cog/Frameworks/GME/vgmplay/chips/nes_intf.c

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/****************************************************************
MAME / MESS functions
****************************************************************/
#include "mamedef.h"
#include <memory.h> // for memset
#include <stdlib.h> // for free
#include <stddef.h> // for NULL
#include "../stdbool.h"
//#include "sndintrf.h"
//#include "streams.h"
#include "nes_apu.h"
#include "np_nes_apu.h"
#include "np_nes_dmc.h"
#include "np_nes_fds.h"
#include "nes_intf.h"
#ifdef ENABLE_ALL_CORES
#define EC_MAME 0x01 // NES core from MAME
#endif
#define EC_NSFPLAY 0x00 // NES core from NSFPlay
// Note: FDS core from NSFPlay is always used
/* for stream system */
typedef struct _nes_state nes_state;
struct _nes_state
{
void* chip_apu;
void* chip_dmc;
void* chip_fds;
UINT8* Memory;
int EMU_CORE;
};
void nes_stream_update(void *_info, stream_sample_t **outputs, int samples)
{
nes_state *info = (nes_state *)_info;
int CurSmpl;
INT32 Buffer[4];
switch(info->EMU_CORE)
{
#ifdef ENABLE_ALL_CORES
case EC_MAME:
nes_psg_update_sound(info->chip_apu, outputs, samples);
break;
#endif
case EC_NSFPLAY:
for (CurSmpl = 0x00; CurSmpl < samples; CurSmpl ++)
{
NES_APU_np_Render(info->chip_apu, &Buffer[0]);
NES_DMC_np_Render(info->chip_dmc, &Buffer[2]);
outputs[0][CurSmpl] = Buffer[0] + Buffer[2];
outputs[1][CurSmpl] = Buffer[1] + Buffer[3];
}
break;
}
if (info->chip_fds != NULL)
{
for (CurSmpl = 0x00; CurSmpl < samples; CurSmpl ++)
{
NES_FDS_Render(info->chip_fds, &Buffer[0]);
outputs[0][CurSmpl] += Buffer[0];
outputs[1][CurSmpl] += Buffer[1];
}
}
return;
}
static void nes_set_chip_option(nes_state *info, int NesOptions);
int device_start_nes(void **_info, int EMU_CORE, int clock, int Options, int CHIP_SAMPLING_MODE, int CHIP_SAMPLE_RATE)
{
nes_state *info;
int rate;
bool EnableFDS;
#ifdef ENABLE_ALL_CORES
if (EMU_CORE >= 0x02)
EMU_CORE = EC_NSFPLAY;
#else
EMU_CORE = EC_NSFPLAY;
#endif
EnableFDS = (clock >> 31) & 0x01;
clock &= 0x7FFFFFFF;
info = (nes_state *) calloc(1, sizeof(nes_state));
*_info = (void *) info;
info->EMU_CORE = EMU_CORE;
rate = clock / 4;
if (((CHIP_SAMPLING_MODE & 0x01) && rate < CHIP_SAMPLE_RATE) ||
CHIP_SAMPLING_MODE == 0x02)
rate = CHIP_SAMPLE_RATE;
switch(EMU_CORE)
{
#ifdef ENABLE_ALL_CORES
case EC_MAME:
info->chip_apu = device_start_nesapu(clock, rate);
if (info->chip_apu == NULL)
return 0;
info->chip_dmc = NULL;
info->chip_fds = NULL;
info->Memory = (UINT8*)malloc(0x8000);
memset(info->Memory, 0x00, 0x8000);
nesapu_set_rom(info->chip_apu, info->Memory - 0x8000);
break;
#endif
case EC_NSFPLAY:
info->chip_apu = NES_APU_np_Create(clock, rate);
if (info->chip_apu == NULL)
return 0;
info->chip_dmc = NES_DMC_np_Create(clock, rate);
if (info->chip_dmc == NULL)
{
NES_APU_np_Destroy(info->chip_apu);
info->chip_apu = NULL;
return 0;
}
NES_DMC_np_SetAPU(info->chip_dmc, info->chip_apu);
info->Memory = (UINT8*)malloc(0x8000);
memset(info->Memory, 0x00, 0x8000);
NES_DMC_np_SetMemory(info->chip_dmc, info->Memory - 0x8000);
break;
}
if (EnableFDS)
{
info->chip_fds = NES_FDS_Create(clock, rate);
// If it returns NULL, that's okay.
