cog/Frameworks/lazyusf/lazyusf/interpreter_cpu.h

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/*
* Project 64 - A Nintendo 64 emulator.
*
* (c) Copyright 2001 zilmar (zilmar@emulation64.com) and
* Jabo (jabo@emulation64.com).
*
* pj64 homepage: www.pj64.net
*
* Permission to use, copy, modify and distribute Project64 in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Project64 is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Project64 or software derived from Project64.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so if they want them.
*
*/
#include <stdint.h>
void BuildInterpreter ( usf_state_t * );
void ExecuteInterpreterOpCode ( usf_state_t * );
void StartInterpreterCPU ( usf_state_t * );
void TestInterpreterJump ( usf_state_t *, uint32_t PC, uint32_t TargetPC, int32_t Reg1, int32_t Reg2 );
void RunFunction( usf_state_t *, uint32_t address );
extern void (* R4300i_Opcode[64])(usf_state_t *);