cog/Sound/InputNode.m

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//
// InputNode.m
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// Cog
//
// Created by Zaphod Beeblebrox on 8/2/05.
// Copyright 2005 __MyCompanyName__. All rights reserved.
//
#import "InputNode.h"
@implementation InputNode
- (void)open:(NSString *)filename
{
soundFile = [SoundFile open:filename];
[soundFile getFormat:&format];
shouldContinue = YES;
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shouldSeek = NO;
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}
- (void)process
{
const int chunk_size = CHUNK_SIZE;
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char *buf;
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int amountRead;
DBLog(@"Playing file.\n");
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buf = malloc(chunk_size);
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while ([self shouldContinue] == YES && [self endOfStream] == NO)
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{
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if (shouldSeek == YES)
{
[soundFile seekToTime:seekTime];
shouldSeek = NO;
}
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amountRead = [soundFile fillBuffer:buf ofSize: chunk_size];
if (amountRead <= 0)
{
endOfStream = YES;
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DBLog(@"END OF INPUT WAS REACHED");
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[controller endOfInputReached];
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break; //eof
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}
[self writeData:buf amount:amountRead];
}
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free(buf);
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[soundFile close];
}
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- (void)seek:(double)time
{
seekTime = time;
shouldSeek = YES;
}
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- (AudioStreamBasicDescription) format
{
return format;
}
@end