}
else
{
info->chip_fds = NULL;
}
nes_set_chip_option(info, Options);
return rate;
}
void device_stop_nes(void *_info)
{
nes_state *info = (nes_state *)_info;
switch(info->EMU_CORE)
{
#ifdef ENABLE_ALL_CORES
case EC_MAME:
device_stop_nesapu(info->chip_apu);
break;
#endif
case EC_NSFPLAY:
NES_APU_np_Destroy(info->chip_apu);
NES_DMC_np_Destroy(info->chip_dmc);
break;
}
if (info->chip_fds != NULL)
NES_FDS_Destroy(info->chip_fds);
if (info->Memory != NULL)
{
free(info->Memory);
info->Memory = NULL;
}
info->chip_apu = NULL;
info->chip_dmc = NULL;
info->chip_fds = NULL;
free(info);
return;
}
void device_reset_nes(void *_info)
{
nes_state *info = (nes_state *)_info;
switch(info->EMU_CORE)
{
#ifdef ENABLE_ALL_CORES
case EC_MAME:
device_reset_nesapu(info->chip_apu);
break;
#endif
case EC_NSFPLAY:
NES_APU_np_Reset(info->chip_apu);
NES_DMC_np_Reset(info->chip_dmc);
break;
}
if (info->chip_fds != NULL)
NES_FDS_Reset(info->chip_fds);
}
void nes_w(void *_info, offs_t offset, UINT8 data)
{
nes_state *info = (nes_state *)_info;
switch(offset & 0xE0)
{
case 0x00: // NES APU
switch(info->EMU_CORE)
{
#ifdef ENABLE_ALL_CORES
case EC_MAME:
nes_psg_w(info->chip_apu, offset, data);
break;
#endif
case EC_NSFPLAY:
// NES_APU handles the sqaure waves, NES_DMC the rest
NES_APU_np_Write(info->chip_apu, 0x4000 | offset, data);
NES_DMC_np_Write(info->chip_dmc, 0x4000 | offset, data);
break;
}
break;
case 0x20: // FDS register
if (info->chip_fds == NULL)
break;
if (offset == 0x3F)
NES_FDS_Write(info->chip_fds, 0x4023, data);
else
NES_FDS_Write(info->chip_fds, 0x4080 | (offset & 0x1F), data);
break;
case 0x40: // FDS wave RAM
case 0x60:
if (info->chip_fds == NULL)
break;
NES_FDS_Write(info->chip_fds, 0x4000 | offset, data);
break;
}
}
void nes_write_ram(void *_info, offs_t DataStart, offs_t DataLength, const UINT8* RAMData)
{
nes_state* info = (nes_state *)_info;
UINT32 RemainBytes;
if (DataStart >= 0x10000)
return;
if (DataStart < 0x8000)
{
if (DataStart + DataLength <= 0x8000)
return;
RemainBytes = 0x8000 - DataStart;
DataStart = 0x8000;
RAMData += RemainBytes;
DataLength -= RemainBytes;
}
RemainBytes = 0x00;
if (DataStart + DataLength > 0x10000)
{
RemainBytes = DataLength;
DataLength = 0x10000 - DataStart;
RemainBytes -= DataLength;
}
memcpy(info->Memory + (DataStart - 0x8000), RAMData, DataLength);
if (RemainBytes)
{
if (RemainBytes > 0x8000)
RemainBytes = 0x8000;
memcpy(info->Memory, RAMData + DataLength, RemainBytes);
}
return;
}
static void nes_set_chip_option(nes_state *info, int NesOptions)
{
UINT8 CurOpt;
if (NesOptions & 0x8000)
return;
switch(info->EMU_CORE)
{
#ifdef ENABLE_ALL_CORES
case EC_MAME:
// no options for MAME's NES core
break;
#endif
case EC_NSFPLAY:
// shared APU/DMC options
for (CurOpt = 0; CurOpt < 2; CurOpt ++)
{
NES_APU_np_SetOption(info->chip_apu, CurOpt, (NesOptions >> CurOpt) & 0x01);
NES_DMC_np_SetOption(info->chip_dmc, CurOpt, (NesOptions >> CurOpt) & 0x01);
}
// APU-only options
for (; CurOpt < 4; CurOpt ++)
NES_APU_np_SetOption(info->chip_apu, CurOpt-2+2, (NesOptions >> CurOpt) & 0x01);
// DMC-only options
for (; CurOpt < 10; CurOpt ++)
NES_DMC_np_SetOption(info->chip_dmc, CurOpt-4+2, (NesOptions >> CurOpt) & 0x01);
break;
}
if (info->chip_fds != NULL)
{
// FDS options
// I skip the Cutoff frequency here, since it's not a boolean value.
for (CurOpt = 12; CurOpt < 14; CurOpt ++)
NES_FDS_SetOption(info->chip_fds, CurOpt-12+1, (NesOptions >> CurOpt) & 0x01);
}
return;
}
void nes_set_mute_mask(void *_info, UINT32 MuteMask)
{
nes_state *info = (nes_state *)_info;
switch(info->EMU_CORE)
{
#ifdef ENABLE_ALL_CORES
case EC_MAME:
nesapu_set_mute_mask(info->chip_apu, MuteMask);
break;
#endif
case EC_NSFPLAY:
NES_APU_np_SetMask(info->chip_apu, (MuteMask & 0x03) >> 0);
NES_DMC_np_SetMask(info->chip_dmc, (MuteMask & 0x1C) >> 2);
break;
}
if (info->chip_fds != NULL)
NES_FDS_SetMask(info->chip_fds, (MuteMask & 0x20) >> 5);
return;
}