cog/Sound/BufferChain.m

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//
// BufferChain.m
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// CogNew
//
// Created by Zaphod Beeblebrox on 1/4/06.
// Copyright 2006 __MyCompanyName__. All rights reserved.
//
#import "BufferChain.h"
#import "OutputNode.h"
@implementation BufferChain
- (id)initWithController:(id)c
{
self = [super init];
if (self)
{
soundController = c;
}
return self;
}
- (void)buildChain
{
[inputNode release];
[converterNode release];
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inputNode = [[InputNode alloc] initWithController:soundController previous:nil];
converterNode = [[ConverterNode alloc] initWithController:soundController previous:inputNode];
finalNode = converterNode;
}
- (BOOL)open:(NSString *)filename
{
[self buildChain];
[inputNode open:filename];
[converterNode setupWithInputFormat:(AudioStreamBasicDescription)[inputNode format] outputFormat:[[soundController output] format] ];
return YES;
}
- (void)launchThreads
{
DBLog(@"LAUNCHING THREAD FOR INPUT");
[inputNode launchThread];
DBLog(@"LAUNCHING THREAD FOR CONVERTER");
[converterNode launchThread];
}
- (void)dealloc
{
[inputNode release];
[converterNode release];
[super dealloc];
}
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- (void)seek:(double)time
{
[inputNode seek:time];
[inputNode resetBuffer];
[converterNode resetBuffer];
}
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- (id)finalNode
{
return finalNode;
}
- (void)setShouldContinue:(BOOL)s
{
[inputNode setShouldContinue:s];
[converterNode setShouldContinue:s];
}
@end