cog/Audio/Chain/Converter.m

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//
// ConverterNode.m
// Cog
//
// Created by Vincent Spader on 8/2/05.
// Copyright 2005 Vincent Spader. All rights reserved.
//
#import "Converter.h"
#import "Node.h"
void PrintStreamDesc (AudioStreamBasicDescription *inDesc)
{
if (!inDesc) {
printf ("Can't print a NULL desc!\n");
return;
}
printf ("- - - - - - - - - - - - - - - - - - - -\n");
printf (" Sample Rate:%f\n", inDesc->mSampleRate);
printf (" Format ID:%s\n", (char*)&inDesc->mFormatID);
printf (" Format Flags:%lX\n", inDesc->mFormatFlags);
printf (" Bytes per Packet:%ld\n", inDesc->mBytesPerPacket);
printf (" Frames per Packet:%ld\n", inDesc->mFramesPerPacket);
printf (" Bytes per Frame:%ld\n", inDesc->mBytesPerFrame);
printf (" Channels per Frame:%ld\n", inDesc->mChannelsPerFrame);
printf (" Bits per Channel:%ld\n", inDesc->mBitsPerChannel);
printf ("- - - - - - - - - - - - - - - - - - - -\n");
}
@implementation Converter
//called from the complexfill when the audio is converted...good clean fun
static OSStatus ACInputProc(AudioConverterRef inAudioConverter, UInt32* ioNumberDataPackets, AudioBufferList* ioData, AudioStreamPacketDescription** outDataPacketDescription, void* inUserData)
{
Converter *converter = (Converter *)inUserData;
OSStatus err = noErr;
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if (converter->inputBufferSize > 0) {
int amountConverted = *ioNumberDataPackets * converter->inputFormat.mBytesPerPacket;
if (amountConverted > converter->inputBufferSize) {
amountConverted = converter->inputBufferSize;
}
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ioData->mBuffers[0].mData = converter->inputBuffer;
ioData->mBuffers[0].mDataByteSize = amountConverted;
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ioData->mBuffers[0].mNumberChannels = (converter->inputFormat.mChannelsPerFrame);
ioData->mNumberBuffers = 1;
*ioNumberDataPackets = amountConverted / converter->inputFormat.mBytesPerPacket;
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converter->inputBufferSize -= amountConverted;
converter->inputBuffer = ((char *)converter->inputBuffer) + amountConverted;
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}
else {
ioData->mBuffers[0].mData = NULL;
ioData->mBuffers[0].mDataByteSize = 0;
ioData->mNumberBuffers = 1;
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*ioNumberDataPackets = 0;
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//Reset the converter's internal bufferrs.
converter->needsReset = YES;
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}
return err;
}
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- (void)reset
{
NSLog(@"RESETTING");
AudioConverterReset(converter);
}
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- (int)convert:(void *)input amount:(int)inputSize
{
AudioBufferList ioData;
UInt32 ioNumberFrames;
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if (inputSize <= 0) {
outputBufferSize = inputSize;
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return inputSize;
}
OSStatus err;
needsReset = NO;
ioNumberFrames = inputSize/inputFormat.mBytesPerFrame;
ioData.mBuffers[0].mData = outputBuffer;
ioData.mBuffers[0].mDataByteSize = outputSize;
ioData.mBuffers[0].mNumberChannels = outputFormat.mChannelsPerFrame;
ioData.mNumberBuffers = 1;
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inputBuffer = input;
inputBufferSize = inputSize;
err = AudioConverterFillComplexBuffer(converter, ACInputProc, self, &ioNumberFrames, &ioData, NULL);
if (err != noErr || needsReset) //It returns insz at EOS at times...so run it again to make sure all data is converted
{
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[self reset];
}
outputBufferSize = ioData.mBuffers[0].mDataByteSize;
return inputSize - inputBufferSize;
}
- (void)setupWithInputFormat:(AudioStreamBasicDescription)inf outputFormat:(AudioStreamBasicDescription)outf
{
NSLog(@"CREATING THE CONVERTER");
//Make the converter
OSStatus stat = noErr;
inputFormat = inf;
outputFormat = outf;
stat = AudioConverterNew ( &inputFormat, &outputFormat, &converter);
if (stat != noErr)
{
NSLog(@"Error creating converter %i", stat);
}
if (inputFormat.mChannelsPerFrame == 1)
{
SInt32 channelMap[2] = { 0, 0 };
stat = AudioConverterSetProperty(converter,kAudioConverterChannelMap,sizeof(channelMap),channelMap);
if (stat != noErr)
{
NSLog(@"Error mapping channels %i", stat);
}
}
outputSize = CHUNK_SIZE;
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UInt32 dataSize = sizeof(outputSize);
AudioConverterGetProperty(converter,
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kAudioConverterPropertyCalculateOutputBufferSize,
&dataSize,
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(void*)&outputSize);
NSLog(@"Output size: %i %i", outputSize, CHUNK_SIZE);
if (outputBuffer)
{
NSLog(@"FREEING");
free(outputBuffer);
NSLog(@"FREED");
}
outputBuffer = malloc(outputSize);
NSLog(@"Converter setup!");
PrintStreamDesc(&inf);
PrintStreamDesc(&outf);
}
- (void *)outputBuffer
{
return outputBuffer;
}
- (int)outputBufferSize
{
return outputBufferSize;
}
- (void)cleanUp
{
if (outputBuffer) {
free(outputBuffer);
outputBuffer = NULL;
}
AudioConverterDispose(converter);
}
@end