cog/Audio/AudioPlayer.h

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//
// AudioController.h
// Cog
//
// Created by Vincent Spader on 8/7/05.
// Copyright 2005 Vincent Spader. All rights reserved.
//
#import <Cocoa/Cocoa.h>
@class BufferChain;
@class OutputNode;
@interface AudioPlayer : NSObject
{
BufferChain *bufferChain;
OutputNode *output;
double volume;
NSMutableArray *chainQueue;
NSURL *nextStream;
id nextStreamUserInfo;
id delegate;
BOOL outputLaunched;
}
- (id)init;
- (void)setDelegate:(id)d;
- (id)delegate;
- (void)play:(NSURL *)url;
- (void)play:(NSURL *)url withUserInfo:(id)userInfo;
- (void)stop;
- (void)pause;
- (void)resume;
- (void)seekToTime:(double)time;
- (void)setVolume:(double)v;
- (double)volume;
- (double)amountPlayed;
- (void)setNextStream:(NSURL *)url;
- (void)setNextStream:(NSURL *)url withUserInfo:(id)userInfo;
+ (NSArray *)fileTypes;
+ (NSArray *)schemes;
+ (NSArray *)containerTypes;
@end
@interface AudioPlayer (Private) //Dont use this stuff!
- (OutputNode *) output;
- (BufferChain *) bufferChain;
- (id)initWithDelegate:(id)d;
- (void)setPlaybackStatus:(int)s;
- (void)requestNextStream:(id)userInfo;
- (void)requestNextStreamMainThread:(id)userInfo;
- (void)notifyStreamChanged:(id)userInfo;
- (void)notifyStreamChangedMainThread:(id)userInfo;
- (BOOL)endOfInputReached:(BufferChain *)sender;
- (void)setShouldContinue:(BOOL)s;
- (BufferChain *)bufferChain;
- (void)launchOutputThread;
- (void)endOfInputPlayed;
- (void)sendDelegateMethod:(SEL)selector withObject:(id)obj waitUntilDone:(BOOL)wait;
@end
@protocol AudioPlayerDelegate
- (void)audioPlayer:(AudioPlayer *)player requestNextStream:(id)userInfo; //You must use setNextStream in this method
- (void)audioPlayer:(AudioPlayer *)player streamChanged:(id)userInfo;
- (void)audioPlayer:(AudioPlayer *)player changedStatus:(id)status;
@end