94 lines
2.3 KiB
C
94 lines
2.3 KiB
C
|
// Nintendo Game Boy CPU emulator
|
||
|
// Treats every instruction as taking 4 cycles
|
||
|
|
||
|
// Game_Music_Emu 0.5.2
|
||
|
#ifndef GB_CPU_H
|
||
|
#define GB_CPU_H
|
||
|
|
||
|
#include "blargg_common.h"
|
||
|
#include "blargg_endian.h"
|
||
|
|
||
|
typedef unsigned gb_addr_t; // 16-bit CPU address
|
||
|
|
||
|
class Gb_Cpu {
|
||
|
enum { clocks_per_instr = 4 };
|
||
|
public:
|
||
|
typedef BOOST::uint8_t uint8_t;
|
||
|
|
||
|
// Clear registers and map all pages to unmapped
|
||
|
void reset( void* unmapped = 0 );
|
||
|
|
||
|
// Map code memory (memory accessed via the program counter). Start and size
|
||
|
// must be multiple of page_size.
|
||
|
enum { page_size = 0x2000 };
|
||
|
void map_code( gb_addr_t start, unsigned size, void* code );
|
||
|
|
||
|
uint8_t* get_code( gb_addr_t );
|
||
|
|
||
|
// Push a byte on the stack
|
||
|
void push_byte( int );
|
||
|
|
||
|
// Game Boy Z80 registers. *Not* kept updated during a call to run().
|
||
|
struct core_regs_t {
|
||
|
#if BLARGG_BIG_ENDIAN
|
||
|
uint8_t b, c, d, e, h, l, flags, a;
|
||
|
#else
|
||
|
uint8_t c, b, e, d, l, h, a, flags;
|
||
|
#endif
|
||
|
};
|
||
|
|
||
|
struct registers_t : core_regs_t {
|
||
|
long pc; // more than 16 bits to allow overflow detection
|
||
|
BOOST::uint16_t sp;
|
||
|
};
|
||
|
registers_t r;
|
||
|
|
||
|
// Interrupt enable flag set by EI and cleared by DI
|
||
|
//bool interrupts_enabled; // unused
|
||
|
|
||
|
// Base address for RST vectors (normally 0)
|
||
|
gb_addr_t rst_base;
|
||
|
|
||
|
// If CPU executes opcode 0xFF at this address, it treats as illegal instruction
|
||
|
enum { idle_addr = 0xF00D };
|
||
|
|
||
|
// Run CPU for at least 'count' cycles and return false, or return true if
|
||
|
// illegal instruction is encountered.
|
||
|
bool run( blargg_long count );
|
||
|
|
||
|
// Number of clock cycles remaining for most recent run() call
|
||
|
blargg_long remain() const { return state->remain * clocks_per_instr; }
|
||
|
|
||
|
// Can read this many bytes past end of a page
|
||
|
enum { cpu_padding = 8 };
|
||
|
|
||
|
public:
|
||
|
Gb_Cpu() : rst_base( 0 ) { state = &state_; }
|
||
|
enum { page_shift = 13 };
|
||
|
enum { page_count = 0x10000 >> page_shift };
|
||
|
private:
|
||
|
// noncopyable
|
||
|
Gb_Cpu( const Gb_Cpu& );
|
||
|
Gb_Cpu& operator = ( const Gb_Cpu& );
|
||
|
|
||
|
struct state_t {
|
||
|
uint8_t* code_map [page_count + 1];
|
||
|
blargg_long remain;
|
||
|
};
|
||
|
state_t* state; // points to state_ or a local copy within run()
|
||
|
state_t state_;
|
||
|
|
||
|
void set_code_page( int, uint8_t* );
|
||
|
};
|
||
|
|
||
|
inline BOOST::uint8_t* Gb_Cpu::get_code( gb_addr_t addr )
|
||
|
{
|
||
|
return state->code_map [addr >> page_shift] + addr
|
||
|
#if !BLARGG_NONPORTABLE
|
||
|
% (unsigned) page_size
|
||
|
#endif
|
||
|
;
|
||
|
}
|
||
|
|
||
|
#endif
|