cog/Frameworks/GME/gme/Vgm_Core.h

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// Sega VGM music file emulator core
// Game_Music_Emu $vers
#ifndef VGM_CORE_H
#define VGM_CORE_H
#include "Gme_Loader.h"
#include "../vgmplay/VGMPlay.h"
class Vgm_Core : public Gme_Loader {
public:
typedef VGM_HEADER header_t;
// VGM file header
// Header for currently loaded file
header_t const& header() const { return _header; }
// Raw file data, for parsing GD3 tags
byte const* file_begin() const { return Gme_Loader::file_begin(); }
byte const* file_end () const { return Gme_Loader::file_end(); }
// Adjusts music tempo, where 1.0 is normal. Can be changed while playing.
// Loading a file resets tempo to 1.0.
void set_tempo( double );
void set_sample_rate( int r ) { sample_rate = r; }
// Starts track
void start_track();
// Plays FM for at most count samples into *out, and returns number of
// samples actually generated (always even).
int play_( int count, short out [] );
// True if all of file data has been played
bool track_ended() const { return !!vgmp->VGMEnd; }
// Skips the specified number of samples
void skip_( int count );
int get_channel_count();
char* get_voice_name(int channel);
void free_voice_name(char *);
void set_mute(int mask);
// Implementation
public:
Vgm_Core();
~Vgm_Core();
protected:
virtual blargg_err_t load_mem_( byte const [], int );
private:
int sample_rate;
header_t _header;
VGM_PLAYER* vgmp;
};
#endif