
||
|
// Shared reverb state
|
||
|
private:
|
||
|
MixSampleInt MixReverbBuffer[MIXBUFFERSIZE * 2];
|
||
|
public:
|
||
|
MixSampleInt gnRvbROfsVol = 0, gnRvbLOfsVol = 0;
|
||
|
|
||
|
private:
|
||
|
const SNDMIX_REVERB_PROPERTIES *m_currentPreset = nullptr;
|
||
|
|
||
|
uint32 gnReverbSend = 0;
|
||
|
|
||
|
uint32 gnReverbSamples = 0;
|
||
|
uint32 gnReverbDecaySamples = 0;
|
||
|
|
||
|
// Internal reverb state
|
||
|
bool g_bLastInPresent = 0;
|
||
|
bool g_bLastOutPresent = 0;
|
||
|
int g_nLastRvbIn_xl = 0;
|
||
|
int g_nLastRvbIn_xr = 0;
|
||
|
int g_nLastRvbIn_yl = 0;
|
||
|
int g_nLastRvbIn_yr = 0;
|
||
|
int g_nLastRvbOut_xl = 0;
|
||
|
int g_nLastRvbOut_xr = 0;
|
||
|
int32 gnDCRRvb_Y1[2] = { 0, 0 };
|
||
|
int32 gnDCRRvb_X1[2] = { 0, 0 };
|
||
|
|
||
|
// Reverb mix buffers
|
||
|
SWRvbRefDelay g_RefDelay;
|
||
|
SWLateReverb g_LateReverb;
|
||
|
|
||
|
public:
|
||
|
CReverb();
|
||
|
public:
|
||
|
void Initialize(bool bReset, uint32 MixingFreq);
|
||
|
|
||
|
// can be called multiple times or never (if no data is sent to reverb)
|
||
|
MixSampleInt *GetReverbSendBuffer(uint32 nSamples);
|
||
|
|
||
|
// call once after all data has been sent.
|
||
|
void Process(MixSampleInt *MixSoundBuffer, uint32 nSamples);
|
||
|
|
||
|
private:
|
||
|
void Shutdown();
|
||
|
// Pre/Post resampling and filtering
|
||
|
uint32 ReverbProcessPreFiltering1x(int32 *pWet, uint32 nSamples);
|
||
|
uint32 ReverbProcessPreFiltering2x(int32 *pWet, uint32 nSamples);
|
||
|
void ReverbProcessPostFiltering1x(const int32 *pRvb, int32 *pDry, uint32 nSamples);
|
||
|
void ReverbProcessPostFiltering2x(const int32 *pRvb, int32 *pDry, uint32 nSamples);
|
||
|
void ReverbDCRemoval(int32 *pBuffer, uint32 nSamples);
|
||
|
void ReverbDryMix(int32 *pDry, int32 *pWet, int lDryVol, uint32 nSamples);
|
||
|
// Process pre-diffusion and pre-delay
|
||
|
static void ProcessPreDelay(SWRvbRefDelay *pPreDelay, const int32 *pIn, uint32 nSamples);
|
||
|
// Process reflections
|
||
|
static void ProcessReflections(SWRvbRefDelay *pPreDelay, LR16 *pRefOut, int32 *pMixOut, uint32 nSamples);
|
||
|
// Process Late Reverb (SW Reflections): stereo reflections output, 32-bit reverb output, SW reverb gain
|
||
|
static void ProcessLateReverb(SWLateReverb *pReverb, LR16 *pRefOut, int32 *pMixOut, uint32 nSamples);
|
||
|
};
|
||
|
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// I3DL2 reverb presets
|
||
|
//
|
||
|
|
||
|
struct SNDMIX_REVERB_PROPERTIES
|
||
|
{
|
||
|
int32 lRoom; // [-10000, 0] default: -10000 mB
|
||
|
int32 lRoomHF; // [-10000, 0] default: 0 mB
|
||
|
float flDecayTime; // [0.1, 20.0] default: 1.0 s
|
||
|
float flDecayHFRatio; // [0.1, 2.0] default: 0.5
|
||
|
int32 lReflections; // [-10000, 1000] default: -10000 mB
|
||
|
float flReflectionsDelay; // [0.0, 0.3] default: 0.02 s
|
||
|
int32 lReverb; // [-10000, 2000] default: -10000 mB
|
||
|
float flReverbDelay; // [0.0, 0.1] default: 0.04 s
|
||
|
float flDiffusion; // [0.0, 100.0] default: 100.0 %
|
||
|
float flDensity; // [0.0, 100.0] default: 100.0 %
|
||
|
};
|
||
|
|
||
|
enum : uint32
|
||
|
{
|
||
|
NUM_REVERBTYPES = 29
|
||
|
};
|
||
|
mpt::ustring GetReverbPresetName(uint32 preset);
|
||
|
const SNDMIX_REVERB_PROPERTIES *GetReverbPreset(uint32 preset);
|
||
|
|
||
|
OPENMPT_NAMESPACE_END
|
||
|
|
||
|
#endif // NO_REVERB
|